Games That Should Be Played "The right way" - Real or imagined

The only "right way" to play a single player game is to play it without cheats. Everything else is fair game.

For example, I like Dark Souls-like games but as I get older my reflexes get shittier so I look for various non-cheaty ways to get ahead in the game that doesn't involve exploiting a glitch or whatever, but makes use of whatever game mechanics a game has to offer. Is there a dodge roll that gives I-frames for X seconds? I will use it. Is there a spell or something that just melts faces? Yep, I will use it. Are there items that prevent death so that I can get the last few hits in on a boss to kill it? I will take the entire stock etc. etc.
 
The only "right way" to play a single player game is to play it without cheats. Everything else is fair game.

For example, I like Dark Souls-like games but as I get older my reflexes get shittier so I look for various non-cheaty ways to get ahead in the game that doesn't involve exploiting a glitch or whatever, but makes use of whatever game mechanics a game has to offer. Is there a dodge roll that gives I-frames for X seconds? I will use it. Is there a spell or something that just melts faces? Yep, I will use it. Are there items that prevent death so that I can get the last few hits in on a boss to kill it? I will take the entire stock etc. etc.
That's an interesting perspective that I never considered: scaling difficulty based on what the player wants. Everyone gets caught up with what is "OP" and what is unfair, but it truly should be up to the player and whatever they find fun or satisfying.
 
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There are some games where I will absolutely tell someone that they're playing it wrong ...and it's because I really like that game and want them to enjoy it as much as me. These are often games that when played right are really relaxing but when played wrong they will feel harsh and stressful. Just let it go, imagine where you want to be in the future, just lean back and pretend you're autistic. (those are individual tips for Sega Rally/Ridge Racer/Wave Race, bullet hell shooters and Lumines)
 
That's an interesting perspective that I never considered: scaling difficulty based on what the player wants. Everyone gets caught up with what is "OP" and what is unfair, but it truly should be up to the player and whatever they find fun or satisfying.
With the advent of modern AI understanding, you could probably implement some kind of auto-scaling system that checks if you're playing a game badly and ramps down the enemy difficulty accordingly, but also gives you less stuff to play with in-line with your skill level, then if you get good it scales the difficulty up and also pumps up the rewards you get, or something similar.

On topic, if you didn't beat Deus Ex on realistic without getting spotted by cameras, using no multitools, no lockpicks, using on-site procurement and not killing anyone except Navarre, you didn't beat the game.

you get a bonus point for beating it with the GMDX mod enabled.
 
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Anyone who's played Pokemon in the last 15 years will likely have come across Smogon, an organization of mentally damaged adults dedicated to autistically legislating the correct way to play competitive Pokemon. They have lists for banned Pokemon and banned moves, as well as comprehensive catalogs for suggested movesets and EV/IV point allocation. It's an entire community of adults obsessed with the correct, sweaty, tryhard way to play a game for preteens.

Edit to clarify: I think it's pathetic to spend so much time obsessing on how other people should play Pokemon. It's what finally turned me off of Pokemon. There's a fan-made Pokemon MMO, I forget the name of it, that's like a remake of Pokemon Fire Red/Leaf Green. The designers were clearly sweaty tryhards of the Smogon variety, judging by how the NPCs after about the second town started using overleveled monsters with movesets ripped right from Smogon. The game clearly expected you to grind way more than the original games and adopt your own sweaty tryhard builds. I thought, "Sucking cock would be less gay than this," and I haven't touched a Pokemon game since.
 
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Was at a friend's house playing fighting games when one of his friends come over and we all play. Then I get matched against the other dude, and after throwing him a few times he tries to tell me "throwing is off limits."

The fuck it is, if you're that close and not attacking, I'm throwing.

The only "right way" to play a single player game is to play it without cheats. Everything else is fair game.
I thought it was normal to try to do things that make you win, if not it might explain a few things
 
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Multiplayer in Paradox games is worst especially if play with randos. If you ignore stuff like desync, crashes. There is still autistic community that take it as serious business. Oh you want to play? here is 2-3 pages of rules read it. Oh you have too much fun kicking German asses as France tough luck it is January 1941. So you have to delete all your armies and let Germans walk in.
 
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I play a lot of games with self imposed challenges but I'd never argue someone else is doing it wrong for not following them, using shit that is in the game isn't bad it's obviously there to be used and anyone who argued otherwise is a retard.

Elden Ring was subject to 'you didn't beat the game' rhetoric for months after release for people who dared to use spirit ashes or summons to get through the harder fights, god forbid if you went with a magic or bleed build. Of course this was perpetuated by people who typically made equally as broken knight strength builds who one shot bonked and horfrost stomped everything to death. The best part of a souls game is getting to break it, so fuck em.

MGS comes to mind when non-lethal options got introduced. It's actually really easy to just tranq headshot every enemy on the map and move on and I've heard people complain about using lethal options or playing with the AI like you're obviously meant to, but that's stupid. I personally aim for mostly non-lethal but with a greater emphasis on CQC and advanced maneuvers just because it's fun, but you lose out on all kinds of creative and enjoyable tools if you never cut loose and let yourself murder.

Deus Ex is a lot the same way. I've played through Human Revolution with every combination of lethal and non lethal but people have told me I was doing it wrong when I went guns blazing.

There's smug elitist retards everywhere. Ignoring them is the best way to get through life.
 
Old games are often imbalanced, and to me, a lot of the fun comes from accepting that imbalance.

It's why I can't stand the main multiplayer version of Heroes of Might and Magic 3, the game is altered so much and the meta is completely pigeonholed to a rush oriented playstyle that has one or two big battles that the loser concedes after.

That setup is dull, the series has always had fucky balance, but that fucky balance is half the fun, it's not, nor was it meant to be, a serious competitive multiplayer game where you can bang out a game in 30 minutes.

If you have to play on a tiny pool of maybe 3 maps, ban half a dozen heroes, entire skill trees, and even entire FACTIONS, maybe you're missing the point.
 
If you have to play on a tiny pool of maybe 3 maps, ban half a dozen heroes, entire skill trees, and even entire FACTIONS, maybe you're missing the point.
Exact same reason I refuse to see Smash as a competitive game, let alone fall into the category of fighting game. You ban 95% of the stages, turn off all items, and there's a handful of characters that get used due to meta. When you turn off a majority of the game to make it balanced/competitive, it's not a fucking serious game.

Friends and I had more fun doing Pokemon duels in the Gym Stage, having to stay on the floating platforms and chucking pokeballs at each other; or other silly shit. Not super serious 1v1 Final Destination.
 
I thought it was normal to try to do things that make you win, if not it might explain a few things
There is an argument to be made about doing the same when playing against a newbie, but against other actual players, it can be irritating, but that's on you (royal you) for not learning and adapting.

I know this one faggot (literal faggot) that was such a tryhard, when playing a fighting game against someone who'd never played any fighting games before, he spammed throws until he won. I'm STILL trying to convince that person to give fighting games another shot.

On topic: Basically any game that has an online componant, from MMOs to Fighting games have been absolutely ruined by these people. When I see people take a casual farming mini-game and, within the fucking week of it's release, have spreadsheets detailing, in autistic detail, every possible way to milk all the fun out of it, then argue that not following those guides is 'wrong', it reminds me why I hope every day the internet fucking dies.
 
Every first playthrough should be at game journalist difficulty so you can make fun of them for failing pissbaby easy challenges. Every second playthrough should be at max difficulty so you can appreciate any mechanical challenges and to be an insufferable smuggie over how you played it on the true difficulty setting.

Really thought just play the shit on normal, how you want, and adjust it with whatever tools you want to make it enjoyable. You paid for it, call anyone who says you're having fun the wrong way a retard.
 
I've never understood people who use the money cheat on the sims. There's barely any gameplay and you're stripping away what little it amounts to by giving yourself money.
 
If you finish blood money on anything other than silent assassin mercy/ghost on expert imo you might as well have not even played it and you wasted your money.

Every single level is a finely crafted puzzle with the pieces hidden all over for you to find and put toogether to pull off the perfect hit.

Sure, you can finish every level by going in guns blazing shoting the target in the face and killing everyone, but that's like winning an escape room by kicking the door down or using noclip to beat portal.

Congrats on escaping/beating portal, too bad you missed 90% of the game.
 
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If you play the original Metal Gear and use any item other than the cigarettes, you're basically journoscum baby mode garbage.
 
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You want to start a fight, just go on to a Dying Light forum and say "the grappling hook is a cheat".

Basically, in a game where parkour and free running are key to the experience, the grappling hook negates pretty much all of it. You are now bound by the length of the grapple rather than any stamina management or level design - want to get a roof? Point and shoot. Want to escape high level Volatiles? Point and yank yourself to safety. Can't be bothered to plan a route across those skyscraper, and look for a safe way to climb down? Jump off, fire your grapple at the floor and land with zero risk.

It's quite notable that later released DLC outright forbade use of the hook (by failing the mission/challenge), or made it conspicuously incapable of jamming into the scenery. The sequel nerfed it to the extent its only use may as well be in scripted sequences, as you can't vertically ascend with it anymore and horizontal travel is more than covered by your sky glider.

Funnily enough, I'm a bit of a fence sitter on this one. I perfectly understand why people hate it, and LOVE the satisfaction of running a course without it, but if you've earned the damn thing then why shouldn't you use it to Spiderman everywhere?
 
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Myst with a walkthru
I don't blame anyone for using a guide on that bloody train maze section.

I've heard of tone deaf people being unable to do the wind puzzle. I didn't have that problem, but makes sense.

you're a big boy if you turn off your radio and flashlight in silent hill
This is actually a way to make the game easier. Having the radio off means you can tell which monster is around by their unique sounds. ...unless they're standing still in the dark...

The light off is said to make monsters slower to react, but it's hard to tell.

Exact same reason I refuse to see Smash as a competitive game, let alone fall into the category of fighting game. You ban 95% of the stages, turn off all items, and there's a handful of characters that get used due to meta. When you turn off a majority of the game to make it balanced/competitive, it's not a fucking serious game.
What gets me is that literally every other fighting game is seemingly designed to appeal to the wannabe EVO players, but one fighting game doesn't do that and that's the one autists flock to.
 
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