Gay af Skyrim Modding community loses Boris, developer of crucial ENBSeries graphics mod tool, by being too fucking gay all the time

I love how Morrowind has that reputation when Skyrim has way more jank in it. We get spells that they don't even tell you what they do, you're forced into becoming a werewolf to finish the game's primary combat faction, you're forced to sell your soul to a Daedric prince in the main stealth faction for ZERO benefit, right after the game tells you that the reason you're doing this is to get stronger so you can beat the antagonist of the quest, and finally: quests so utterly boring and rudimentary that you can't even tell the difference between the scripted ones and the radiant quests. It's just an all-around, terrible game and I didn't mention even 5% of the jankiness.
Morrowind has a couple skills that straight up don't work, barter and pickpocket from what I remember. Bethesda has always been a shitty developer and none of it should be defended.

Luckily despite being as infested with trannies Morrowind modding is sort of immune to this kind of shit because it's so small that people can't go on reddit to start stupid slapfights about nothingburgers every single day.
 
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Morrowind has a couple skills that straight up don't work, barter and pickpocket from what I remember.
Morrowind doesn't have a barter or pickpocket skill. There's a mercantile skill, which works pretty much as you'd expect: you get better prices the higher it is. It was messed up originally, where if the skill was too high, npcs prices wouldn't be as good depending on their disposition iirc. That was fixed in a patch though. And there's a sneak skill, which helps you sneak around unnoticed. You can attempt to pickpocket while sneaking, but it's not a unique skill. And it doesn't work great without a patch. That being said, it's still way less messed up than Skyrim in every way.

And I think people are way more forgiving of Morrowind since it was sort of the first of it's kind. (the large, open world, first person rpg) It had a very tight development deadline and a much smaller team with less money behind it than Skyrim. Even still, they pulled off some great writing, with double the factions and a much better combat and magic system.
 
Morrowind doesn't have a barter or pickpocket skill. There's a mercantile skill, which works pretty much as you'd expect: you get better prices the higher it is. It was messed up originally, where if the skill was too high, npcs prices wouldn't be as good depending on their disposition iirc. That was fixed in a patch though. And there's a sneak skill, which helps you sneak around unnoticed. You can attempt to pickpocket while sneaking, but it's not a unique skill. And it doesn't work great without a patch. That being said, it's still way less messed up than Skyrim in every way.

And I think people are way more forgiving of Morrowind since it was sort of the first of it's kind. (the large, open world, first person rpg) It had a very tight development deadline and a much smaller team with less money behind it than Skyrim. Even still, they pulled off some great writing, with double the factions and a much better combat and magic system.
Aye, I forgot that pickpocket was subsumed under sneak and barter was called mercantile instead. As far as I recall mercantile is still broken in the vanilla game, I had to fix it with the Code Patch last time I played the game. Pickpocketing is hard capped in terms of success chance at like 50/50 and on top of that your success chance is further modified by value instead of weight from what I remember, so stealing a 500 gold ring is much more difficult than a sword that's worth 20. Skyrim's pickpocketing skill is arguably a little too strong but it's much more viable. I completely forgot that unarmored is also broken in Morrowind because it doesn't properly calculate your armor value based off of the skill unless you're wearing at least one piece of armor, which means a full monkish no armor build isn't feasible.

I don't even know what my point is anymore, I guess I'm just saying that Bethesda is a hack studio and has always been a hack studio. This was not Arena-era Bethesda with an initial distribution of only 3,000 copies, this was a Bethesda that was confident enough in their own game that they were releasing it on Xbox.
 
Aye, I forgot that pickpocket was subsumed under sneak and barter was called mercantile instead. As far as I recall mercantile is still broken in the vanilla game, I had to fix it with the Code Patch last time I played the game. Pickpocketing is hard capped in terms of success chance at like 50/50 and on top of that your success chance is further modified by value instead of weight from what I remember, so stealing a 500 gold ring is much more difficult than a sword that's worth 20. Skyrim's pickpocketing skill is arguably a little too strong but it's much more viable. I completely forgot that unarmored is also broken in Morrowind because it doesn't properly calculate your armor value based off of the skill unless you're wearing at least one piece of armor, which means a full monkish no armor build isn't feasible.

I don't even know what my point is anymore, I guess I'm just saying that Bethesda is a hack studio and has always been a hack studio. This was not Arena-era Bethesda with an initial distribution of only 3,000 copies, this was a Bethesda that was confident enough in their own game that they were releasing it on Xbox.
I agree. My point is, with the obvious issues Morrowind has, it's still not as fucked over as Skyrim.
 
Just install Survival Mode and Morrowloot and Skyrim's pretty cool
Skyrim is fine. It's a direct step up from Oblivion in multiple regards, a step down in many others, every Bethesda game is like different flavors of cake. What you like more is going to depend because they're all different.

At this point the game has so many fucking mods of every stripe that complaining about the vanilla game is pointless.
 
Morrowind's trannies play small parts and have not yet seized power, It probably has more to do with the relative obtuse notion of sex mods in the game, but I have a fear that by time mainland Hammerfell and the Summerset are being developed it will be in full swing.
 
Autism being such a huge factor in troonery is having horrible consequences on gaming and modding.
Where one goes, the other shows.
 
I love how Morrowind has that reputation when Skyrim has way more jank in it. We get spells that they don't even tell you what they do, you're forced into becoming a werewolf to finish the game's primary combat faction, you're forced to sell your soul to a Daedric prince in the main stealth faction for ZERO benefit, right after the game tells you that the reason you're doing this is to get stronger so you can beat the antagonist of the quest, and finally: quests so utterly boring and rudimentary that you can't even tell the difference between the scripted ones and the radiant quests. It's just an all-around, terrible game and I didn't mention even 5% of the jankiness.

Morrowind is infuriating to play until you've modded out cliff racers and a whole bunch of broken junk. Skyrim's the first TES game I played that didn't feel like a giant pile of shit the first time I started up, and I played Daggerfall pretty close to launch. Skyrim was...actually fun? Like, it didn't constantly piss me off and require me to mod the shit out of it just to not be angry at it? What did you do, Bethesda?

And I think people are way more forgiving of Morrowind since it was sort of the first of it's kind. (the large, open world, first person rpg) It had a very tight development deadline and a much smaller team with less money behind it than Skyrim. Even still, they pulled off some great writing, with double the factions and a much better combat and magic system.

It wasn't the first of its kind, not even close. Daggerfall came out in 1996, and of course was a total mess. A release copy was actually unbeatable, and I had to get the patch from a friend who had access to BBSes or something. Also, Ultima Underworld came out in 1992 and, while the scale isn't impressive now, it was a similar conceit and absolutely mind-blowing in scope at the time. Of course, unlike the TES games, it isn't a shambling, broken heap that has to be modded to be fun, so that one never seems to get mentioned.

Maybe you thought Morrowind was the first if the only RPGs you'd ever played before were on the SNES. But it wasn't first, and I was among a nontrivial group of people who had already gotten tired of Bethesda's dog crap quality and nonexistent testing in the 1990s and was thoroughly unimpressed when they once again failed to deliver a game that actually worked.

Arena sucked (but I can cut it some slack as a freshman effort), Daggerfall sucked, Morrowind sucked, Oblivion might be the single worst RPG I have managed to actually finish, and Skyrim was actually all right.
 
Morrowind is infuriating to play until you've modded out cliff racers and a whole bunch of broken junk. Skyrim's the first TES game I played that didn't feel like a giant pile of shit the first time I started up, and I played Daggerfall pretty close to launch. Skyrim was...actually fun? Like, it didn't constantly piss me off and require me to mod the shit out of it just to not be angry at it? What did you do, Bethesda?
Idk, I first played Morrowind I think in 2003 or 2004. I played the worst possible version, the Xbox game of the year edition, and I thought it was cool. It wasn't perfect by any means, but it felt like an mmorpg only single player and on a console, which was very cool to me (remember, mmo's back then were much different than ones that came later). I liked the weird 3d world, the way character progression went (using specific skills to raise them) which reminded me of Ultima Online, which I was a big fan of at the time. And I know that even people who adore Morrowind get very annoyed at the Cliff Racers, but I never found them to be all that annoying. Since I was playing on the Xbox, I couldn't mod it, of course, but I found it very enjoyable. I liked the background story of the world, and found myself reading all the books that you'd find in-game. I also liked that it started out pretty challenging, and that there was a lot of openness in the way you designed your character and how you could create your own, custom made spells.

I never finished the game on the Xbox copy that I had, but I did get most of the way through the main quest, and finished several of the factions on a few different characters that I had made.

It wasn't the first of its kind, not even close. Daggerfall came out in 1996, and of course was a total mess. A release copy was actually unbeatable, and I had to get the patch from a friend who had access to BBSes or something. Also, Ultima Underworld came out in 1992 and, while the scale isn't impressive now, it was a similar conceit and absolutely mind-blowing in scope at the time. Of course, unlike the TES games, it isn't a shambling, broken heap that has to be modded to be fun, so that one never seems to get mentioned.
Yeah, that's why I said it was "sort of" the first of its kind, not the absolute first. I never heard of Daggerfall when it came out. I don't even remember seeing it in stores though this could be a case of me just not remembering. I was into PC games, too. I remember playing a few games before we had a CD-Rom on the PC in my family's house, but after is when I really started getting into them, beginning with Civilization (which came with the CD-Rom we had) and Alone in the Dark 1 and 2 (those were on floppy disk though). Later, I was more into warcraft 1&2 and command and conquer on PC, rather than rpg games. I think the first rpg's I really played on my computer was Diablo, Fallout, and Baldur's Gate. I completely missed Daggerfall though I doubt I would have liked it at the time.

When I say it was sort of the first of it's kind as an open world, 3d rpg, I mean in the way that it's a 3d world with detail, and elevation: mountains, caves, villages, cities, etc. I remember Ultima Underworld, despite not playing it, but that was pretty much restricted to just a dungeon, no? I liked the fact that Morrowind had cities you could explore, as well as caves, dungeons, and the like. I know Daggerfall had the same thing, but it looked so much more primitive and was so much flatter than Morrowind.

Maybe you thought Morrowind was the first if the only RPGs you'd ever played before were on the SNES. But it wasn't first, and I was among a nontrivial group of people who had already gotten tired of Bethesda's dog crap quality and nonexistent testing in the 1990s and was thoroughly unimpressed when they once again failed to deliver a game that actually worked.
Before I played Morrowind I had been really big into those games I mentioned before: Fallout 1/2, Baldurs gate 1/2, Arcanum, Diablo 1/2, Ultima Online (from 97-2003 or so) and I used to play Final Fantasy and Dragon Warrior on the old nintendo, but yeah Super Nintendo was when I really got into rpg's. I remember playing a few really old rpgs on the PC back in the day, some of the dungeon and dragons games, but I never really got in to them. I was too young to understand the complexity so they couldn't keep my interest at that time. As far as old PC games go, I used to really like the text based, choose your own adventure type games. My neighbor had a bunch of them and I remember every time I'd go to her house we'd play different ones. There was a Dirty Harry game that was really vulgar, I remember, and some other one where you played a James Bond like spy. There would be an entire screen or two of text, then 4 or 5 different options you could choose at the bottom. Many of the options would kill you immediately, or get you arrested, ending your game.

Arena sucked (but I can cut it some slack as a freshman effort), Daggerfall sucked, Morrowind sucked, Oblivion might be the single worst RPG I have managed to actually finish, and Skyrim was actually all right.
I liked Morrowind a lot back in the day, especially when I got it on PC. I didn't need mods to enjoy it either. It's not my favorite game, but back when it was new to me, I dug it a lot. I played through it a few times over the years, the last time only using OpenMW and a high def mod, nothing that changed the rules around or anything.

And lol about Oblivion. I liked Oblivion a lot when it came out. It kept my interest the entire way through. It was one of the first games I got on my 360 back then. I think Morrowind is objectively the better game, but Oblivion was fun to me. I played through it at least twice.

I liked Skyrim too, when it first came out, and played it quite a bit at that time. It's just as I went through the game, I realized how awful the writing was for the factions that used to be interesting. And of all the Elder Scrolls games I actually played, Skyrim was the one I couldn't even bring myself to finish. And once I put it down, I never once had the urge to pick it up again and try to finish it. That's why I say it's a dogshit game. It's insane to me that people still play it in 2022, even with mods.

All this stuff is super subjective, of course. I just think of Skyrim as a game that was okay when it originally came out, but that got less and less interesting the more you played it. Rpg's are the one genre of games that I always finish once I start playing them, as long as they keep my interest, of course. I think Skyrim is one of the only ones that I've never finished and had zero desire to ever return to. It's so weird to me that people have hundreds if not thousands of hours of playtime for this game. I mean, what do they even do all that time? The storyline is not good. The factions are not good. The combat is dated. Do they just go around fighting monsters or do they restart and play the terrible story again and again? It's just all very odd to me.

I'm happy for you that you enjoyed it at the time. I did too. I just found it much lamer than Morrowind and Oblivion. It had the flashier combat with the finishing moves, and I still like how you could use magic in one or both hands and a weapon in the other. I just found the factions and the main questline abysmal compared to the two earlier TES games that I played, which were definitely flawed but kept me interested in the world, the factions, and the narrative. And again, I find it very strange that people still spend so much time on this game, even now, when there is so much else out there you could be playing.
 
All bethesda games are shit, skyrim is the one with the most mods and that's what makes it best
At this point the game has so many fucking mods of every stripe that complaining about the vanilla game is pointless.
agreed, vanilla skyrim is bland but so is morrowind, oblivion, arena, daggerfall and even redguard which is a nintendo64 game... that's the whole thing with rpg's, they are usually bland because of level systems and grinds.
but for first experience, i liked oblivion more since it gives you more flavor text however i felt a bit conflicted on the magic crafting/enchantment since i've noticed you can make spells so damn costly you need to burn alot of GSG BGSG's to get a good amount of mana enchantment on items just to cast the damn thing, skyrim is more free in regards with flavor text as well as intro but limited in magics, making you focus on sneak attacks more often since they deal assraping damage and morrowind is straight shit if you don't pick a good agility race to handle the fuckawful shitty combat, unless you go for good enchantments and can guess the spread of the damaging spells you use if not aoe.
 
I don't like games that aren't actually fun, and couldn't really give a shit how well-written the pages of click-through text are if the underlying game itself is bad. Basically, a good RPG is still good, even if the story is just yet another "go to the bottom of th dungeon and kill the grue" adventure, and a bad RPG can't be saved even if they hire Tolkien's ghost to do the writing. Because first and foremost, they are games.

For example, archery's a trap option in Oblivion. An entire weapon class is a "lol you should have known not to pick that" choice. Or how some quests' difficulty depends on the remainder of your level divided by four. Who the fuck designs games that way? Bethesda, that's who.
 
I'm still going use ENB. Fuck reddit.

Also just for fun let's look at Boris's arguments compared to reddit's arguments

Boris

Correct

Correct

Correct

Correct

And what is reddit's rebuttal to all this you ask?
Homosexuality can be found in nature. Maybe read a book sometime.
I thought Arthmoor did open cities, and his reason for taking his ball home was he didn't like Nexus telling him to shove off when he said he didn't want his mods in collections.
Fans also hate the piece of shit. I believe he's also banned on Reddit.
 
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