GameStop Stock Drops by Over 30% (and falling) - everybody's favorite local place to buy Pop Figures (and maybe video games if they still sell those) is burning down

Last time you went to Gamestop:

  • < 1 month

    Votes: 11 8.6%
  • < 3 months

    Votes: 13 10.2%
  • < 6 months

    Votes: 16 12.5%
  • < 1 year

    Votes: 8 6.3%
  • > 1 year

    Votes: 61 47.7%
  • never

    Votes: 19 14.8%

  • Total voters
    128
Good. I hope they rest in piss. They've always been a shitty company run by boomers and their cutting into the profits of video game companies has been the excuse (and probably not without merit) for basically every scummy business practice that the industry practices today, including: pre-order bonuses, day one DLC, always-online DRM, paid maps/expansions, paid progression, paid cosmetics, and loot boxes.

I'm still gobsmacked every time I run into a keyboard warrior that shits on piracy because "it doesn't support the developer" but thinks that used games are fine because "fuck you let me save 5 dollars on a week old game." If you don't want to support the developer fine; there are plenty of developers that should eat shit. But don't pretend paying a third party almost the same price is anything other then gouging the developer just the same as if you downloaded a torrent of the game. Arguably worse because some pirates do go on to pay the developer for the license to the game but basically no one is so exceptional to pay for it twice just to make sure the dev gets a cut.
 
Something that isn't touched on, but deserves mentioning is that Gamestop has no idea what to sell and they hilariously under pay store managers in a climate where you really, really can't get away with it.

Gamestop has awful merchandise and a horrendous merchandising system. If you go into a store with some frequency you will likely notice that a store will have a stagnant, infrequently changing (and still over price) clearance section. It will contain the dumbest shit that no one wants, like a $80 bean bag chair that looks like the ghost from Mario Brothers. It will be marked down to $30 and sit there forever, because of two main reasons.

1) No one wants it and it isn't priced for "real" clearance. Using our example, even at $30 most people don't want a bean bag chair.
2) The aforementioned underpaid managers don't want to sell it because of gamestop's inventory system. If you sell an item in your store, it gets flagged as a place where that item will sell (and you'll get more inventory). For clearance and hard to move items, it means if you do manage to get rid of your one albatross - you will be sent 3-8 more in a week and they'll take up even more room. The stores have a limited floorplan already and this just makes that problem worse.

On top of this, because of employee pay - they get exactly what they pay for. They don't have good managers, they don't have good ASMs, all the way down the line. Gamestop managers (depending on the current year, mind you) average $38k/year. Average meaning, that in some places/cases it's even lower than that. It was always bad but even other retail stores blow it away (like Best Buy, Starbucks, Trader Joe's, Costco). In terms of easy jobs, a Call Center employee averages $33k/year.

Game Stop Manager's Job description includes
Working all major holidays (some years this includes Thanksgiving and Christmas Day)
Expected 50/hour weeks (no overtime, you're salary). During times where GS corporate cracks down on overworking managers (when a story comes out about it) - this is replaced with a wink and a nod and a suggestion "you do what you have to in order to make your store successful". You will still only receive enough hours to fully staff the store if you work 50+ hours.
Full availability during all hours of every day (if there is an issue, you need to cover)
No promotion opportunities (most higher positions come from outside, only one higher postion exists - District Manager. There is 1 DM for every ~40 managers).
Inconsistent training - you will be told to do X, Y, Z but when a customer complains to a DM, you will be asked why on earth you thought it was ok to do X, Y, Z and then be forced to apologize to the customer for you, or someone on your staff, doing X, Y, Z. You will be written up if you are caught by a secret shopper not doing X, Y, Z in the future, though.

It's such a nonsense job and they're constantly baffled as to why people leave it. The people who run corporate have no idea what to sell to people and they clog up stores with nonsense (like Funko Pops in 2019) instead of trying to be an actual video game store. They are shocked that they pay and treat employees like garbage and then customers routinely have bad experiences and don't shop there anymore.

A lot of the inventory they destroyed (retro games and guides) ironically would have some real value now and would not be able to be co-opted by other retail stores as easily as opposed to the "merchandise" they've always got on clearance. Walmart can sell dumb beanbag chairs too.
 
Now, this might be because I was pretty young at the time, but I seem to remember a time when HotTopicStop used to have their shit together. I can remember back during the 360/PS3 era that they used to have a decent selection from the previous generation (I'm talking PS2/OG Xbox and that shit). Nowadays, the only games I see from the current previous gen (360/PS3) are confided to one small shelf. All they seem to be interested in nowadays is current gen games along with pop culture shit that nobody would ever go to a game store to buy.

Whenever I go to some more locally owned game stores, while their selection of current gen titles isnt always that great, there is always a decent selection of previous gen games to browse.

I think that they might actually save themselves if they shift their focus away from Pop Figures, and towards some retro games (and no, online sales don't count).
 
Lol, that's a silly reason to hate a company.

Well, not if you were a longtime customer of "Store A" and found that suddenly, one day, "Store B" was now in it's location and had drastically different product lineups and return/merchandise policy than you were used to/wanted, and was introducing things you absolutely loathe, like aggressive upselling or dropping product lines you used all the time, then I'd say that's a perfectly reasonable excuse to "hate" a company.
 
I think that they might actually save themselves if they shift their focus away from Pop Figures, and towards some retro games (and no, online sales don't count).

Retro games are too limited supply for the high demand. Most of the wanted retro games are snatched by collectors or scalpers making it impossible for all the Gamestop chains to stock while competing with other brick and mortar and online stores. Unless they want to bring in exclusive reproduction or new release games for vintage systems, Gamestop is too late to focus on vintage games to make an impact.
 
- Ending trade-ins for older games
They still do this but the carts need to be in pristine condition.

Usual scrub reasons - convenience, not wanting to have shelves of DVDs all over my place, etc.

But one of the main reasons is that most games being released this gen I've not been enamored by, at least not to the point where I feel like I might want to play them 10-20 years down the line. Most of them I'll probably play through once, maybe do a little extra backtracking work so I can get more pointless achievements, and then I'll never play it again. No real reason to hold onto it.

I realize physical copies you can resell, but I'm at a place where it's literally a four hour round trip to get to the closest Gamestop - not really worth the time and effort for me to waste half a tank of gas so I can get $15-$20 back. I know Amazon has a game buyback model too, but I've used it and they tried to screw me out of $150 in the past so fuck 'em.
Those digital stores arent going to be around forever. The Wii shop was the first to succumb.
 
I swore them off ever since they lied to me about a preorder bonus. It sounds silly to be upset about a bunch of trinkets and baubles but it's the fact that they lied to me at all. Frankly, they're worse than Todd Howard.

Oh and they sold me damaged games but that's my fault for not checking sooner.
 
Last edited:
Eh, I'm only going to miss 'em due to being TPCi's go-to distributor for Event Pokemon and, some TCG products and promos, some leftover SDCC merch they occasionally get, and taunting people in line that are picking up Pokemon pre-orders at their usual midnight releases with a copy of said game I picked up at a local mom-and-pop store that REGULARLY breaks street date. That said, I'm pretty sure that's impossible now due to the Switch architecture and how ban-happy Nintendo is when it comes to people playing the games before release. Fond memories indeed.

That said, I've noticed that the quality of their stores and promotions/sales have dropped significantly in recent years and the general attitude that the employees have has become more jaded. Maybe it's time to take this old dog out its misery after all.
 
I was in a GameStop not too long ago ( they are the only goddamn video game store here in Ireland) and it was full of funko popo shit.
 
I swore them off ever since they lied to me about a preorder bonus. It sounds silly to be upset about a bunch of trinkets and baubles but it's the fact that they lied to me at all. Frankly, they're worse than Todd Howard.

Oh and they sold me damaged games but that's my fault for not checking sooner.
Todd Howard is an asshole. Gamestop sucks for actually trying to sell Funko Pops. Damn things are a cancer.
 
I was in a GameStop not too long ago ( they are the only goddamn video game store here in Ireland) and it was full of funko popo shit.
Todd Howard is an asshole. Gamestop sucks for actually trying to sell Funko Pops. Damn things are a cancer.
Last time I was there, I saw a wall of Funko Pops being sold with a Buy 3 Get 1 Free. Do the boomers upstairs even know how much demand there is?
 
One time my mom went in there and used a reusable shopping bag, the cashier bitched at and insulted her, claiming it was too late to save the planet and it was "her generation's fault we're all going to die"

and they still won't sell my stylusless 3ds
 
One time my mom went in there and used a reusable shopping bag, the cashier bitched at and insulted her, claiming it was too late to save the planet and it was "her generation's fault we're all going to die"

and they still won't sell my stylusless 3ds

Speaking of DS/3DS, its bullshit Gamestop had a policy to take the games and not the case and manual for DS games for need of space. I would rather get a DS game complete than a Funkopop.
 
Goddamn, I can't remember the last time I was in a Gamestop. I remember when it was still EB Games. It should say a lot about what kind of state they're in when a majority of their floor is dedicated to nerd merch like figures, funkos, or trinkets and knick-knacks, with two full walls of games and nothing more, with no Gen-5 or below game in sight unless you go to the very back of the store and crouch down at a shelf.
Hell, is some kids mom actually gonna go to a gamestop that's vaguely out of the way to get her kid a roblox gift card or some shit, when she could easily go to the more accessible Walmart closer to her house instead?
 
Most people I know that used to go into the used game trading cycle ended up switching to digital-only once you could fit more than a handful of games on a system without having to make room. I still stick to physical, but stopped going to gamestop the second I saw amazon offering discounts for preorders. Why the fuck would I pay more to have to actually go to the store and have some asshole stuff the game I want into an already opened case?
 
  • Agree
Reactions: Uncanny Valley
There have been a ton of problems with Gamestop accepting trade-ins of bootlegs, even obvious ones like a red Conker's Bad Fur Day cart.

View attachment 790795

If you buy anything of value from Gamestop, you're really running the risk of getting a bootleg from Aliexpress, and Gamestop just doesn't care.



Oh yeah, I once preordered a game to get a preorder bonus of a plush Phoenix Wright for my girlfriend at the time, showed up in the afternoon, and had this dialog:

"Hi, I'm here to pick up my preorder, here's my receipt"
"Okay! Here you go, that'll be $29.99 plus tax"
"Oh, um, I was supposed to get a plush for preordering?"
"Oh yeah, they only sent us two and we sold out this morning. Cash or credit?"
"Uh. In that case, I don't want it. Could I get a refund?"
"*shocked* Wait, you really don't want it?"
"yeah"
"*scoff* All because of a plushy?"
"Yeah, it was for my girlfriend. I'll just go pick up the game at Target."
"But you're here already, you might as well just buy it"
"no"

and then I got a refund and went to Target across the street and bought my game. Never got the plush, learned my lesson on preorder bonuses. Thanks Obama.
Yeah the counterfiet shit has gotten me spooked.

I will check my orders and unscrew carts to check to make sure everything is legit.

BFD was selling as low as 40 bucks at certain points in time due to sales so I ordered one through gamestop and immediately checked to make sure the board was legit.

I have a small collection of Minish Cap bootlegs because I tried buying the game legit 6 times off of amazon or ebay and each time I was sent a bootleg cart. When i pointed this out with pictures I was refunded the money and they never asked for the item to be returned. Strangely enough the one I ordered off of gamestop's site was the only legit copy I got secondhand.
 
  • Like
Reactions: 1 person
BFD was selling as low as 40 bucks at certain points in time due to sales so I ordered one through gamestop and immediately checked to make sure the board was legit.

Funny thing about the CBFD and the counterfeits that I got a second legit copy of one for $40 at a pawn shop that was quoting prices bootlegs and flipped it for some game trades.
 
  • Like
Reactions: 1 person
aba904e0d2f7757e8897c95870493dd3 (1).png



Update (6/7/2019): Following our story, a source contacted GameDaily with information that GameStop has laid off ThinkGeek's remaining marketing and website administration staff. The company moved quickly after communicating during its June 4 earnings call that it plans to sunset the ThinkGeek brand (see original story below).

GameStop confirmed that layoffs have taken place, providing a prepared statement.

"GameStop recently announced that it is engaging in a strategic business transformation initiative to build the GameStop of the future," a GameStop spokesperson told GameDaily via email. "As part of this company-wide effort, we have made the decision to reorganize our ThinkGeek business by streamlining the operations of our ThinkGeek.com ecommerce platform and transitioning it within our GameStop.com omnichannel platform.

"We have a very successful pop culture and collectibles business, and this business decision represents our continued focus on growing that business through harnessing the power of greater efficiencies and strengths within our global teams.

"We will continue providing our ThinkGeek fans access to their favorite pop culture products through our gamestop.com ecommerce platform, or in one of our more than 3,700 GameStop stores or more than 40 ThinkGeek stores."

In a follow-up email, GameDaily inquired about how many employees were affected and whether any ThinkGeek business unit employees were spared. GameStop did not respond by publication.

GameStop's ThinkGeek business underwent a major layoff in February 2018 when it closed its Denver office. That location, formerly Treehouse Brand Stores, was responsible for managing branded online stores for Bethesda, BioWare, Gearbox, Eidos Montreal, Mozilla, PlayStation Gear, and more.

Original Story (6/6/2019)

GameStop has been trying to figure out how it fits into a post-physical media world since the start of the current console generation in late 2013. Attempts at realignment have involved selling mobile devices in its stores, a heavier emphasis on collectibles, and a recently announced a plan to restructure its stores to be gathering places and open an esports facility in Frisco, Texas.

Net sales for the company’s first quarter of fiscal year 2019 fell short of analyst expectations by $90 million, sending the share price into a tailspin. It dropped 35% yesterday and the fall continues today, with the stock price lower than its been since 2003 (under $5 at publication). The stock was listed on the New York Stock Exchange in 2002.

GameStop’s net revenue was $1.55 billion (down 13.3% year-over-year). Operating income (a key measure of efficiency) dropped 70% to $9.8 million. Profits also declined sharply to $7.5 million (down 63%). The company did beat its estimated break-even or loss guidance on earnings per share, which came in at $.07.

Newly minted CEO George Sherman attributed the fall-off to end-of-cycle declining hardware sales (down 35%). Software was also down, but not nearly as sharply (4.3%).

The biggest hit to GameStop’s financials is also the core of the company’s business: pre-owned sales. Used game transactions tumbled by 20.3%, with Sherman explaining why that principal aspect of the business is no longer nearly as relevant in this console cycle. Universal day-and-date digital releases that began this console generation has been a financial gutshot for the company.

“I think if you look at the pre-owned business, there's going to be some carry-over, some of the same challenges that the core new gaming business has with digital,” Sherman said during the June 4 earnings call. “But in addition to that, historically, the place has been based more off the supply and demand as opposed to on a clear value proposition on the price of a new game versus a use game.”

GameStop used game pricing is typically only a few dollars lower than the manufacturer’s suggested retail price (MSRP) of that same title still in the shrink wrap. Sherman is aware that the retailer will need to completely revise how it positions new games, as supply is no longer an issue in a market shifting heavily to a limitless supply of digital copies accessible without going to a brick-and-mortar location.

“And we think I'm pretty on there, it has to be... clear rationale for buying the pre-owned games,” Sherman said. “So that's what we will talk about when we think in terms of pricing strategy around pre-owned is what is that guaranteed benefit look like for the customer and how do we hold the line on that, so there's always certain value.”

As digital became more prevalent at the start of the Xbox One / PlayStation 4 console generation, GameStop attempted to shift part of its business by selling digital codes at the register. This helped, but recently, Sony has taken a shot at retailers. The platform holder has decided to disallow retail sales of full-game download codes. DLC and in-game currency codes will still be offered.

GameStop has been slowly losing ground, leading it to take a number of major financial steps to cut costs and stop the bleeding. In 2017, the retailer sold its Kongregate browser game portal to MTG for $55 million. In 2018, the company sold its Spring Mobile retail chain for $700 million.

These are all one-time fixes that are part of the strategy for getting GameStop back on track, but they can’t (and aren’t) the entire plan. Sherman is assembling his own team, as long-time executives depart. Most recently, chief operating officer and chief financial officer Rob Lloyd announced his departure.

GameStop has hired Jim Bell as executive vice president and chief financial officer to fill his role. Bell was previously the CFO of Walk Holdings, which owns P.F. Changs and other restaurants. GameStop has also hired Chris Homeister as executive vice president and chief merchandising officer. Homeister previously led Best Buy’s gaming efforts.

Source: Mall of America
Sherman pointed out on the call that collectibles are a profitable focus for GameStop, with margins increasing to 32.7%. The growth of the retailer’s focus on knick-knacks and toys has led to congestion in retail location footprints. As part of its recovery plan, the overloaded shelves and floor displays will be revisited.

“I believe we can leverage and improve the store experience,” Sherman said. “Conceptually speaking, we know that 20% of our SKUs drive 80% of our business. Space allocation, therefore, is a near term opportunity. We need to declutter our stores and focus on the key SKUs that are driving our business. We also need to ensure that we have the proper inventory levels and merchandising behind those SKUs.”

GameStop’s 2015 acquisition of collectible e-tailer ThinkGeek has been a smart investment for the company. However, with a larger focus on collectibles in GameStop retail locations and greater presence on its website, the company has identified that it is duplicating efforts.

While not outright declaring a plan to layoff staff, Sherman identified that there is a plan to phase out (or at least minimize) the ThinkGeek brand. Instead, the collectible business will be centralized on the GameStop website.

“We currently have redundant teams and redundant web properties,” Sherman explained. “So, there is the separate thinkgeek.com platform, as well as all the GameStop omni-channel capabilities. What we’ll do with ThinkGeek is produce a redirect. So we’ll be leveraging off the GameStop platform to still have a presence for ThinkGeek, and still have that brand at least initially, while we consolidate the backend operations. There's redundancy between collectibles and ThinkGeek that we can run more efficiently.”

Additionally, GameStop will be in a position soon to make big changes to how its stores are located throughout the territories in which it operates. The company closed the quarter with 3,777 stores in the United States and another 1,912 internationally. There are another 101 collectible stores around the world. That number is down by about 1,000 since the start of the console generation.

GameStop has signaled that the number could very well continue to shrink in the coming years. “[Our] current average remaining lease life for our video game stores is approximately two years, which gives us tremendous flexibility to manage our footprint,” said outgoing CFO Rob Lloyd.

The retailer also made the decision to immediately halt shareholder dividends. Sherman explained this as a move to “sure up the balance sheet.”

GameStop’s liquidity is currently dropping. The company’s current ratio (a measurement of liquidity in the short-term) has dipped from 1.89 in this quarter last year to 1.48. Typically, a ratio from 1.2 to 2 is considered good, but executive leadership’s comments about the balance sheet are an indication that there is concern.

The company is also looking at ways to improve performance that don’t require extensive financial outlay. This includes a focus on high-margin products, improving customer experience, and shifting used game sales from a supply-driven model to a price-driven one.

Analysts are seeing the current situation as GameStop’s swan song. Financial analysts are watching the company “burn to the ground” with a valuation that has been “nuked.” Others see the decision to eliminate the dividend as a sign that management has no faith in the company’s ability to maintain cash flow.

Sherman and his new leadership team have a hard road ahead. The company is starting to enter dangerous territory previous tread by UK game retailer GAME in 2012 when publishers stopped extending credit to the company. That meant pre-orders couldn’t be fulfilled and some new releases simply couldn’t be stocked.

GameStop has a chance to pull out of its tailspin with the birth of a new console generation. The retailer is a major destination for new hardware, which can’t be acquired digitally. It needs to make it to holiday 2020 though, when new consoles are likely to launch.

Sherman clearly has steps in mind for what would be a miraculous GameStop turnaround, but investors aren’t buying in yet. As the share price slides and confidence wanes, the road to holiday 2020 just gets longer.

 
Obsolescence of physical media is only part of why GameStop is failing. GameStop's current model of filling the store with fucking Funko Pops and useless shit rather than actual video games would no doubt be a huge turn-off to people just wanting to buy a video game. Not to mention that shopping there is a miserable experience; the workers are all forced to sell you useless deals like GameStop's PowerUp rewards and the average customer hates having that shit piled on them when they just want to buy a game. What ends up happening is less customers go to GameStop because they're not having a pleasant shopping experience and the store sees a high turnover rate because working at GameStop is hell. @Tanner Glass also mentioned in another GameStop thread that the store managers are also fucked, being forced to work 50 hours a week, no overtime, and on holidays, as well as the complete lack of specialized training so managers don't know what the hell they're supposed to do.

I don't doubt digital media is crippling GameStop; let's face it, it is way more convenient to download a game you really want than it is to go out to a store and stand in line with sweaty nerds and screaming kids just to get that latest release you really, really want. Not to mention it's also a lot more space-efficient since you don't have to worry about game cases and CDs. That said, this article doesn't really look at the bigger picture here, as there are plenty of other reasons why people don't want to go to GameStop.
 
Back