i used to maybe not dislike but was broadly disappointed in rayman legends, because i loved origins so much that legends felt off to me and i didnt like the more collectathony style of level design. hitman 3 and the pre-blood money games were also growers on me. because i was so enamored with the nuhitman 2 having less levels and not as big ones was a major let down for me, as well as some levels just not being very good. it's a great game, especially now that there's an extra level and new mode but it definitely benefits from being a platform for better levels. with contracts i didnt like it because i was introduced to the series via blood money and wanted it to play the same as that game, as well as not understanding that running is sus. silent assassin i liked a little better but began to get frustrated by how linear and obtuse it was. eventually i played them both multiple times and like hitman benefits from stockholm syndrome lol so over time i of course got good at the games and loved contracts and really liked H2SA. also plug for my hitman thread:
https://kiwifarms.net/threads/io-interactive-general-thread.133080/
Another one I remember disliking as a kid was San Andreas and Vice City Stories, because I loved Vice City so much and didnt like the atmosphere, graphics or mechanics of these other games (notice a pattern?) I especially hated controlling territories, but now I really enjoy the shit out of them because it's a long timesink excuse to just play the game for a good chunk of hours without having to do structured missions. i had a similar thing with saints row 3, but so long as you play that game a loooong time after sr2's left your mind it's pretty good. i used to dislike true crime streets of la and actually liked tc new york lol. i didnt get that game at all, nyc has some interesting ideas for mechanics but it's a buggy, retardedly written mess
I kinda didnt like the Tony Hawk games when I first played them, was more of an SSX guy and didnt really get how these ones controlled. now ive played a bit of the PS4 remake and im kinda getting a hang of it. it seems like it's something i can really get into once im good at it. another one that i was kind of bad at and thus disliked was sonic 1, but now open replays with the spin dash and drop dash features added i feel its level design is really underrated
spelunky i think i always enjoyed as a kid, at least i guess so because why did i keep playing it otherwise? however i always used to practically scream in frustation at it as a lad. now i get completely why it's brilliant because it tests patience and strategy. it used to feel like luck but once you learn to slow down and think you realize while there is luckish elements its for the most part super fair
there's some other old games i didnt get. castlevania i enjoy now, whereas i always thought it was gay, poorly aged bullshit that wasnt designed fairly. then over time i realized how fair and consistent it is, when you compare it to most other games even newer ones the old castlevanias have way more thought put into difficulty balancing because everything: every enemy pattern, hazard, level, is designed around your moveset and to be the same exact thing every time. you could play that game blindfolded and do it purely by memory