Games Journalism General

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i think being on gamepass is doing something to this, not that the player counts would be amazingly higher but outside a trailer at i wanna say the game awards or something i hadn't seen it marketed really
Gamepass mostly impacts sales of units on console(we've seen that with small studios having success with a game and then Microsoft wanting to shut the studio down). On PC it doesn't mean much because Microsoft has been desperately trying to get PC gamers on their subscriptions for ages without much success even with the years they kept running free trial subs through discord and other services, turns out a lot of PC gamers aren't interested in paying $15, $30, $23 or whatever the hell it is Microsoft is charging now especially since they're constantly removing games from the service(it's usually 5-8 or so games a month that they drop).
 
Austin Walker was on the Jeff Gerstmann show and it took him about 30 minutes before he started talking about "the industry is now cool trannies".



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Leigh Alexander, Lead Writer of Aphelion is the same journalist who wrote the infamous 2014 Gamasutra article "Gamers don't have to be your audience. Gamers are over."

The game launched 2 days ago and is currently sitting at 42 concurrent players on Steam with Mixed reviews (58% positive).

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FYI you have to have 100 positive reviews for your game to autopopulate in other parts of the Steam store.
 
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Gamepass mostly impacts sales of units on console(we've seen that with small studios having success with a game and then Microsoft wanting to shut the studio down). On PC it doesn't mean much because Microsoft has been desperately trying to get PC gamers on their subscriptions for ages without much success even with the years they kept running free trial subs through discord and other services, turns out a lot of PC gamers aren't interested in paying $15, $30, $23 or whatever the hell it is Microsoft is charging now especially since they're constantly removing games from the service(it's usually 5-8 or so games a month that they drop).
A lot of Microsoft's issues with games on PC (going back to at least Games for Windows if not longer) is not understanding why people liked PC games to begin with. Sure, especially in the DOS/early Windows many games were a bitch to get running, but it was the fact that it wasn't a locked-down royalties-needed all-inclusive experience like consoles were. (The closest competitor, the Mac, had cold water consistently thrown on it that stifled its development as a games platform).

At the same time, there was a need to modernize the system into something more console-like, that's why Steam ended up becoming a big success.
 
I feel like even PC players don't understand PC gaming anymore. They'll celebrate a game as long as it doesn't crash often and works on their rig but will say nothing about terrible consolized interfaces and "hold down spacebar for a full second to save game" type bullshit mechanics.
 
(The closest competitor, the Mac, had cold water consistently thrown on it that stifled its development as a games platform).
Yeah, Apple made quite a few attempts to get into the game side of things, including but not limited to:

1992 - Games Evangelist position created within the company, and a Macintosh Demo Games CD released to retailers
1996 - Apple Pippin, Game Sprockets (both shortlived)
1997 - HIDE Award (later Apple Design Awards) created
1999 - Steve Jobs announces Master Chief, a character from the upcoming strategy game Halo
2005 - Unity 1 shown off at WWDC.

I know there was a brief push in and around the early Intel era, but it's always been more 'brief periods of interest'.
 
They'll celebrate a game as long as it doesn't crash often
That's actually something to celebrate in the PC gaming space.
Yeah, Apple made quite a few attempts to get into the game side of things, including but not limited to:

1992 - Games Evangelist position created within the company, and a Macintosh Demo Games CD released to retailers
1996 - Apple Pippin, Game Sprockets (both shortlived)
1997 - HIDE Award (later Apple Design Awards) created
1999 - Steve Jobs announces Master Chief, a character from the upcoming strategy game Halo
2005 - Unity 1 shown off at WWDC.

I know there was a brief push in and around the early Intel era, but it's always been more 'brief periods of interest'.
Don't forget the Doom 3 reveal.
 
I feel like even PC players don't understand PC gaming anymore. They'll celebrate a game as long as it doesn't crash often and works on their rig but will say nothing about terrible consolized interfaces and "hold down spacebar for a full second to save game" type bullshit mechanics.
Big yellow X at the wall telling them where to go next. LOL
 
1999 - Steve Jobs announces Master Chief, a character from the upcoming strategy game Halo
Apple has always seemed to shown an interest in pc gaming. But they always shoot themselves in the foot. They had one of the future most iconic characters that defined two consoles only to let it slip away to Microsoft.

I could rant about their recent endeavors but I’m having a good day.
 
Apple has always seemed to shown an interest in pc gaming. But they always shoot themselves in the foot. They had one of the future most iconic characters that defined two consoles only to let it slip away to Microsoft.

I could rant about their recent endeavors but I’m having a good day.
Apple never owned Halo.

Bungie started out Mac-only, but when the founder decided to sell, he ended up selling to Microsoft because MS wanted to keep Halo off Mac and PS2, the only platforms the game was being developed for, and the only platforms the original vision for the game was shown on.
 
Yeah, Apple made quite a few attempts to get into the game side of things, including but not limited to:

1992 - Games Evangelist position created within the company, and a Macintosh Demo Games CD released to retailers
1996 - Apple Pippin, Game Sprockets (both shortlived)
1997 - HIDE Award (later Apple Design Awards) created
1999 - Steve Jobs announces Master Chief, a character from the upcoming strategy game Halo
2005 - Unity 1 shown off at WWDC.

I know there was a brief push in and around the early Intel era, but it's always been more 'brief periods of interest'.
It's not just having only brief periods of interest, it's that Steve Jobs made more moves to stifle games on the Mac than introduce them, including constantly changing system platforms. You can get a game from 1999 to run on a modern PC with a few wrappers and patches, you can't do that on a Mac without rewriting everything. The Sprocket series was more than just InputSprocket, the whole suite was largely discontinued within a year. Funnily enough, they even forced Ubi Soft to rename a Nintendo 64 game they were working on fairly late in development due to trademark concerns over the Sprocket trademark.

Even the Pippin was kind of screwed games-wise not just because of design changes forcing it to use an underpowered PPC processor instead of a 68k chip and marketing it as a living room multimedia device rather than a games console. (It did receive a port of the original Marathon and its sequel, packaged as one title).
 
Somewhere, a finger on a monkey's paw curled up, and the fat bloated, loudmouthed alcoholic finally got her wish.
Leigh Alexander, Lead Writer of Aphelion is the same journalist who wrote the infamous 2014 Gamasutra article "Gamers don't have to be your audience. Gamers are over."

The game launched 2 days ago and is currently sitting at 42 concurrent players on Steam with Mixed reviews (58% positive).

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Another finger on a monkey's paw curled up, and Leigh Alexander's wish for Aphelion to get attention has come true. But it only got the attention of YouTube grifters... and Asmongold.
 
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What if James Bond just shouldn't be a videogame protagonist?

Part of this is, well, he's annoying. This might scan differently to non-Brits or, indeed, to anyone who doesn't share my particular brand of class psychosis, but James Bond is an insufferable public school dickhead. He's a rowing club Tory boy through and through, and he comports himself like a man who has a right to the Earth and everybody on it.
A big part of the Bond lore is he isn't really any of those things?He's out of place with the British upper crust, hence the shaken Martini with vodka.

But also, part of his charismatic arrogance is that he is suave and unflappable. Well, great. Good for him. I am not suave, and I flap at the slightest inconvenience. I simply don't… fit into him? Should probably reword that. Whenever I, as Bond, fumble a counter, miss a shot, or try to duck into cover only to fling myself headfirst into a desk lamp, I break the entire spell of the character.
Bond shoots and doesn't hit anything all the time in the movies?
 

Latest from Kotaku Kenneth Shepard Saros Is At The Center Of A Misinformation Campaign (archive)​

Calls it a misinformation campaign and then proceed to confirm what the players have been saying about the game, you cant make up this shit :story:

  • During that time, when Arjun has become just a distant memory, Nitya does find a new lover that is, yes, a woman.
  • This man hasn’t been “cucked” and he hasn’t been “betrayed” or left “for” a lesbian relationship. She left him and then moved on with her life, at what was for her, literally hundreds of years ago. "
 
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