Games/Game series you want to enjoy and get into but can't

Monster Hunter's already been stated, so: Souls games.

Yadda yadda git gud etc but I hate the souls dropped-resource mechanic and forced boss walks because game time is limited. If it's something where I can immediately retry the boss and screw around trying new strategies I'll have an absolute blast and usually play through hardmode (shoutout to Furi) but Souls just punishes that sort of play so hard I just get bored and fall off fast.
 
The entire Farming Sim genre seems like something I'd enjoy, but holy shit I don't understand how every single game has something that turns me off. Stardew has those restrictive timers, Story of Seasons is so boring that it's the only game to have ever put me to sleep while playing it, and Rune Factory goes too heavy on the weeb aesthetic for me to truly enjoy it. I guess that's a good thing given the current state of the genre, but it's kind of a shame. Having a mundane slice of paradise to come back to where all you have to worry about is the crop season and any upcoming festivals seems chill.

Me too. I have friends who love them but I just can't. I can't. And I have tried. I played Harvest Moon for about an hour before I lost interest. I tried to play Innocent Life and it was just Harvest Moon except you are a robot kid. I will probably keep trying. But I don't see myself ever becoming a big fan.
Any Zelda titles go right over my head. Wind Waker? Yeah, it's fine I guess, but I never feel motivated to play more than a few minutes of it. Breath of the Wild? I got past most Divine Beasts on launch but I've never fallen in love with the game (like so many seem to have) and can't get past the tutorial anymore without losing interest. Spirit Tracks and that one weird multiplayer 3DS title were the closest I got to enjoying the "mainline" franchise without the open world stuff, and even those got maybe a few hours of playtime out of me maximum. Getting to play a few hours of the original Legend of Zelda on an old friend's NES is the most fun I remember having with the series, but I never felt interested in replaying it once I had the option (through emulators). I really don't get the appeal of the rest of it at all.

Tri Force Heroes? Link can wear a dress in that one. :lol:

I got it at Five Below along with Animal Crossing: Happy Home Designer. Not a bad way to spend $10. It's ok as a single player until you get to the last boss. Bouncing the orbs back becomes a huge chore and I've only come close a few times. I regret not looking for players on GameFAQs. I just never got around to it.
 
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i have tried to play bioshock 1 & 2 three times over the years and could not bring my self past the 3 hour mark.
i came to the conclusion that they actually suck and are really outdated.
all enemies are bullet sponges and dont really act in a way that requires any different tactics than shooting them or sometimes shocking a pool of water, thats really the only immersive sim element the game has. unlike better immersive sims the levels are not open ended and you dont have any skills, so there's never a moment where you can invest in hacking over a shooting skill to open a door to sneak past a combat encounter or get a powerful weapon, it only exists as a minigame and there was never a moment where i didn't do it, unless i was tired of it. i did not find rapture to be an interesting place nor did the art make the place feel inspiring,
infinite was a much better game in every aspect
lots of games that i dont like have qualities that i can see people getting into but with bio shock 1 & 2 i cant and dont see why people can.

also the stalker gamer suck. you just kinda wander round aimlessly picking up garbage until you breathe in some nerv gas and die instantly, reload a save you made 3 seconds ago and continue
 
Skyrim.
I've tried multiple times and it just doesn't grab me. No idea why, maybe the clunkyness. Maybe too many options. I do like stuff like Dragon Age, Mass Effect, The Witcher and Horizon. Maybe I'll just stick to my story games.

BG3 was also odd, I played through, got to the end. Wiped the final battle like 3 times. And went... "well, that's enough of that".
 
Not a video game, but DND and tabletop roleplaying games in general. My friends keep trying to get me into them and I've played with them, but it's just not for me. It's a shame because I see how much depth the hobby has and how influential it's been on my other hobbies, like anime.
 
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i have tried to play bioshock 1 & 2 three times over the years and could not bring my self past the 3 hour mark.
i came to the conclusion that they actually suck and are really outdated.
I wasn't terribly impressed with Bioshock even when it was the new big thing everyone was talking about. It was a perfectly adequate shooter that was visually impressive and had nice presentation, but I didn't understand why it was so lauded when it was basically on par with any other high-budget FPS of the time.

I'm convinced a lot of it was nerds in 2007 at the peak of the movement to legitimize video games as important and artistic. "See? It's objectivist like Ayn Rand! Games are literary AND philosophical, so you have to take my hobby seriously now, Mom!"
 
i have tried to play bioshock 1 & 2 three times over the years and could not bring my self past the 3 hour mark.
i came to the conclusion that they actually suck and are really outdated.
I always thought bioshock 1 is shit and only gets talked about because muh story, 2 i found better slightly but i wouldn't replay it
system shock 2 imo completely outclasses both of them despite being older
 
barotrauma. i tried doing it single player and staring at a sonar screen is just not my idea of a good time. nor is playing videogames with other people
 
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Every so often I come back to Minecraft and then I quit it in a few days. It just hasn't been the same since beta 1.8 and all the new shit added every few months is so cumbersome to learn. The spells/enchantments and hunger bar ruin it for me every time thanks to them being a neccessity to beat the game.

I have the same problem with Terraria too. Too much shit was added that added too much unneeded complexity for a simple sandbox game. It's most likely laziness on my part.
 
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Survival crafting games. Be it Rust, Ark, 7d2d, The Forest or Don't Starve. Some of the RL friends I game with are into them and I just can't seem to get into the mindset.

I believe this is the case for two major reasons: The combat is usually abyssmal and repetitive. I can't be arsed with poking a thing with a pointy stick, taking 3 steps back and poking it again. Forever. This ties into the second reason somewhat because many of these games rely on automated defenses of some sort:
I don't seem to get the same satisfaction others do when their base evolves past a certain point. Lots of people seem to feel pride and satisfaction once they've built an impenetrable fortress with traps and largely automated ressource farming, rendering both gathering and defending essentially trivial - to me that just feels kinda pointless. It feels like you're starting out hoping to end up in a place where the game plays itself, so that you don't have to - like it's a problem that needs solving, rather than a fun thing to play for that sake alone.

The latter is also why I can't seem to get into stuff like satisfactory and factorio.
 
Autism simulators, looks cool but eventually I'd just want a plot to go with my game or I find myself wasting more time tinkering with designs or grinding materials than actually playing.
 
Honestly that's probably for the best, with the current state of the hobby it's a lot harder to recommend it to newcomers than it once was. The price gauging on miniatures has gotten insane, the lore and setting has long since gone to shit, there's more trannies and redditfags than ever before, and Games Workshop is very open on how much they despise their own customer base.
At the very least, there are still good videogames reminiscing of the old days of the franchise such as the Dawn of War I & II, Total War Warhammer I & II and Space Marine I.
Not to mention the old books from the Black Library that I remember liking long ago, especially the Gaunt's Ghosts, Ciaphas Cain and Gotrek & Felix.
 
I wasn't terribly impressed with Bioshock even when it was the new big thing everyone was talking about. It was a perfectly adequate shooter that was visually impressive and had nice presentation, but I didn't understand why it was so lauded when it was basically on par with any other high-budget FPS of the time.

I'm convinced a lot of it was nerds in 2007 at the peak of the movement to legitimize video games as important and artistic. "See? It's objectivist like Ayn Rand! Games are literary AND philosophical, so you have to take my hobby seriously now, Mom!"
i would disagree, the story sucks and fails to draw you in, you are a no name person who crashes onto an island and fuck around a city not knowing what you're doing, i never got far enough to find out what your propose was but i know now you are a sleeper agent and had no free will, amazing,
Doom 2016's story was demons broke out of hell and you have to kill them and they somehow did more with it.
Half life 2 which i consider one of the worst games of all time had a better set up but not a better payoff mind you
A game really doesn't need a good story but if its to be the selling point it better draw you in from the first 10 minutes, instead all you get is the worst combat you've ever seen which even that i wouldn't mind if the immersive sim elements were tight but they feel like they where tacked on
 
Limbus Company. Really loved Lobotomy Corporation and Library of Ruina but being a mobile gacha is a dealbreaker for me. Doesn't help that the gameplay just feels like a baby-downed and more grindy version of Ruina for people with gacha brainrot. Maybe I'll watch the story scenes online until Project Moon releases their city builder game.
 
The [Bioshock] story sucks and fails to draw you in, you are a no name person who crashes onto an island and fuck around a city not knowing what you're doing, I never got far enough to find out what your purpose was but I know now you are a sleeper agent and had no free will.
I'm sure some cunt would say it's supposed to be unnoticeable in-universe, but speaking of its value as a narrative tool the trigger phrase is way too inconspicuous.

The payoff is supposed to make you remember all the previous times it was said, but even as I knew of the twist ahead of time and was keeping an eye out for foreshadowing, it's such a boring non-sentence that it plain doesn't work.
 
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