Tom Nook's Gloryhole
kiwifarms.net
- Joined
- May 28, 2021
So in light of today's free Epic game being Prey I figured I'd dip into it again because I enjoyed it a lot when it came out. The game is fundementally very good, looks great and the opening sequence will go down as one of the most memorable scenes I can remember off the top of my head in recent years.
But oh god the fucking loading sequences. There's TWO loading screens between each level switch and even on a M.2 SSD the loading times can be 30 seconds or longer. This probably doesn't seem like a big deal but there's entire sequences in the game that require you getting to X location fast which means speeding through half a dozen levels to get there, meaning you'll often spend more time in loading screens than in the level getting to the next level.
It made me think of all those brutal early 00s games that were hell on hardware that you can comfortably run in max settings + supersampled resolution at 144hz nowadays, leading to a completely different experience that elevates the games much higher than they technically should run. It also made me think of how far emulation has come to the point where you no longer have to worry about 1:1 speed, but with even PS2 games you can now fast forward boring as hell sequences to get to a goal faster or bruteforce through even forced loading screens.
Prey with no loading screens would cut out the one niggling issue that makes playing it a complete chore, and yet even on the best PC you can physically make from parts in 2021 it still has the exact same issue because the texture streaming cannot physically go any faster.
So what modern games do you think will be given an autistic revival in 10+ years when technology improvements mean you can finally brute force the shitty code or retarded optimisation or lofty goals that are straight up unattainable on 2021/22 hardware. Or will bideo games be fucking dead by then.
But oh god the fucking loading sequences. There's TWO loading screens between each level switch and even on a M.2 SSD the loading times can be 30 seconds or longer. This probably doesn't seem like a big deal but there's entire sequences in the game that require you getting to X location fast which means speeding through half a dozen levels to get there, meaning you'll often spend more time in loading screens than in the level getting to the next level.
It made me think of all those brutal early 00s games that were hell on hardware that you can comfortably run in max settings + supersampled resolution at 144hz nowadays, leading to a completely different experience that elevates the games much higher than they technically should run. It also made me think of how far emulation has come to the point where you no longer have to worry about 1:1 speed, but with even PS2 games you can now fast forward boring as hell sequences to get to a goal faster or bruteforce through even forced loading screens.
Prey with no loading screens would cut out the one niggling issue that makes playing it a complete chore, and yet even on the best PC you can physically make from parts in 2021 it still has the exact same issue because the texture streaming cannot physically go any faster.
So what modern games do you think will be given an autistic revival in 10+ years when technology improvements mean you can finally brute force the shitty code or retarded optimisation or lofty goals that are straight up unattainable on 2021/22 hardware. Or will bideo games be fucking dead by then.