Games that do player morality right - Inspired by dog killing simulator

Mass Effect 1 did it alright. Most of the choices were pretty tame in comparison to games that let you go full monster.

I think the KotR was known for decent morality choices too so maybe any game Bioware made before they were bought out by EA.
 
Weirdly enough for an RTS, Dawn of War 2: Chaos Rising. Being good is actually difficult, and it locks you out of some really good equipment... until the end game, where you get some good aligned stuff only that's absolutely bonkers. And if you go evil, you best not half-ass it.

Also? Alpha Protocol. There's no real alignment choices as such, but many of your choices do have real, actual consequences.
 
What I want to know is what games do neutrality right. Every game I've played either wants you to be a saint or a grinch. What if I don't want to do either?
Most of the main Shin Megami Tensei games have some sort of neutral path. Usually the hardest path to take in the games. SMT4 makes it easy to veer off into chaos or law just because you made one wrong move.

The Witcher series has a neutral path in each game.
 
the law path always sucks though. they never give you a good reason to WANT what happens, where as chaos always benefits you in some way, whether with power, satisfaction, or pure fun. so your choices come down to save humanity with neutral, fuck shit up and party down with chaos, or bow down before those fun-hating angel fuckers and make everyone else do the same.
 
Playing Master of Orion 2 comes to mind even if it was unintentional. One time I was playing I decided to preserve the cat people without taking them over. They had one system left and I let them stay there. Another race gunned for them so I had to intervene and shoot them down, losing an ally/peace treaty.
The cat people then built fighter ships and set out to-I shot them down then lightly bombed them to keep that from happening again, for their own safety. Then another race made a go at them again, the cat people chimped out again and threatened some other civilization, then tried to build fighters, so they got bombed again, someone then attacked my fleet that I had parked in that system, the stupid cat people chimped out again and so on.

God damn it, the cat people will survive until the game ends even if they're too stupid to live. Why? Don't know. It was like trying to keep peace in the middle east and it was fun.
No good deed goes unpunished.
 
Way of The Samurai series always gave you plenty of options in how to finish the game.
From dickish things, to good things, to neutral.

Also Crusader Kings is a great game to be a Tyrant.
 
  • Thunk-Provoking
Reactions: mr.moon1488
I think Assasin Creed Odyssey had some interesting choices in some of the quests and had some cool dialogue options with Socrates. There is a quest where you have to decide on euthanasia. There were mostly no gameplay consequences, but rather emotional ones.
 
  • Like
Reactions: Ponderous Pillock
I talk too much about this game here, but Pathologic(original, not the second game).
You’re a doctor who’s stuck in rural town during a plague for 12 days. You have a tight time limit to finish main daily quests, and if you decide not to do them, or if you fail them, or if you’ll spend your whole day trying to find some food in dumpsters, which is a realistic situation on a first playthrough, one of the NPC’s, related to playable character, will do a quest for you and will get infected. And if you want a good ending for your character (there are 3 “doctors”to choose from and each have their own solution to game’s problem), you have to have all your related NPC’s alive and well, so you have to use extremely rare medicine to cure them. And you can get easily infected too, so you have to choose how to use medicine.
And if you’re good enough to help other two characters to get to their goal, you can cure their NPC’s too and it’ll unlock some interesting in-game meetings for you.

Also there’s a quest to kill a kid for a revolver. An optional one and you can save the kid.
but you will do it, and you will be happy to get that revolver.
my original post was a meandering 3 paragraph long autistic tangent that went absolutely fucking nowhere so, to summarize: i love pathologic but imo i dont think it does an especially good job of handling player morality in terms of actual gameplay. i think the day-to-day planning and decision making is amazing and unparalleled in the medium but your reputation stat is the closest representation of your "morality" in-game and it's ridiculously easy to manipulate on repeat playthroughs once you understand how the game works (it actually gradually decreases when you're playing as clara but whatever), you can murder crowds of people point blank on the streets, snatch everything from their corpses and get away scot free because you're about to finish a quest that rewards you with a 30% reputation boost. there are dozens of things you can do in pathologic to game the system but i dont want to waste someones valuable seconds with a literal fucking essay.. right now at least

i would also like to note that in the original english translation released back in 2006, that doghead you can kill on haruspex day 1 (and every single killable child in the game, actually) was replaced with a fucking midget due to censorship laws. this is completely irrelevant but i still think it's the best localization change ever made
 
i would also like to note that in the original english translation released back in 2006, that doghead you can kill on haruspex day 1 (and every single killable child in the game, actually) was replaced with a fucking midget due to censorship laws. this is completely irrelevant but i still think it's the best localization change ever made
So it was replaced in an English adaptation, huh? I just loved the fact you can do it in a game, but I was a 12y.o. edgelord back then. Kids in Pathologic are violent fuckers so it’s ok.
 
Also? Alpha Protocol. There's no real alignment choices as such, but many of your choices do have real, actual consequences.

I remember having to pick between stopping the Taiwanese president from being assassinated by convincing him to wear a bulletproof vest or stopping political riots that get a bunch of civilians you never see killed. The former was obviously the better option, and it was a silly and contrived dilemma. How the fuck does letting the CCP assassinate Taiwan's leader cause less violent political instability than saving him?

That said, sparing Brayko is always the best choice. Total bro. As expected from a Russian cokehead with fine taste in hair bands.
 
Back