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Crysis 1 has a interesting CPU benchmark test. While it did use a video card, the cpu controlled the speed of the camera. I haven’t run it since the i5 4000 days, but I completed the test in 15 seconds with my 4690kOver the years and across different CPUs I have checked how high I can crank the resolution in software rendered Quake 1.
Pixomatic for software rendered Unreal Tournament 2004 is amusing for the same reason.
That was the Direct3D reference rasterizer iirc. It's still around, you can run D3D12 in software very, very slowly.Crysis 1 has a interesting CPU benchmark test. While it did use a video card, the cpu controlled the speed of the camera. I haven’t run it since the i5 4000 days, but I completed the test in 15 seconds with my 4690k
The new update kinda kills that meme, it’s pretty well optimized but my system is now over killed so idkI used to think Ashes of the Singularity being called "Ashes of the Benchmark" was just a meme, but after playing it for a while I can confirm it's a great benchmarking tool.
Just gave it another spin. Even if it's better optimized now, the scale of that game and how it handles multicore means it's still a good benchmark.The new update kinda kills that meme, it’s pretty well optimized but my system is now over killed so idk
Ah, it's one of those games where physics are controlled by framerate. Interesting, haven't seen something like that in a while.Crysis 1 has a interesting CPU benchmark test. While it did use a video card, the cpu controlled the speed of the camera. I haven’t run it since the i5 4000 days, but I completed the test in 15 seconds with my 4690k