- Joined
- Sep 29, 2018
I was trying to design my own Tactical RPG at one point, and was trying to get everything to make sense on paper.
To Hit
[(Stat + Weapon Modifier) x (Skill Modifier) x (Range Modifier + Elevation Modifier)] - [(Stat + Armor Modifier) + (Face/Flank/Back Modifier) + (Defensive Skill or Action)] = To Hit %
For Damage
[(Stat + Weapon Modifier) x (Skill Modifier) x (Elemental Modifier) x (Range Modifier + Elevation Modifier)] - [(Stat + Armor Modifier) + (Face/Flank/Back Modifier) + (Defensive Skill or Action)] = Damage
This isn't complete as I also had a few other things in there to determine if a hit would be a critical and what the critical multiplier would be (multiplier would be weapon or skill dependent, greater value takes effect, doesn't stack). I also had a part that'd determine if a character would be knocked prone or back by a powerful hit, but again, don't remember the exact details; but had a Constitution check in there. Pretty much, the Stat would be one of the main 6 D&D stats; Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. Different classes, weapons, and skills would affect such things. From there it came down to weapon choice, spacing, height difference, and the like to determine if there would be a hit and/or damage.
To Hit
[(Stat + Weapon Modifier) x (Skill Modifier) x (Range Modifier + Elevation Modifier)] - [(Stat + Armor Modifier) + (Face/Flank/Back Modifier) + (Defensive Skill or Action)] = To Hit %
For Damage
[(Stat + Weapon Modifier) x (Skill Modifier) x (Elemental Modifier) x (Range Modifier + Elevation Modifier)] - [(Stat + Armor Modifier) + (Face/Flank/Back Modifier) + (Defensive Skill or Action)] = Damage
This isn't complete as I also had a few other things in there to determine if a hit would be a critical and what the critical multiplier would be (multiplier would be weapon or skill dependent, greater value takes effect, doesn't stack). I also had a part that'd determine if a character would be knocked prone or back by a powerful hit, but again, don't remember the exact details; but had a Constitution check in there. Pretty much, the Stat would be one of the main 6 D&D stats; Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma. Different classes, weapons, and skills would affect such things. From there it came down to weapon choice, spacing, height difference, and the like to determine if there would be a hit and/or damage.