Games That Should Be Played "The right way" - Real or imagined

If you cheese in an RTS and especially in SC2 as anything other than Zerg I WILL rage at you and I WILL call you racial slurs. Macro gameplay is morally superior to dirty nigger cheesing.
The 40 year old expaaander
- never scouts, just expaaands
- nexus first / triple hatch
- zero gas
- two lings for map control
- has gold base at 2 minutes
- I'm expaaanding aaaaaaaaah
 
Playing racing/driving sims in cockpit/bumper camera modes. I grew up primarily playing kart games and games with arcadey physics, primarily Mario Kart, Crash Team Racing, and the Cruise'n games. In any game with realistic vehicles, I used to think anything else but chase/3rd person was unbearable.

It wasn't until I played Test Drive Unlimited 2 that I really starting using the first person camera. There was an achievement for driving X amount of miles in cockpit view, and being someone who cared a bit too much about achievements, I forced myself through it.

It must have stuck with me because nowadays, I'm the absolute opposite. Whenever I'm playing something like Forza Motorsport or Gran Turismo, I find myself unable to use anything but first person, even if the vehicle in question has shit visibility through the windshield. Something about 3rd person camera fucks up my spatial awareness and ability to gauge if I'm on the racing line or not.

I wouldn't say it's an "essential" way to play a game, but holy shit does it increase the immersion, especially in games that go through great lengths to capture authentic audio from inside the cabin.
I think the right way to play some racing games is to claw your way up and eventually play the more realistic mode without any assists or automatic shifting. It sounds like blowhard opinion but I'm no purist, it's something I do myself(despite being bad) and when you start to feel comfortable with playing like that the races become truly great and a thrill. You might finish third but you will feel great about it.
activision wanted the game to come out before half life 2. valve wanted it to come out after since they were using a beta version of source. the result is it came out the exact same day as half life 2. basically they never stood a chance and had the game been given a bit more time and funding theres a chance a lot wouldve been better fixed
They had ~6 more months and funding actually, the game got delayed and people claimed that Valve made them sit on the finished version for all that time.
 
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The non-Dreamcast versions of Sonic Adventure and Sonic Adventure 2 are heavily cut down in the graphics department due to rendering bugs, and thus results in a game that's less appealing and impressive to look at. It's such a huge issue that an entire website was built just to document all the different ways the ports were downgraded.


Thankfully, mods exist to help restore the games' visuals back to their original glory.
 
There is a place for trying to tell people how to play the game a "right way."

That place is when there are irreversible or otherwise-really-hard-to-reverse trap options, especially in a team-based game where you either win or lose based on the abilities of your team.
 
I got another game to add the "you have to play it the right way" list.

Let's talk about STALKER Shadow of Chernobyl.

It's not so much as playing the actual game wrong. But SATLKER fans will tell you to play the game vanilla first. Vanilla means without mods. There are bunch of mods for STALKER and some of them change the game in some major ways. STALKER is a pretty buggy game. It had a rough development and release. It's also major slav jank. It can be played completely vanilla though and people have done it. But even without the bugs it has some annoying things about it. Most of the mods probably fix these issues. I know Complete fixes them.

If you want to play it as close to vanilla as you can and with the bugs fixed widescreen fixes and so on you will probably want to use Zone Reclamation Project. Most STALKER fans seem to agree that this is the best mod for a vanilla experience while also getting bug fixes and some quality of life fixes as well. But to some of the more hardcore STALKER fans even this is too much it seems.

That's right, there are STALKER fans that insist that the best way to play STALKER is straight vanilla with no mods. If you use mods, you aren't a hardcore gamer. Mods make the game too easy.

Just use the mods you want. Play the game how you want. I used Complete mod the first time I played it. I didn't finish it, but I did play it. Complete mod seems to get shit on a lot for making the game too easy. What people mean is that enemies can't see you from half way across the map and stealth can actually be used with Complete. I think some have an issue with the carry weight as well. Complete increases the carry weight. It does make the game look better though, well as much it can. These STALKER fans are insane.
 
The 40 year old expaaander
- never scouts, just expaaands
- nexus first / triple hatch
- zero gas
- two lings for map control
- has gold base at 2 minutes
- I'm expaaanding aaaaaaaaah
1. Altar
2. Blademaster
3. Windwalk
4. ???????????
5. GG
 
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Katana Zero should be played without the slow-mo.
You can easily finish the game with no slow-mo and it makes the game more interresting and forces you a get good and not take bad habits.



Hades should be played with no revives. It's a roguelike, if you fuck up you should not get to revive 3 times and regain most of your health.
 
I like fighting games because anything short of bricking the game is the right way as long as you win.
 
That's right, there are STALKER fans that insist that the best way to play STALKER is straight vanilla with no mods. If you use mods, you aren't a hardcore gamer. Mods make the game too easy.
There's this mentality I see with a lot of STALKER fans that seems almost revisionist, where their idea of how difficult the series should be is more based on mods like Misery (which is as miserable as the title implies) and mods descended from it. But if you go back and play the original games, they really aren't that hard, just not as easy as many contemporary titles. But for those fans, if you aren't having to spend 18 rounds of buckshot to kill a boar, or getting killed in one hit by a feral cat, then the Zone isn't hardcore enough! And like you said, God forbid you use a mod that lets you carry more or makes artifacts better for you.

My recommendation for new players would be just to avoid mods like Misery or Anomaly if you're playing the series for the first time, since you're going to have a rough and not-very-fun experience trying to grapple with the game's systems when they go out of their way to make it unfair for you, since those mods have always been more designed for people who already know what they're doing.

The advice I got when I started the series was to put the difficulty on Master, but that's because the jank causes it to make the enemies and you deal more damage. So, if you're stuck with the shittiest, most inaccurate pistol on earth, at least you aren't shooting spitballs, too. Maybe that's where this whole "STALKER is the most hardcore of FPS games and you gotta make it super hard!" mentality came from.
 
There's this mentality I see with a lot of STALKER fans that seems almost revisionist, where their idea of how difficult the series should be is more based on mods like Misery (which is as miserable as the title implies) and mods descended from it. But if you go back and play the original games, they really aren't that hard, just not as easy as many contemporary titles. But for those fans, if you aren't having to spend 18 rounds of buckshot to kill a boar, or getting killed in one hit by a feral cat, then the Zone isn't hardcore enough! And like you said, God forbid you use a mod that lets you carry more or makes artifacts better for you.

My recommendation for new players would be just to avoid mods like Misery or Anomaly if you're playing the series for the first time, since you're going to have a rough and not-very-fun experience trying to grapple with the game's systems when they go out of their way to make it unfair for you, since those mods have always been more designed for people who already know what they're doing.

The advice I got when I started the series was to put the difficulty on Master, but that's because the jank causes it to make the enemies and you deal more damage. So, if you're stuck with the shittiest, most inaccurate pistol on earth, at least you aren't shooting spitballs, too. Maybe that's where this whole "STALKER is the most hardcore of FPS games and you gotta make it super hard!" mentality came from.
That myth about the difficulty setting has been debunked. The difficulty doesn't really turn enemies into bullet sponges. It's basically like any difficulty selection in other games. It doesn't work the way people have said for years. Probably a decade or more by now.

I know, put it on the hardest difficulty because STALKER has messed up slav jank difficulty where the easier settings make you a bullet sponge as well as the enemies.
 
There is no right way to play most games. If you want to play it your way, you play it your way. Souls games have the summon system for a reason. Elden Ring has an entire subsystem for ashes so you can summon backup and you can flat-out make thematic builds around that shit. RTS Games? If I want to abuse the AI in C&C and its pathological inability to understand how pathfinding works when a sandbag is placed in its way, that is my god-given right. If I want to flex on Final Fantasy 1 so hard I make an absolutely mockery out of its challenge and then proceed to clown on it, I fucking will. I fucking beat Galamoth with Richter in SOTN and I will do so again, mark my words.

The only area this shit does not apply are when something completely undermines a game's experience, or it's a competitive multiplayer environment, and even then there's plenty of room for whimsy. @Celebrate Nite is absolutely right in this regard, and I would be genuinely surprised if some mad genius on this forum wasn't a fucking Dan Hibiki main.
 
People can be very creative sometimes when they play games the "wrong" way. I saw a video once of a guy playing Dark Souls and he was throwing dung pies over the fog wall to kill the Capra Demon and I thought that was hilarious.
 
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and I would be genuinely surprised if some mad genius on this forum wasn't a fucking Dan Hibiki main.
Dan is REALLY fucking fun in USF4, and one of my mains in that game (the other one being Cody).

There's an awesome Alpha 3 hack on FightCade 2 called SFZero3Mix (SFA3 with KOF's 3 v 3 team mechanics) that gives Dan a boost by not only making his projectile go full screen, but also makes his kick special have no startup frames so it links easily with combos. I have a Saikyo team with him, Sakura, and Blanka.
 
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author of Cinematic Mod was bullied off the internet, and still has the Half-Life fanbase seething a decade later.
Fully modeled vaginas. Dildos lying around in the environment.

That German sperg deserved every bit of "bullying" he got.
 
There's been some controversy around mods recently. Mostly when it comes to removing pride flags. Mods that translate a game faithfully, restore features that were cut during "localization" are also targeted. The defense they use is that "it's not what the devs intended". The implication being that hacks at localization companies are more legit devs than the people that made the game. Funny that excuse is never used against mods that add pride flags.

A bit off topic, but the Half-Life fandom is really bad when it comes to modding. They love mods that follow the lore are good because they're faithful. They like shitpost mods like Crack Life are just non-canon fun. But there's a certain range in between where they become livid. The author of Cinematic Mod was bullied off the internet, and still has the Half-Life fanbase seething a decade later. Recently, Half-Life Raytracing mod came out and Half-Life purists are complaining that it ruins the atmosphere.
The one where the guy modeled Alyx's vagina all the way to her cervix and made her look like a cheap whore. I think he also put jiggle physics in for the tits. Yeah, he needed to go outside and get some fresh air and sunshine. Maybe go visit a whore house as well.
 
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