Games you think will be "Hidden Gems™" once technology improves and stops them running like shit.

Tom Nook's Gloryhole

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May 28, 2021
So in light of today's free Epic game being Prey I figured I'd dip into it again because I enjoyed it a lot when it came out. The game is fundementally very good, looks great and the opening sequence will go down as one of the most memorable scenes I can remember off the top of my head in recent years.

But oh god the fucking loading sequences. There's TWO loading screens between each level switch and even on a M.2 SSD the loading times can be 30 seconds or longer. This probably doesn't seem like a big deal but there's entire sequences in the game that require you getting to X location fast which means speeding through half a dozen levels to get there, meaning you'll often spend more time in loading screens than in the level getting to the next level.

It made me think of all those brutal early 00s games that were hell on hardware that you can comfortably run in max settings + supersampled resolution at 144hz nowadays, leading to a completely different experience that elevates the games much higher than they technically should run. It also made me think of how far emulation has come to the point where you no longer have to worry about 1:1 speed, but with even PS2 games you can now fast forward boring as hell sequences to get to a goal faster or bruteforce through even forced loading screens.

Prey with no loading screens would cut out the one niggling issue that makes playing it a complete chore, and yet even on the best PC you can physically make from parts in 2021 it still has the exact same issue because the texture streaming cannot physically go any faster.

So what modern games do you think will be given an autistic revival in 10+ years when technology improvements mean you can finally brute force the shitty code or retarded optimisation or lofty goals that are straight up unattainable on 2021/22 hardware. Or will bideo games be fucking dead by then.
 
@Tom Nook's Gloryhole
But oh god the fucking loading sequences. There's TWO loading screens between each level switch and even on a M.2 SSD the loading times can be 30 seconds or longer. This probably doesn't seem like a big deal but there's entire sequences in the game that require you getting to X location fast which means speeding through half a dozen levels to get there, meaning you'll often spend more time in loading screens than in the level getting to the next level.
I thought that was just because I played the console version lmao. I actually avoided backtracking or did it all at once because of the loading times.


Also Virtual Hydlide. I swear if that thing gets a FPS fix patch it'll be.... kind of okay.
 
Extremely ambitious but hampered by technical limitations? Alpha Protocol comes to mind.
I am forever fucking mad that the game wasn't ever released as backwards compatibile on the Xbox because at least then it'd be possible to bruteforce an enjoyable experience.

Given the entire shitstorm it sounds like whoever developed it were massive retards.
 
I didn't even notice Prey ran like shit, or maybe I got lucky and it didn't.

Highly recommended, and the Mooncrash DLC. Just copy your saves to a backup when playing Mooncrash, once you complete the game it makes it so you have to start a new save from scratch to play again.

Prey has such a great world, mechanics, and the way they intersect is brilliant. Highly recommended if you like System Shock 2 or even Bioshock.
 
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I didn't even notice Prey ran like shit, or maybe I got lucky and it didn't.

Highly recommended, and the Mooncrash DLC. Just copy your saves to a backup when playing Mooncrash, once you complete the game it makes it so you have to start a new save from scratch to play again.

Prey has such a great world, mechanics, and the way they intersect is brilliant. Highly recommended if you like System Shock 2 or even Bioshock.
I also recommend Human Head's Prey and will never forgive Bethesda for cancelling its space bounty hunter sequel.

You probably have to pirate OG Prey because Bethesda stopped selling it.
 
Stellaris. Even without mods, the late game runs like absolute shit. Something about how pop jobs are calculated. The devs current solution to this? Just don't allow players to have as many pops!
I like how every generation cycle makes Civ IV's endgame even smoother. There'll come a point where I'll be able to breeze past the endgame at 288hz or some stupid shit like that.
 
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Something with a similarly complex system to Anarchy Online which doesn't look like shit.

I can't find any entertainment in other games because there are so few ways to improve your build - AO had 80-ish skills and like 45 item slots, with so many things to consider.
 
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OoT once someone takes the reverse-engineered code and makes a 60fps PC executable with all the animations and scripting fixed for the frame rate difference.
You joke all you want but that PC port essentially fixed every damn issue with Super Mario 64, and modders ended up making it even better than it had any rights to be.
 
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