🐱 Gamers will always make something up to get mad about

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https://theoutline.com/post/2218/gamergate-will-never-die-alt-right-trump


A coalition of people who play video games and also like to yell online is up in arms this week over a 26-minute video of VentureBeat gaming writer Dean Takahashi playing Cuphead, a soon to be released game for Xbox and PC.

The video, which has been viewed more than half a million times since it was uploaded on August 24, has been called “grossly negligent” and “pathetic.” YouTube commenters suggested it would be appropriate for Takahashi to kill himself and wondered if he was “retarded.” It triggered multiple Reddit threads and a slew of YouTube reaction videos including “Venturebeat Can't Cuphead - Games Journalism Fail” and “Dean's Shameful Cuphead Demo Vs Pigeon Intelligence Test.” Gamergater supporter Ian Miles Cheong, formerly a writer for the now defunct Heat Street and now at Tucker Carlson’s Daily Caller, has been tweeting incessantly about the video for five days, most recently after he recruited a 4-year-old to provide commentaryon the video.


“So, there's a lot of people saying I'm not qualified to do my job, and then it escalates to ‘I should go fuck myself,’ ‘you're shit,’ ‘how can you be paid to play games,’ and ‘you should go kill yourself,’” Takahasi told The Outline.“Fortunately, it's never gotten worse than that.”

Takahashi, the lead writer for VentureBeat’s vertical GamesBeat, has worked as a journalist for 25 years. His previous gigs include The Wall Street Journal, where he coveredchip manufacturers like Intel in the 90s, and before that, The Los Angeles Times. He recorded the video that would make make thousands of people mad online at Gamescom, the gaming trade show in Germany. His crime? He played the game poorly, struggling to complete the tutorial and then dying repeatedly once he got into the actual game. VentureBeat titled the video, “Cuphead gameplay: Dean embarrasses himself for 26 minutes.” Takahashi wrote, “I suck at Cuphead. Let’s get this out of the way,” and pokes fun at himself during his short review.

The disclaimer didn’t save him.

Cheong’s initial tweet about the video has 12,000 retweets. “Game journalists are incredibly bad at video games,” Cheong seethed. “How do they think they're qualified to write about games?”

Takahashi said after that tweet blew up, “the anger really just sort of grew from that.”

Maybe it’s the ascendency of the alt-right, which has its roots in the Gamergate movement in terms of ideology and online mob mentality. Maybe it’s the fact that Zoe Quinn, Gamergate patient zero, is doing a book tour, prompting the people who harassed her mercilessly throughout 2014 to return in order to trash her Amazon reviews. Whatever the reason, it suddenly feels as if Gamergate never ended. The suspicion of the press is back, the menacing tweets are back; the sanctimonious rhetoric — “it’s about ethics in games journalism!” — used to justify what is essentially cyberbullying is back. Takahashi’s inability to play Cuphead shows that the emperor (games journalists) have no clothes (the ability to play games), which is an indictment of the empire (games journalism and also the mainstream media as a whole). John Bain, also known as Total Biscuit, a guy who makes content about video games on the internet, said the video shows a “harmful level of incompetence.”


Regardless of whether Takahashi is good at video games or good at journalism, it’s rich to suggest that his botched gameplay is harmful. This reflects the delusions of grandeur critical to the Gamergate mindset, where minor and imaginary offenses justify sustained harassment. Despite being the victim of an unhinged mob of ideologues, Takahashi is contrite; he has been patient and conciliatory with his critics. During a podcast in which his VentureBeat colleagues pointed out that his Cuphead demo happened in the middle of a long day, that the bulk of his job is not playing games like this, and that he was doing an interview at the same time, Takahashi said, “Those are excuses for bad game play I think. I would apologize to eveybody because I think they expected more from me and they didn't expect this kind of video as far as the tone goes. What I was thinking, which I've done many times in the past was that this was going to be a funny video as well. It was going to make people laugh. Making fun of myself as a gamer has led to many fun stories for me.” When The Outline asked if the blowup over his Cuphead video made him want to stop writing about games, he said it had dampened his enthusiasm but that at the end of the day he’s “stuck with covering games because I enjoy interviewing people, and I enjoy playing the games they make.”


In case you’ve buried the memory, the genesis of Gamergate was based on lies about the sex life of a female game developer, who allegedly slept with someone who had reviewed her game. The movement snowballed from there, targeting new victims including feminist critic Anita Sarkeesian and games developer Brianna Wu, and picking up advocates like Milo Yiannopoulos, the tech editor for Breitbart who had already made a name for himself as a culture warrior and right-wing internet shock jock. It turned out Gamergate was never about “ethics in gaming journalism” as its adherents claimed, but more about a way for self-identified gamers to release their pent up stress and anxiety on whoever had crossed them that week. Gamergate moves from one inflated faux scandal to the next in the name of “ethics in games journalism” while keeping its sights fixed on its real targets: feminists and those who are part of or interested in the indie games scene. This pattern of escalation has played out repeatedly since then. Pizzagate. The Ghostbusters backlash. Donald Trump.

Now, with Takahashi, Gamergate is returning to the fake controversy of its origins: ethics in video games journalism. The debate is ostensibly, “Should video game journalists be good at video games?” but it’s more like, “Is it OK to unleash all the firepower of an angry mob against a video games journalist who is bad at a video game?” According to Takahashi’s critics, nothing could be more justified. And if the Gamergate pattern continues, his critics will be hungry for their next target soon.
 
#gamergate is real #wakeupsheeple
It still going on and will persecute people. We need to deal with these autistic neckbeards before they harass someone.

The funny thing here is just this overblown article about an idiot getting mad about being told "you suck" when his job is to criticize shit other people do. Maybe if you're a critic yourself, you should just fucking suck it up when you fuck up. Did Uwe Boll start crying and moaning about the alt-right, imaginary boogeymen from Gamergate, and somehow, Donald Trump, whenever his latest awful movie got trashed?

No, he went and kicked Lowtax's ass.
Uwe Boll embraced the criticism and stood against it without the need of white knights. Compare this to some guy that rattled about gamers and is feeling persecuted by them.

let's just ban all gaming discussion tbh, it's turning everyone autistic
Most kiwis are autistic gamers anyway. We need to be reminded how much of a lolcow we all are in caring about children's toys, just like in how we care about cartoons.
 
Pft. If I wanted to see gamers being whiny spergs, I'd just look at the WoW forums.
 
I literally made this account just to make that specific thread. I don't need to have an account to view the posts, so there's no reason for me to keep this account. Directly dealing with many autists for an extended period of time is unhealthy. So, yeah. Back to occasionally lurking this site soon.
I think Moonman's Son is Brandobaris.
 
Wait, so does this mean he's legally not allowed to marry? I thought that's how it worked in Korea, you're not allowed to get married unless you can beat the girl's father in Starcraft.
 
The video game community is made up of children who call complete strangers nigger regardless of race and whose hero is some kind of blue asshole who wags his finger at you despite doing nothing wrong. The youtube community is made up of the dumbest selection of these people. You expected rational critique to your shitty nigger gameplay?
 
Game journalists don't have to be great at video games. They should, at the very least, be able to play the game though.

Being a good critic is just some combination of having good taste, being well informed about similar products, or having the ability to generate some special insight about what you're reviewing. That's pretty much it, most of the time it doesn't require any specific talent. You don't have to be able to cook a single meal to be a decent food critic.
Games are a bit different though. Just logically, if you have no talent for it, your opinion is significantly less valid. Not having the skill to play games means your opinion on games has a lot less worth. I guess you can still comment on how the game looks and sounds, at least the tiny fraction you can get exposed to, but that's not the main thing people want to know if they're going to play a game. So your ability to review it in a relevant way is nonexistent.

Also, regarding @Moonman's Son. Why is it only people who say they're going to leave that never actually do it?
 
The guy who sucked is now whining about this shit for clicks

The DeanBeat: Our Cuphead runneth overhttps://archive.is/XhjkDhttps://archive.is/XhjkD
Let’s start with an understatement. You may have heard that I failed miserably in playing a demo of Cuphead, and the video I posted mocking myself has gone viral on the internet. My game crime: I was so bad at playing I was deemed unfit to be a game journalist. My Cuphead gameplay video from Gamescom blew up, inspired rage, and spurred discussions about the death of game journalism across Reddit, YouTube, and Twitter. I unintentionally created my own tweet storm. If you are angry about this video, I apologize to you.
It was a failure to communicate.

I’ve been vain enough to wish for a big audience for my stories or social posts. Now I have one, thanks to my penchant for oversharing. The only stories that I’ve written which have generated more traffic are a tips guide I wrote for Until Dawn, and a 7,000-word investigative story about the defects in the Xbox 360 game console. I only wish my two books on the Xbox business generated as much attention as the Cuphead story. It is a humbling experience.

The more people looked at my poor gameplay, which I myself labeled shameful, the angrier they got. I played the tutorial so ineptly — failing to read the onscreen instructions to jump and dash simultaneously — and then went on, failing to conquer a single level. I said it was hard, and the fans saw my gameplay and decided I was a poor judge of difficulty. By a ratio of more than 12-to-1, the ratings on the YouTube video are negative. It wasn’t just the troglodytes of the internet who hated it. Most people hated it.

I intended it to be funny, and I apologize that I so misread the tone. Not just the tone of the video and the story. I mentioned from the first sentence that I suck at Cuphead. As my colleague pointed out, I misread the climate in which it was received. I apologize that so many expected the best from me, and they got horrible gameplay. I apologize to my fellow game journalists, as I just made everybody’s lives tougher again. My own responses to my critics revealed my ignorance on a number of facts. In fact, platform games like Cuphead are not my specialty. Mike Minotti of GamesBeat plays them, and he will likely do the formal review of the game when it comes out on September 29.

But he wasn’t at Gamescom in Germany, and I was.

I came back with video that I thought was unusable, but my colleagues thought it would be funny, too. I didn’t make a weighty judgment about whether you should buy Cuphead or not. I wrote a slice-in-time preview. It was naively devoid of context that possibly could have headed off that anger. So many people didn’t realize that this wasn’t a serious review. I was messing around at first, and I wasn’t focused and serious until I had warmed up.
But there are things I will not apologize for. Stand by for more on that, if you’re willing to read more than 140 characters.

Another game journalist (and some say “shitlord”) saw my video. He clipped it to the 2.5 minutes of the most damning inept gameplay, and he posted it to his followers. He used me to condemn all game journalists, raising the smoldering issues around Gamergate and its focus on game journalism ethics. His post was political propaganda for the disenfranchised gamers, the sort who went from Gamergate to the alt-right and elected Donald Trump as president.

Before he got to it, my video had maybe 10,000 views. Afterward, the Gamergaters, or hardline reactionaries — or whatever we would like to call them — believed this narrative fit into their views about game journalists just fine. They called for my head. They said I should fuck myself. I should be fired. I had brain damage. I was retarded. I should kill myself. A couple of comments were racist. I’m not trying to overplay my victimhood, but you get the picture.

I despise how this was triggered by a viral post that represented the worst of fake news. This was my own little Black Mirror episode, where I was the target not because I was a victim, but because I had perpetrated a wrong against this mob. It was not unlike the heat that Google endured after firing James Damore, who wrote a controversial diversity memo.

Some critics were quite funny, like one who said I had discovered the Dark Souls of tutorials (Yep, even I know that Dark Souls is a hard game and comparing games to it has become a cliché). I could see how “pulling a Dean Takahashi” would be a joke about incompetence at games. Still, it was a bit hard to laugh, because they were so expert in their cruelty and so gleeful at my expense. It has made me rethink my own little putdowns, like how I enjoy dissing Mega Man, one of Minotti’s favorite games. Cruelty comes back to haunt you.

Last weekend, I started getting lots of mean tweets and comments on my video. One of them, Mr. Serious, called me out. I responded to him with something thoughtful, and said I wondered why the commenters were so mean. To my surprise, he apologized, and said it was the first such mean comment he had ever left. He said he looked up my bio and was jealous of my job, where I got paid to play games. I thanked him for my apology, as it restored my faith in humans on the internet.

Perhaps he just needed more context. I say I get paid to play games. But that’s a partial truth, and it causes so many assumptions to be made. I am foremost a business and technology writer who focuses on the game industry. I’ve written 14,882 stories in my 9.5 years at VentureBeat. That is 30 stories a week. But I do about a dozen or so game reviews per year. I go to a lot of preview events where I play, but most of my job is writing about game and tech companies. I have 21 years experience covering games, and 26 years covering technology. My own view is that a lot more people should be paid to play games.

My critic, by the way, has posted 196,000 tweets, or 13 times more than the stories I have written at VentureBeat. Between us, I’m not sure who has more time to actually play games. But I don’t have a lot, and I bemoan that fact. In a 15-hour work day, I’m lucky to get an hour of game time. But I don’t hate my job, as some critics have said. I’m not waiting to give my job to someone who is more eager and enthusiastic. I love this job. Not because I am a skillful or prolific gamer. Because I have fun. I live for little moments, like when Mike Morhaime, the CEO of Blizzard Entertainment, thanked me for 25 years of good coverage.

I don’t mind playing hard games now and then. Dark Souls wasn’t my type of game, but I had a tough time with Wolfenstein: The New Order, and it was joyful. I usually play Call of Duty games on a notch above the normal difficulty setting, because I like the challenge of playing some battles over and over. I have the most experience with shooters, simulations, strategy games, and quirky games. I do specialize in some games, like the Total War series, and I dabble in many others. That’s the only way I can do this job.

In all of my 45 years or so as a gamer — yep, since the original Pong came out — nobody ever denied that I was a proper and legitimate game fan. Until now. People who watch the Cuphead video assume that I could not possibly be a game fan. I lack the skill. I don’t deserve to be paid to play games. But during all of the time I have written about games, none of my bosses cared about exactly how good I was at playing. They required basic knowledge and competence, but not skill on an esports level.

This gets to one of my biggest fears about the video and its impact. I regularly release videos about how bad I am. My kids can regularly beat me on the couch as we play Mario Kart. I relish telling people that my kill-death ratio in Call of Duty is 1-to-2, meaning I get one kill for every two deaths of my own. I wear my failures in games as a badge of honor, in part because it signals that I am a fan of games and I enjoy them. I don’t want to take the humor out of games and make us afraid to admit when we suck at them. It has helped me bond with so many strangers over the years.

It took me 2.5 minutes to get through that tutorial. After a full 26 minutes, I still wasn’t done with the first level. What if it took an hour more to beat that level, and then I turned on the recording? No one would have called me out for being a bad gamer. And it would have been so dishonest, like many polished gameplay videos on YouTube. I have received many secret expressions of relief from other bad gamers, who admit that they are bad but aren’t comfortable saying that publicly. My critics have said I’m like an outsider, a game journalist, who doesn’t play games. I am looking down on them and disparaging their hobby. They want someone “authentic” instead.

Guess what? Unskillful gaming is authentic.

Here’s where my nonapology starts. Gamers need to stop being mean to those who aren’t skillful. They don’t need to put others down to elevate their own subculture. Games have gone viral. They’re more popular than ever, reaching 2 billion people around the world. They have become a $108 billion industry. It’s silly to look down on games.

That industry will grow bigger, and gamers will get better games, if we embrace the new gamers. We don’t need to dumb games down. We can have adjustable difficulty, so that the unskilled and skilled alike can play. We can make tutorials even easier than the one that I failed at so miserably.

No, I’m not blaming the developer for my own shortcomings. I respect the designers, even if I didn’t truly understand at first the games they’ve made. I would just like to make sure that they make their games for people who are new, or noobs, as well as hardcore fans. As Nolan Bushnell, cofounder of Atari, said, games should be easy to learn and hard to master. (Yes, I know Cuphead’s tutorial isn’t that hard to learn).

No, I’m not celebrating mediocrity, like the Antonio Salieri character in Amadeus. I’m arguing that all gamers, casual or hardcore, deserve recognition. We are not all going to be esports stars who rake in millions of dollars. But we’re going to be the masses of unskilled players who make the game companies, including the makers of Cuphead, as rich as they can possibly be.

I feel like I’m still inside the tweet storm, and it is hard to see beyond it. But in the middle of all of this, I’ve noticed kindnesses.

My fellow journalists have come to my defense. Minotti mentioned that I broke a story on Blizzard canceling Titan (even if he slightly misremembered it). Kat Bailey of US Gamer pointed out that I wrote that Xbox 360 defects story. Brian Fargo, the CEO of InXile and the personality in gaming that I have covered longer than anyone, said, “I don’t like them picking on our Dean!”

There are people who I haven’t talked to in years who have come to my defense. One fellow said he worked with me years ago. Another asked him if I sucked back then. The fellow replied, “He was always kind to me. …” That kind of thing keeps me going, because I do believe in the karma of kindness. My friend Luke Stapley in China started picking fights with people who were trashing me. Thanks to the friends who have my back.

I appreciate the thought, but I hope we can elevate this conversation beyond a civil war. To me, bringing back a little civility, tolerance, and kindness to gaming and the internet is what we so desperately need.

Do we have to get good? GamesBeat Decideshttp://archive.is/aLWL8http://archive.is/aLWL8

The collection of gamers that compose YouTube and Reddit have turned their suspicious gaze upon GamesBeat, and we swear we didn’t mean to offend. On this week’s episode of the GamesBeat Decides podcast, hosts Dean Takahashi, Jeffrey Grubb, and Mike Minotti humble themselves before this great and terrible force. Together, we are holding hands and begging for one last chance to “git gud.”

We awoke this legion with a 26-minute demo of Dean playing the upcoming Xbox One and PC platformer Cuphead. In the video, Dean struggles with the tutorial and fails to pass the first stage. To paraphrase one YouTube comment, it’s like watching an artificial intelligence slowly figure out how to run and jump at the same time. It’s difficult to watch, and that made us at GamesBeat laugh. Dean is no professional esports athlete, and he’s a good sport about being made into the butt of a joke. So he uploaded the video. But many viewers didn’t see the humor. Instead, a lot of people are using this single video as evidence that people like Dean don’t have the basic skills required to adequately assess games. Dean reviews about a dozen games a year and goes to lots of preview events, but most of his time is spent writing business stories about game and tech companies. And that is our big topic in the first segment of the podcast this week.
 
Pft. If I wanted to see gamers being whiny spergs, I'd just look at the WoW forums.
That or KotakuInAction and /V/.

What is it with today and exceptional faggots derailing threads with autistic bullshit left and right?
I thought that was more or less the norm here on the Farms.
 
You don't have to be able to cook a single meal to be a decent food critic.

You should be able to eat a meal to criticize it, though. For instance if you ordered a roasted artichoke and then spent a half hour trying to eat the thing whole like a retard, you'd be rightly mocked for it.
 

How the hell could it take anyone younger than five take that long to figure out how to get over the block? If you can't reach a platform and another lower platform is right there I think the answer should be very obvious. If a pigeon can do it then an adult human is pretty pathetic for not being able to figure it out.

You shouldn't be reviewing games if you can't even get past the basics of child level platforming. I guess he'd do better with a walking simulator about lesbians or something.

Looks like he did at least poke some fun at himself. Thank God Takahashi is not a girl. That would be so much worse. At least no one can try to sneak "muh sexism" into this because some idiot couldn't figure out to to platform. It was pretty basic stuff. If it was an issue of non-responsive controls it would be one thing. But he spend an enormous amount of time attempting to get onto the taller platform from the ground when it should have been obvious that wasn't going to work after the first attempt to jump.

He was tired? I guess that's kind of an excuse. But if he's writing about games all the time what kind of games is he playing? Is he a walking simulator man?
 
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How the hell could it take anyone younger than five take that long to figure out how to get over the block?

Hey, let's not get ahead of ourselves here. Dean's knowledge of video games is Cleary worse than the average 5 year old.

 
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Yeah this thread got really off-topic I'll let the other threads about this subject in peace since they're fine and on topic. This one was fun but no reason for it to continue from here really. The other topics have this covered.
 
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