🐱 Gamifying Terror—the Alt-Right’s Video Game Infiltration

CatParty


This article contains references to sexual assault, death, white supremacy, and mass shootings.

After the January 6 riot at the US Capitol, social media exploded with false “photographed evidence” of anarchist movement Antifa’s role as the insurrection’s main instigators, with conservative lawmakers like Rep. Matt Gaetz (R-Fla.) joining in the baseless suggestions. Twitter, for one, flooded with disinformation, such as one tweet that associated QAnon conspiracy theorist Jake Angeli to Antifa, and garnered thousands of retweets and likes in the span of hours. Pro-Trump supporters and fact-checking dissenters alike clashed in the comment sections, debating the legitimacy of these fabricated, viral claims. One photo in particular stood out from the others: a zoomed-in shot of a man with a tattoo on his left hand, to which Twitter user @rising_serpent askedtheir 82,000 followers, “What symbol is that?”


Pro-Trump accounts flocked to the comment section, one tweet specifically claiming: “Antifa. I knew it.” Another person tweeted information about the hammer and sickle communist symbol, which they associated with the tattoo’s arches and diametric spike, and by association, far-left ideology like Antifa.

A reverse image search would tell a person otherwise of the symbol’s true origins: not some rallying anarchist war cry, but the Outsider’s Markfrom the video game franchise Dishonored. Naturally, Dishonored fans were quick to fact-check, responding with screenshots of the video game and similar tattoos on other people. And the conversation, for the most part, ended there.

But the conversation should have gone beyond simple fact-checking. It failed to cover that a video gamer—a dedicated fan, per the tattoo—breached the Capitol alongside other Trump supporters. For those observant of particular niche pockets of gaming culture, it should be no surprise. A Capitol rioter’s tattoo and gamer identity cannot be ignored because they should reveal to us the hateful, violent ideologies that toxic video game culture incites.

The Outsider’s Mark’s presence at the US Capitol riot is not the first time toxic gaming culture has made a cameo in a mainstream demonstration of violence. In 2014, Gamergate fueled controversy via tumultuous online disputes about the harassment of female and genderqueer gamers and journalistic ethics in the male-dominatedindustry. Gamergate began with the targeted death and rape threats sent to game developer Zoe Quinn, whose then-boyfriend Eron Gjoni accusedQuinn of cheating on him with Nathan Grayson, a journalist for game website Kotaku. Rumors of Quinn’s alleged affair circulated, whispering they had seduced Grayson to increase and influence positive coverage of their video game Depression Quest, and eventually Quinn was doxxed online, forcing them to flee their home. Gamergate continued with the harassment of Anita Sarkeesian, whose feminist criticisms of the oversexualization of female video game characters were met with misogynistic insults and, like Quinn, death threats.

Gamergate reached a more mainstream audience through a Breitbart article titled “Feminist Bullies Tearing the Video Game Apart.” Author Milo Yiannopoulos criticized journalists for tapping into political activism in their game reviews, then dismissed death threats as hysteria and overblown attention-seeking strategy. In particular, Yiannopoulos argued that the violence women in the media face is, in fact, “baseless.” In his line of thought, death threats are made out of casual spite by bored internet trolls and, in reality, no one is endangered by these so-called harmless words. Yiannopoulos’s article paved a new trajectory for Gamergaters on platforms such as 4chan that would leverage distaste against minority gamers, particularly progressive women, through now-mainstream slogans, like “Snowflake,” “Social Justice Warrior,” and “Feminazi.” Gamergate attacks, needless to say, led both gamers and non-gamers alike to view the video game industry and community as unwelcoming, violent environments—not exactly the image any industry wishes to project.

Gamergate’s powerful influence lied not only in its hateful language, but also in the movement’s ability to disguise Gamergate as a herald of liberal values to ultimately harass minorities—a tactic also used by right-wing politicians in their populist rhetoric. Former president Trump, for instance, utilizes a phrase employed time and time again since the 1980s: “Drain the Swamp,” an anti-establishment slogan that promises to counter a rigged lobbyist and electoral system. Still, lobbyists continued to thrive under the Trump Administration, the New York Times reporting that “eight [lobbyists and operatives with ties to lobbying firms] have been paid a total of nearly $120 million through their firms to influence the United States government from the beginning of 2017, as Mr. Trump prepared to take office, to the end of March.”

At first glance, Yiannopoulos’s Breitbart argument imitates left-leaning ideology: he calls for a reform in gaming journalism, one that returns to fans’ honest reviews of video games without corrupt deals between journalists and developers behind the curtain. It’s an agreeable call; after all, advocacy for an ethical press gains the trust of potential game purchasers, who use unbiased reviews to inform their buying decisions. But arguments like Yiannopoulos’ are a trap set all too often and all too well. They lead people to unintentionally creep into violent rhetorical fallacies without opening meaningful discussions over gender, race, class, and general socio-politics. People like Quinn are dismissed as hysterical, hyperbolic attention-seekers, while their doxing, death threats, and false cheating allegations are left improperly addressed. Yiannopoulos himself ends his article with a dismissal of Gamergaters and a gendered shaming of Zoe Quinn: “the politicised bloggers who previously influenced the opinions of millions [of gamers] have voluntarily given up their authority to rabid, single-issue campaigners who silence criticism and sleep with journalists, peers and even their own bosses, as Zoe Quinn did, to get ahead.”

Trump himself has cited the world of video games as inspiration for political violence—in 2019, he condemned “racism, bigotry, and white supremacy” after shootings in Texas and Ohio. His speech has since aged poorly, but he did remark about the Internet, social media, and violent video games having roles in the radicalization of Americans, particularly youth. While the contribution of video games to violent youth behavior remains highly disputed, with Harvard Medical School commenting that research of violence in video games “relies on measures to assess aggression that don't correlate with real-world violence,” Trump is not entirely incorrect when he points fingers at social media and accuses Internet platforms of being perpetrators of political violence.

Take 8kun is a social media platform where people often share racist, extremist, and anti-Semitic posts via user-created message boards. Before the attack on the Christchurch mosques in 2019, the gunman had taken to 8kun (known then as 8chan). Within a whopping seventy-four pages, he jokes with white supremacist ideals, then flaunts sarcastically, “Spyro the dragon 3 taught me ethno-nationalism” and “Fortnite trained me to be a killer and to floss on the corpses of my enemies.” He later live-streamed his massacre while spewing dark meme manifestos. He weaponized video game memes to evoke images of execution, mass genocide, and manslaughter and cited popular games and figures within the industry, names we’ve grown familiar with, gamer or not. In the livestream of the shooting, he yelleda well-known Internet meme: “Remember, lads, subscribe to PewDiePie!” (PewDiePie is the online persona of popular YouTuber and gamer Felix Kjellberg, who has been criticized for his usage of Nazi imagery in the past.)

The Christchurch gunman is not alone in corrupting memes to fit an extremist agenda: Internet gamer trolls, incels, and “edgelords” have proliferated across the Internet for “the memes.” Texas Tech professor of communication Megan Condis explains, “Virtual worlds are spaces that have always been marketed to us as the place where you could have an adventure, a place where you could act out some of your more taboo fantasies, whether it may be violent fantasies or sexualized fantasies or even just, like, impossible fantasies… So coming into those spaces and saying, ‘The way that you behave in these fantasy worlds has to be considerate; you have to be aware of racial politics and gender politics in those spaces’ — there’s a lot of pushback against that.”

Gaming platforms have become the epicenter of a tension between the fantasy and a “harsher” reality: through Internet platforms, extremists have found a path to realize violent desires that were previously channeled solely through video game action, only to be “restricted” by modern politics that dictate what is allowed on such channels. While most people simply share passions, jokes, and fun theories about video games in the majority of gaming culture, there lurks a sinister resentment against the divide between the virtual and the real within a niche extremist community. Radicalized people take that personally.

It’s a simple dynamic to comprehend. A reality check tapping into a video game world is an invasion of a gamer’s “own space,” an entitled political rhetoric that cultivates a populist ideology: What are they doing in my world? Why should real-life rules apply within the magic circle of my video game fantasy? For white supremacists, it’s an easily translatable mindset: What are those immigrants doing in my white America? Why are those deep-state politicians attempting to overthrow my election? Such conflation of the taboo fantasy with the real world has bubbled over before, when white supremacists used gaming chat app Discord to plot the Charlottesville Unite the Right rally in 2017.

Not all parts of violent gaming culture reach the magnitude of Gamergate, the Christchurch shooting, or the Charlottesville rally. However, the threatening rhetoric that has become all but normalized in the extremist gaming community clearly fosters a radical ideology that espouses hateful, and naturally harmful, narratives. The frightening bit? Anyone who has logged onto an online game has probably seen this in some shape or form: maybe someone in the popular Mafia game Among Us typed “Hitler was right!” in the chat box, or another nicknamed themselves the N-word in a Minecraft server (using, perhaps, numbers instead of the letter “E” to avoid ban).

Hateful rhetoric has even contaminated popular video game platform Steam. The Anti-Defamation League reported the identification of nearly two hundred unique Steam accounts that propagated Nazi and white supremacist beliefs, including SS bolts, swastikas, terms such as “Gas the Jew,” the white supremacist numerical code “1488,” or perversions of extremist symbol Pepe the Frog. While that is a mere fraction of the millions of Steam accounts, hate speech proliferates in myriad ways on the platform. Searching “white power” returns over three thousand profiles. Entering “Nazi” in the Steam community page returns over twenty-one thousand results. Such vehicles of dark video game “memes” can desensitize, brainwash, and eventually, convert. After all, white supremacist humor is built on such bigoted imagery; it is easy to discover that same subculture within the video game community. In the glorification of historical killers and racists and accumulated frustration toward modern feminism, young players can be exposed casually to alt-right propagations, with enthusiastic imitators later escorted into the hateful world.

This brings us back to the Capitol riots of January 6, 2021, in which one of these gamers found his way into the Capitol, exposing his Outsider’s Mark tattoo in the process. He may be the only identified gamer physically in the Capitol, but he sure wasn’t the only one who wished to metastasize white supremacist ideology that day. In a bold move, streaming platform Twitch removed the “PogChamp” emote, which was modeled after game personality Ryan “Gootecks” Gutierrez, from their servers. Gutierrez had earlier described Ashli Babbitt, who died in the insurrection, a “#MAGAMartyr,” and encouraged his followers to watch Babbitt’s death, potentially exposing his fans to triggering content. With two members of a toxic, dangerous gamer culture at the forefront of an insurrection, it is difficult to ignore the association between a darker side of the video game community with white supremacy. It takes more than just the removal of someone’s meme face off a platform to properly confront a disconcerting problem the gaming community faces every day.

The video game community, for the most part, can be a meaningful and creative way to express one’s hobby; there is a reason many gamers stream their latest Hades run, buy Pokémon merch at game conventions, and post fanart of Zero Suit Samus. Nevertheless, gamers should first acknowledge that some parts of gaming culture have normalized hateful rhetoric that can easily bleed into a dangerous political game, then condemn and combat its proliferation and contagion. Perhaps video games themselves don’t cause real life violence, but a dangerous cancer has grown on the side of an otherwise fun and collaborative community: don’t look the other way when you see it next.
 
And for a while everything was fine, but then one day the "women and minorities" got wise to what we were doing, "hey, wait a minute" they said, "you white dudes don't think you can just not have us shoved down your throats all of the time like that, do you?" and thus the great crusade to un-white dude gaming began and here we now are almost a decade later, everything sure worked out great! It was definitely necessary to decree that white men don't even deserve fantasy escapism.
I remember during the height of the summer, even when the NBA was bending over backwards and literally postponing playoff games due to "racial injustice", it STILL wasn't good enough and people were crying out that the league should not even play anymore games until their vague demands were met.

There were people literally, as you said, staying that people should not be allowed "to escape" from social justice issues through entertainment, and that it was "privileged" to do so.
 
All these years later and they're still talking about Gamergate.
Those few weeks I spent fucking around in that hashtag with a fake account were fucking worth it. Greatest time invested to entertainment gained ratio I've ever seen.
I'm a fucking lulz millionaire right now.
 
What the fuck?

People were sperging out that the guy might've been an Antifa plant, because that would've been a scandal (or at least relevant). Then they found out that he wasn't. The conversation ended right there, where it was supposed to, because it's literally nothing. What difference does it make that he plays video games?
The difference is that he plays video games like normal people and he shouldn't be allowed to do what normal people do cause he's an evul nazi.
These people just hate that the cartoon supervillains they make out their political opposition are actually just normal human beings who have the same kind of hobbies as them and eat at the same places they do and such and it scares them.
 
Nevertheless, gamers should first acknowledge that some parts of gaming culture have normalized hateful rhetoric that can easily bleed into a dangerous political game,
We acknowledge this

then condemn and combat its proliferation and contagion.
NO.
 
Gaming going mainstream is the worst thing that could have happened to it. Holy fuck...

Seriously, Im not joking, as productions increased, the passion faded. Gaming quit being this vanguard thing that the mainstream looked down upon as "kiddie shit" and yet remaine oddly intrigued by its existance (Why else they constantly pretended that gaming was a "THREAT TO OUR YOUTH"...its like they wanted to get involved but were pissed they were too old and lame to get it).

Now everyone is a "gamarh" and there is nothing special about it anymore, gaming became just so easy to get into it and that it went from something actively tried to steer their kids away from (which added to its appeal unintentionally) to basically giving it to their kids so they would shut up and leave them alone.

I think one of the best recent comparisons I can make to the lack of passion is the original Vampire The Masquerade 1 and its "sequel". One was made by legit fans of the board game that focused on creating an experience set in the world of darkness that could please both veterans and newbies (it helped if you knew the lore but it didnt get in the way if you didnt). They sadly were restricted to a deadline and it caused the game to out unfinished...however, something happened. Gamers noticed this passion and the devs took time off their own free time to create patches online for players to get a more technical stable experience...lets be VERY honest here, you would never see devs take time to create unofficial online patches for the fans out of sheer passion and love for them and the game.

Then we have the sequel that the only marketing it gets is just how much of a mess its developtment has been. We saw almost no gameplay, only cinematic trailers that ultimately are just flavor but no substance. The game's plot and setting had SJW written all over (there is no way that the new Prince wasnt meant to be Trump). The original devs were kicked off and now the publisher "hopes" the new one can salvage...which is extremely unlikely. It doesnt matter how it comes out, it will be a disaster. It will have its modern Triple A ass kicked by a technically unfinished game from the early 2000's.

That is the power of passion, my friends.

And gaming nowadays has almost no heart and soul (Im obviously not counting indie games). Hence why they can do the same thing they have done on TV and inflitrate their communist garbage and re-writing history and having painfully unlikable characters that are NOT unlikable because they follow a leftist agenda (Life is Strange much?).


And of course, like everything these snakes infiltrate, they begin to throw how WE are the ones infiltrating it in an attempt to blame the fall of gaming on us and not them. Pure projection at its finest.
The generation that gave us Vampire The Masquerade Bloodlines 1 was the generation that had the sweet spot where graphics were starting to look realistic, but not so advanced that budgets hadn't ballooned, which bled a lot of risk taking and creativity dry.

It was also serendipitously a sweet spot for the culture as a whole surrounding video games because developers were free to basically put almost anything in a game, it wasn't yet popular enough to have to kowtow to political correctness.

Mark my words, in the long term the video games of the 6th gen are going to be seen in the same light as classic rock from the 1960s and 1970s is seen today, as an obvious peak that's going to be hard to replicate.
 
Gaming was never a "white male only" space. It was never exclusionary at all. All it had was a heavily male inclination, but ethnically, it was always pretty diverse, and it never made a song and dance out of it. By saying it was ever that way, you're falling right into the wokesters' hands. They were the ones who told us we were only whites, based on a few raving idiots who enabled their delusions.

On the internet, the people who they absolutely despised around anonymous, with their faces and real names kept secret. Only when the whole gamergate fiasco came along, the SJWs decided to use that ambiguity as a way to tar us all with the same brush, assuming our identities so they could pretend they were punching up, not down. The whole "gamers are all white males" shit is an assumption they made.

This should have been over by the time #notyourshield happened.
 
Gaming was never a "white male only" space. It was never exclusionary at all. All it had was a heavily male inclination, but ethnically, it was always pretty diverse, and it never made a song and dance out of it. By saying it was ever that way, you're falling right into the wokesters' hands. They were the ones who told us we were only whites, based on a few raving idiots who enabled their delusions.

On the internet, the people who they absolutely despised around anonymous, with their faces and real names kept secret. Only when the whole gamergate fiasco came along, the SJWs decided to use that ambiguity as a way to tar us all with the same brush, assuming our identities so they could pretend they were punching up, not down. The whole "gamers are all white males" shit is an assumption they made.

This should have been over by the time #notyourshield happened.
It was never a "white male only" space, it was never exclusionary but it is where a lot of white guys gravitated after mainstream culture was already pretty diverse by the 2000s, when they realized that, they knew it wasn't actually exclusionary, that was just the excuse, but the thought of white men having anything that they could to some degree call their own just couldn't be allowed and guilt tripping about supposed exclusionary culture that never was was just how they tried to get us to swallow their bullshit.

That is what pissed me off so much about Gamergate wasn't really the controversy itself but their reaction to it, when they started painting all gamers as misogynists and even going as far to declare gamers are dead because of it I knew it simply wasn't true, that they were selling gaming culture incredibly short and it was a far more diverse culture than that, it was similar to one of the main reasons I disliked Anita Sarkeesian is I knew there were tons of female fans of the characters she was slamming as just "objectification" for male only benefit.

But there's a bigger question here and that's "so what?" if something is a "white male space"? Do we deserve literally nothing? Do we not deserve at least a tiny slice of the pie that is American culture? Why are we the only ones who are expected to set aside the idea that people can only relate to a character if they feel "represented"?

Gaming was always a naturally diverse thing and that's 100% fine, bit SJWs clearly fucking hate white men and that's not fine, they purposely target anything we like and purposely try to take it away from us, that's not fine, they're the ones who are exclusionary, they're the ones who hate real diversity which includes an equal share for white men because hey, we're part of this country too, we're as deserving of our own "spaces" same as anyone else.

In other words, there's real diversity and then there's "diversity" which is just a code word for "fuck white men"
 

The dude is the gamers, and the screaming bitch is the author of this article and her ilk.

Speaking of which:

bitch who wrote this shit.png

OFC. "EVERYTHING IS POLITICAL, CHUDS!" Opinion immediately discarded.
 
I wish videogames was mainly a white straight male thing; would've made my arcade days a lot more tolerable if there weren't a bunch of retarded Mexicans doing the whole "This is our machine ese" and looking to jump you if they showed up and you were playing.
 
>Creator has an idea for entertainment
>Niche entertainment comes out
>Collects fan support
>Fans encourage growth of entertainment
>Fans ridiculed for enjoying entertainment
>Mainstream culture finds out about entertainment
>Mainstream invades culture
>Mainstream forces out creators
>Mainstream replaces creators with parasites
>Parasites make shoddy product for fast money
>Original fans complain
>Mainstream demonizes original fans
>Mainstream pushes out original fans

---YOU ARE HERE
>Entertainment is destroyed for fast bucks
>Mainstream leaves
>Parasites leave
 
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