Games Media Has Failed The Hogwarts Legacy Test



Games Media Has Failed The Hogwarts Legacy Test
BY
STACEY HENLEY

All of the current flaws with games media were laid bare by a single game

Quite often, an incident happens in game journalism that I feel compelled to write about. I live in games journalism, so I see developments both great and small, and consider the wider effects these have on myself, the readers, and the industry itself. Most of the time I fight these compulsions - as much as I may have to say about the topics, most of them only matter in a tangible way to those concerned with the inside baseball. I’m also mindful that we work in a field very quick to paint sites or writers in extremes, and even when I disagree with an individual viewpoint I’m reluctant to pour on gasoline that will fuel the worst sorts of readers. And yet still, I find myself writing about the writing about Hogwarts Legacy.

I did not expect much from games media on this one. Still I was surprised by how much I was let down. As regular readers will know, TheGamer is not covering Hogwarts Legacy with a review, nor (at a much bigger revenue loss for us) guides for the game. I know other sites will have struggled with weighing up that sacrifice, or may not have full editorial control over the games they cover. But reading the glee at the reviews, the delightfully excited tweets, the claims that they are the true victims of an intense bullying campaign by meanie beanies who don’t understand how magical Harry Potter is, I don’t think that’s as large a factor as we assume.

I think, as one write up - which declared the game a GOTY contender the writer had waited their whole life for, but did not feel comfortable scoring - stated, people just, “really want to play it”. Reviews were peppered with disclaimers that alluded to JK Rowling’s words being ‘controversial’ or ‘divisive’, underlining the importance of discussing these issues, then continuing to not discuss them and specifically excuse them from the review. The truth is, only two disclaimers were needed. The first should have read something like ‘Despite JK Rowling’s controversial remarks, I still really want to play this game’ or ‘Despite JK Rowling’s controversial remarks, our corporate bosses really want us to play this game’. I don’t think the latter would have gotten much use.

There was another phrase peppering these reviews too, one which betrays the driving force behind these reviews being that they, “really want to play it”. Almost all of the reviews also mention some variation of this being the game of their dreams. What is the point of your analysis of art when your point boils down to feeling warm and fuzzy when you remember your Gryffindor pyjamas? It’s not exclusive to Hogwarts Legacy either; when Final Fantasy 7 Remake launched, it felt like the most valuable critical voices were those who did not fall in love with the original in the late ‘90s.

I’m going to be avoiding naming publications specifically, as that feels far too much like creating drama and rivalry over analysis of the language used and why I think it makes for such a failing on our collective behalf. The two exceptions will be Rock Paper Shotgun, who are running a Magic Week focused on other magical games in lieu of Hogwarts Legacy, and Games Hub, who seem to be the only outlet that received a review code to continue to write about the important context around the game. Whatever this test was, they passed it.

That said, there are two pieces in particular that summarise why this game was such a decisive moment for games journalism, and why I feel it has set us down the wrong path. One of the biggest sites in the world (with more money and more traffic than us, who could easily afford taking a one-time hit if it so wished) had perhaps the worst disclaimer of the bunch. It opened with a eulogy on how the site has always supported human rights - the site previously publicly withdrew its support of Palestine and criticised employees for not toeing the company line - and explained why the review would not be considering JK Rowling’s views at all.

In fact, it would not be taking anything into consideration at all beyond “whether the game is fun to play or not”. The review was true to its word; it criticised the combat, narrative, side quests, enemies, performance, and world building, then awarded it a 9/10, which by the site’s own metric meant it was a once in a generation title. Those must have been some damn good Gryffindor pyjamas.

You might think that you know all of the controversy around JK Rowling, and therefore a review should only focus on what’s fun. Personally and professionally, I fundamentally disagree that the sole purpose of the critic is to act as a buyer’s guide, but even if I did not, this is a dismissive and reductive way to consider any game. For the site in question to use its influence to project onto its readers that all that matters is how fun a game is, feels actively damaging to professional journalism in an era where a ‘no downers’ attitude is encouraged and hype is available hot from the tap from Ya Bois on YouTube.

There is so much more to a video game than whether it is ‘fun’, which ultimately is a shallow description anyway. What about whether it’s moving? What about whether it’s compelling? What about its impact, its technical might, its potential to influence and new wave of creation? Divorced from this conversation, would any of you describe The Last of Us Part 2 as ‘fun’ and leave it at that?

If this site represents one half of the Gryffindor Pyjama Problem (the inability to be objective and the need to reduce criticism down to your own personal enjoyment), then this next example represents the other: the need to cast yourselves as victims.

As I mentioned above, one outlet did not feel comfortable giving a scored review, only with writing over 1,000 words about why they would be reviewing the game, ending with a (now deleted and rephrased) statement to readers that they would soon give it a “phenomenal review”, declare it a must-have game of the year contender, and signing off with a snarky “good luck” to those pointing out the negatives of supporting JK Rowling, because the game is just “that good”.

This is where we’re at. The toy is just too good for us to care about anything else. As you might expect, the rest of the not-review is quite a bit worse. In it, the writer feels they are uniquely placed in the debate because they are bisexual, cisgender, and have an anti-TERF tattoo right next to their Harry Potter tattoo. They point out that, despite JK Rowling still profiting financially and in terms of publicity from this game and all new Harry Potter media, the world of Hogwarts has been taken away from her. The reason? Some fanfiction is gay.

Moreover, the central theme of this defence is that no one should be mean to you (read: criticise you even a little bit) for playing with this toy. A toy that, Gryffindor pyjamas aside, is identical to, or perhaps a little worse than, dozens of others. A lot of people who consider themselves to be good and nice are repeating just how good and nice they are, stating over and over that supporting JK Rowling in this way does not change that. Maybe if they say it often enough, they’ll start to believe it.

This then comes back around to the people playing the game being the real victims here. It’s not the trans people whose lives are slowly being legislated into illegality in the US, who are constantly the source of front page hit pieces in the UK, who are killed all around the globe for existing, and whose most violent oppressors view JK Rowling as an icon. Instead it’s Harry Potter fans who no longer feel quite so warm and fuzzy when they think of their Gryffindor pyjamas anymore.

Are people calling you all sorts of nasty shit for playing this game? Probably. Do you deserve it? Probably not. That still doesn’t mean you’re in the right. Think of it this way. Imagine you’ve been waiting in line at the bank for an hour, and I cut in front of you. You then tell me you’re going to slit my throat, the throats of my family, and the throats of all the teachers I ever had. I’m still a jackass for cutting in line.

I don’t think it’s all that worthwhile to ‘go after’ other sites that often. It’s rarely productive in an already hostile environment. But Hogwarts Legacy feels like, if not a turning point, then at least a line in the sand. Our readers deserve to know where on that line we stand. Good luck to all of those standing with me. The game, apparently, is just that good. Too good, it seems, for anything else to matter.
 
Show me actual violence towards trannies that wasn't either trannies hurting other trannies, domestic violence, or because some guy/john believing he's about to score with a real woman and then losing his shit when the panties come off and he realizes he nearly fucked another dude. Show me real, actual violence backed up with evidence like a police report or video footage. And I am talking actual beatings/stabbings/shootings, not "violence" like troons use the word, which is to say having people disagree with them, people having different opinions/politics than them, people criticizing them, or people not letting troons have their way on everything. Real, actual violence as traditionally defined by the word backed by genuine evidence. Go ahead, I'll wait.
I’ve said it before but there’s more recorded violence perpetuated by trannies than against them.
 
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Trannies are the most insufferably self-obsessed people on the planet... Everything they do, every space they occupy they twist and bend to be all about themselves. They are the pinnacle of narcissistic cry-bullies.

It's a fucking Harry Potter game. Why does every single mention of it need to be accompanied by condemnations for the author's milquetoast opinions? Why does every one need to lock shields to defend the precious men in dresses just because one woman won't toe the woke line? The endless whining... the endless demands... the endless articles... It's all so, so, so tiresome.
 
I'm disappointed too. This is what I wanted to happen: all mainstream sites boycott the game completely, either out of righteousness or fear of being ostracized by their "oh so tolerant" community. Youtubers and streamers completely ignore this and play and review the game. Game makes more money than god. Publishers finally realise how ineffective traditional games journalists are and boycott them, sending all future review codes to youtubers and streamers. Cut off from their source of income, game journalists resort to cannibalising each other to gain enough sustinence to survive.
This part will never happen.

At least not for the reasons you cite.

Media, like entertainment, has largely finished decoupling itself from the public/audience as a metric of performance and now only exists as a platform for virtue signaling and "influencing" the masses.

They're all owned by conglomerates, when they aren't the overgrown vanity blog of someone who made it big in tech. They don't have to be competent because they don't have to make money. They don't have to pull in ads or subscription numbers to justify themselves.

They are loss-leaders devoid of substance or value and only serve as ways to get people in the door of the bigger ad/consumer complex by appealing to their political biases. Openly and nakedly.

People no longer care if their news is fair or balanced, they treat it as a soap opera where they can hiss and boo at those designated villains for fun and dopamine for being the moral ones.

The only thing that gets journalists out the door is when the economy goes bad, their employment doesn't hinge on anything they do, only how many steak dinners and vacation homes their boss can have while paying them vs. not paying them based on the current quarter's profits/loss.

As soon as things improve, they'll be hired back, their job isn't journalism, their job is to stir the pot.

Thus they will never "learn" - they don't have to - they'll be fine as-is.
 
There is so much more to a video game than whether it is ‘fun’, which ultimately is a shallow description anyway. What about whether it’s moving? What about whether it’s compelling? What about its impact, its technical might, its potential to influence and new wave of creation? Divorced from this conversation, would any of you describe The Last of Us Part 2 as ‘fun’ and leave it at that?
This is correct, though.

But it could be equally applied to any political criticism of any game or media.
 
Trannies are the most conceited, self important sacks of shit on planet earth. For fucks sake. Even if you wanted to put on retarded sjw lenses and see the world as problematic, there is shit much worse than anything JK fucking Rowling has ever done, and people still consooooom. Both coca cola and chiquita banana have previously funded armed rebel/narcoguerilla groups in central America by paying them off to not attack their shit. One of the members of the family behind a famous brand of whiskey paid money to go to a remote village and eat a human being. We have evidence that dozens of powerful people traveled to an island in the Caribbean for the explicit purpose of sex trafficking children and the only one in jail for it is the psychotic whore who hosted them.

There are much, much more awful things going on in the world, perpetrated by the people behind the brands you likely buy and support every day, and these pompous fuckwits want to burn everything down because of a game vaguely associated with a woman who doesn't want men being able to go into women's bathrooms just by larping.

Trannies, go dilate with a fucking cactus.
 
Trannies are the most conceited, self important sacks of shit on planet earth. For fucks sake. Even if you wanted to put on retarded sjw lenses and see the world as problematic, there is shit much worse than anything JK fucking Rowling has ever done, and people still consooooom. Both coca cola and chiquita banana have previously funded armed rebel/narcoguerilla groups in central America by paying them off to not attack their shit. One of the members of the family behind a famous brand of whiskey paid money to go to a remote village and eat a human being. We have evidence that dozens of powerful people traveled to an island in the Caribbean for the explicit purpose of sex trafficking children and the only one in jail for it is the psychotic whore who hosted them.

There are much, much more awful things going on in the world, perpetrated by the people behind the brands you likely buy and support every day, and these pompous fuckwits want to burn everything down because of a game vaguely associated with a woman who doesn't want men being able to go into women's bathrooms just by larping.

Trannies, go dilate with a fucking cactus.

Trannies were always a psyop to distract from bigger issues, notice how they really came to prominence around the time of occupy.

The progressive stack was designed to keep everybody at one another's throats so they wouldn't notice who's pulling the strings.
 
I’ve said it before but there’s more recorded violence perpetuated by trannies than against them.
Thing is if there really was I doubt places like Walmart and Target would be stocking the game. Funny that, how I can buy it just about everywhere despite this apparently being the trans suicide simulator.
 
This is correct, though.

But it could be equally applied to any political criticism of any game or media.
More to X than Y is a classic "Engineer's Response" to a question, technically correct but practically useless.

It could be applied to anything, and is, by navel-gazing intellectuals who are secure in their trust funds.....

Yeah, there's more to games than just fun, but, 90% of what people want out of a game is still fun.

There's more to icebergs than just ice, but, Titanic still sank after hitting one.

Anything phrased as "More to X than Y" is usually a heads-up that some galaxy brain is going to try and politically convert you by dragging you into endless semantic games until you tire of the fight and they win by outlasting you.
 
"... trans people ... whose most violent oppressors view JK Rowling as an icon"

It's been pointed out at least twice in this thread already but I must reiterate. Fucking seriously? Trans people's most VIOLENT OPPRESORS are JK Rowling worshippers? Which demographic is actually, literally the most violent towards the transgender population (apart from themselves)? It's not the one made up of millenial moms next door. But I guess this is what passes for apt social commentary when you redefine the word violence altogether. Far out.

What these aspiring sex offenders don't understand is that the same Muslims that would chuck them off rooftops would probably stone JK Rowling to death just for leaving the house without a veil.
 
I genuinely hate that the argument “games don’t have to be fun” is only used to defend the dumbest shit. I actually totally get the argument, I wouldn’t say Breaking Bad or a film like The Godfather were fun yet that doesn’t even sort of make them bad. There is an argument to be made that games can be other things and still be finely crafted.

Yet it is only ever brought up to try and defend TLOU2 or… whatever the fuck is going on here, which appears to be the author jumping on IGN’s word choice to ham-fist this argument in.

There’s so much to discuss on that topic like where the line is about what makes a “game” and an “interactive experience”, whether it’s worth going down that route, and whether certain kinds of gameplay can coexist with a tonally dissonant story.

Yet no, it’s always “TLOU2 GOOD BECAUSE IT’S SAD” when in that example, the story genuinely wan’t good enough to make going the “dramatic” route worth the things it sacrificed.
 
expect here. covering it with click bait and rage articles and making all the money while pretending to be a righteous victim.
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They gave the dude in a dress running the pub a voice lower than James Earl Jones and I think cringe is beating comedy on that. It's the only disappointing thing so far. At least in the other game that genocides trannies, Cyberpunk 2077, the tranny tries to sound like a woman. There are some kind of clever little puzzles around that have been kind of fun and exploring the school is actually pretty fun.

Somehow I'm enjoying watching Peeves the poltergeist bully little kids. The artistry in the bullying is fantastic, someone not-very-woke was having a good time. Simon Pegg is also pretty hammy in the game.

Another spite-buy ends up fun. Who knew?
 
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