Games you used to hate but now like?

In a topic with this little traction, go ahead.

Not being a major GTA fan can you tell me further what happened with GTAV?
GTAV itself was not a bad game. Probably a solid 8/10 overall. Not as good a story as 4 and not as detailed/content rich as 4 or SA.

The issue came when GTA Online got big. Take two was making money hand over fist and put all focus into online mode. Online turned into an absolute grindfest, SP DLCs were canceled and their content used for overpriced online shit. You wanna pay $1.2M for an EK Type R?

It just kept getting worse and worse, with online mode basically forcing playing to dump millions into equipment if they didn't want an absolutely insane grind for shit. On top of that, until recently this stuff could only be done in public lobbies. You want a private lobby to deliver that slow ass box truck worth $2.1 million in? Nope, even though you paid for it. So instead it had to be in a public lobby, and there would be a giant target painted on your back. What does killing you get the other player? Like 10k. Which is literally nothing.

Every DLC from after heists on was set up like this until recently. SP has been almost completely ignored for almost a decade. Etc etc. They took GTA and turned it into an online grindfest.

On top of that, recent DLCs have been the laziest, most normie shit possible. There were 2 straight updates of nothing but JDM cars. The new DLC is just drugs 2.0. The models are lazily made and often have bugs/problems. And now the game has started running like shit on Xbone/PS4. All at an absolutely insane cost

The most expensive microtransaction in the game is $100/$8M. Here's how that translates into the in game economy

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Congratulations, if you spend $100 you can have 7 honda civics, if you do the annoying, shitty missions for the trade prices. If you can actually find anyone to play them, that is. Oh and the mods are going to be $25k-$50k/piece.

Alternatively, you can repetitively grind boring, buggy missions that often require 2 players, and if you don't have a friend you're fucked since most of GTA Online is kids and pajeets. So you're stuck grinding the shitty, repetitive business missions that are designed to be time inefficient and again, often require 2 or more people to be effective.

I played from launch thru like year 6. Shits just been ruined for me
 
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Escape from Tarkov. Once I installed SPT, I started enjoying it, that's been a while back.

GTA Online. Tried it recently, it's an actually enjoyable game with invite only lobbies. No one can see you mod missions to give you 100k a pop and no one will see you delivering cars.
 
"Hate" might be too strong of a word, but I severely dislike turn-based games and avoid them whenever possible. This is a little odd in my case, as I cut my gaming teeth on the Ultima series on the C-64 (anyone remember fighting the floors?). There's something about two chibi-styled groups facing-off against each other while doing cute little pre-action animations, but otherwise just standing there doing squat until the player hits a key that strikes me as the height of silliness. And since hits are predominantly RNG in nature, there's no skill involved, like, AT ALL. Fights can become real slogs with the same hit-or-miss animations over and over and over again.

It's so rote and pointless that I think some games have an "auto battle" option so that user input isn't even required, the game just goes through the fight motions on the player's behalf while said player just zones out for several minutes. To me, that's not gameplay, that's just the machine futzing-around on its own.

Contrast this with first- and third-person shooters, SHMUPs, platformers, and other game types where actual honed skills are required, especially at higher difficulty settings.

I also don't care for tactical games, like Starcraft, but that's more because I don't have the brain for them.
 
"Hate" might be too strong of a word, but I severely dislike turn-based games and avoid them whenever possible. This is a little odd in my case, as I cut my gaming teeth on the Ultima series on the C-64 (anyone remember fighting the floors?). There's something about two chibi-styled groups facing-off against each other while doing cute little pre-action animations, but otherwise just standing there doing squat until the player hits a key that strikes me as the height of silliness. And since hits are predominantly RNG in nature, there's no skill involved, like, AT ALL. Fights can become real slogs with the same hit-or-miss animations over and over and over again.

It's so rote and pointless that I think some games have an "auto battle" option so that user input isn't even required, the game just goes through the fight motions on the player's behalf while said player just zones out for several minutes. To me, that's not gameplay, that's just the machine futzing-around on its own.

Contrast this with first- and third-person shooters, SHMUPs, platformers, and other game types where actual honed skills are required, especially at higher difficulty settings.

I also don't care for tactical games, like Starcraft, but that's more because I don't have the brain for them.
Uh dude? This topic is called 'games you USED to hate but now like." (and a few posts back I also allowed the inverse).

Point being this is supposed to be about games/genres where you had one of these:

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I read your post thinking "Oh, he's gonna say he had a change of heart and now likes Turn Based Strategy"... and it never happened. So like, did you just post this in the wrong thread or something?
 
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I was repulsed by DEFCON (demo version) first time I played it. Pretentious graphics and sound, no ability to effect anything besides just flinging nukes, and no clear way to influence anything, random.

I tried it again and read on it more and it's apparently an incredibly refined game of micro and tactics similar in spirit to something like chess.
 
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