Getting Over It - The new tard rage game for youtubers.

Does this game look Difficult?

  • Yes

    Votes: 16 57.1%
  • No

    Votes: 6 21.4%
  • Psh, I've already beat this game in under an hour.

    Votes: 6 21.4%

  • Total voters
    28

Toxinophile

"Kiwi Farms is a safe-for-work website."
kiwifarms.net
Joined
Sep 4, 2017
I created this game
for a certain kind of person

To hurt them.
-Bennett Foddy

"Getting over it" is the hot new game for testing one's patience, and on Youtube plenty of people completely lack any of it.

Plenty of piss and vinegar spewing ahead.


I have this game right now and it feels like what you'd expect: slightly clunky controls, frustratingly small margins for errors, and physics that work against you.
Oddly enough, While you play the game, the dev himself narrates the whole way through, talking about game philosophy, post-modern analysis on society, and other junk trying to calm you down while you play this game.

I have link if anybody wants to feel like they got a shot at this.
 
I just heard about this right now on Speedrun tag, someone beat it in 4 minutes.


Nevertheless, it looks like a very fun game and the way it looks, it's very creative.

I immediately assumed that it was some rare old game but now that i've looked it up, i'm surprised it's made by the same guy who made QWOP.
 
Great game. Like someone else said, I'd totally just listen to the narration.
 
Psh it's just a clone of sexy hiking.

Tbh though, I've always wanted a sequel and it looks like this game surpasses the original, so its my lucky day!


Addendum;
I couldn't find the original gamejolt page for sexy hiking, so I've uploaded my original copy if anyone is interested. I think it's a gamemaker game? not really sure. great midis though.
 

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I just wanna hear the narration.

Great game. Like someone else said, I'd totally just listen to the narration.

Psh it's just a clone of sexy hiking.

Tbh though, I've always wanted a sequel and it looks like this game surpasses the original, so its my lucky day!


Addendum;
I couldn't find the original gamejolt page for sexy hiking, so I've uploaded my original copy if anyone is interested. I think it's a gamemaker game? not really sure. great midis though.

I forgot to mention this game IS inspired by sexy climbing.

Unfortunately, I am not a code wizard that can easily pull the narration files, so I tried the next best thing: record the audio.

This audio is from me playing the first third of the game. ambient music included. some dead noise.

I'm gonna try to get the rest of the sound bytes, but that means I need to actually beat the rest of the game, so it will take a while.
 

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*Arise, Thread! Arise from yonder grave*

Update: Game is now on steam, with that comes a new surge or piss and vinegar out onto the internet.


I do like this one dudes' review though.

When I was 17, I decided I wanted to be a game designer. I had previously toyed with the idea due to loving video games since I was a small small kid, but the pressures of highschool and having to decide what to do with your life finally made me solidify my decision and head towards the path of game development.

The years went by. I went to university for computer programming. It felt soulless and more concerned with teaching me how to manage databases for google rather than something fun and artistic with the skill. I decided to then go to art school, but realized I couldn't draw and that most of the classes were for people who knew what they were doing and just wanted to burn money practicing. And all the while, every time I tried to do something to advance myself personally aside from institutions, I would get shot down. Every year when I would finally muster up enough energy to attempt something creative to get better at the things I love, I would fail to meet my own high expectations and fail miserably. The failures hit me so hard I would never get back up until months and months would pass.

My friends felt like they were taunting me by trying to help me out. "All you have to do is just keep doing things, and you'll get better at it". The hardest part to swallow is that I knew it was true. But I didn't know how to explain the invisible force of failure to them. For some reason when they got back up from failing, they barely gave it any attention and just moved on to the next thing. Every time I attempted an ambitious project or failed to change something I wanted to do with my life, I would feel hopeless and like I could never come back from it. Even after the bitterness of defeat and depression wore off a few days later, a wave of long term procrastination would swathe over me for months and I would do nothing but waste my time living day to day and playing video games. It isn't that I suddenly didn't want to partake in these creative endeavours, but rather they just didn't get done- I would avoid them on a subconscious level by doing literally anything else just so I didnt have to feel the pang of self defeat and absolute misery.

Then I played "Getting Over It". I bought it without any hesitation mainly because I am a huge fan of Sexy Hiking and wanted to play the spiritual sequel. The game drew me in immediately, there was that familiar damned tree at the very beginning, the way your hammer moved was exactly the same, and there were even some devious parts that I remembered coming exactly from the game itself. I moved my way up the mountain, and the commentary soothed me and provided me more information on Foddy's inspiration from sexy hiking and how he felt media was changing in recent years.

But the interesting thing was that I got back up. I would lose almost hours of progress, falling down the cliff in a way that was 100% crafted by Foddy to be devious and "hateful". But I took a deep breath, checked my phone, then got back to climbing the mountain. I would realize that once you fell down and regressed to a previous state of the game, due to your previous practice and new tactics you could get back up to where you were in half the time and frustration. I learned that recklessness is actually helpful in some situations, you can't hesitate and have to just "do it" rather than inch your way up slowly to get over some obstacles.

At one point the commentary quoted Mary Pickford, saying "Failure is not falling down, it is not getting up again". that then made me realize what I was doing. Why was I approaching my life with fear and self hatred due to my failures and this stupid game with a dude in a bath pot was the one exception? I know that video games are fun and an escape from reality, but is climbing a virtual mountain designed to put stress and fatigue on the player really that less painful than having to fail on things in real life? I was learning recklessness, perserverance, self preservation, and self esteem- and immediately applying them to a sequel of a game called "Sexy Hiking" for gods sake.

Would I get to the top of the mountain? Maybe not. Maybe one failure would finally drive me over the edge, some terrible puzzle where you could easily hit the very bottom by making a simple mistake. But it was the fact that I gave it more of an honest and long term shot than most of my attempts at being creative that disturbed me. And I knew that after playing "Getting Over It", I would go back to my regular life, letting failures keep me down for months and retreating to my hundreds of video games instead of dealing with my anxiety and low self esteem. But while this realization may make me want to scream out for help in fear and panic, it also gives me hope that maybe this journey is not as hard as it seems. Maybe all it takes is a new perspective and new way of challenging yourself to make the oppressive force of falling down not so hard on yourself.

Oh, and the game is good too.]

As for me getting the rest of the narration audio, Fuck that. I can't beat this game.
 
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Watching people accidentally ride the snake is fun. Same with the bats appearing.
 
Psh it's just a clone of sexy hiking.

Tbh though, I've always wanted a sequel and it looks like this game surpasses the original, so its my lucky day!


Addendum;
I couldn't find the original gamejolt page for sexy hiking, so I've uploaded my original copy if anyone is interested. I think it's a gamemaker game? not really sure. great midis though.

Man, I'm so disappointed I'm not the first person who gets to make that reference.
 
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Reactions: Strange Looking Dog

Welp, looks like the big ones are getting their hands on Getting Over It now.
At least it's good for me and this thread.

Everytime I see a new Youtube video about people raging at this game, I find it both funny and sad. It is fun to see screeching middle aged men fail so easily but at the same time I know how remorseless this game is.

I've said before this game is hard, but I've never quite elaborated how frustrating this game can become. There are many pieces to this game that completes it into a real rage rage game. Every step of progress, Every swing you take with that sledgehammer you are always dealing with the threat of starting all over. There will be constant pits that you will fall in, without a doubt, and you will lose progress that cost too much time to gain. This high risk of failure coupled with the slow crawl in climbing this virtual mountain create this constant cycle of stress.

You climb.
You fail.
You're angry you've fail.
You're angry you need to climb back.
And then you climb again.

And that's not even talking about the controls too. The game's clunky controls mainly comes from it being inaccurate. You only have the mouse to control this dude in a cauldron to swing his sledgehammer, but it's never exact, never precise enough that you believe yourself to be in full control. Sometimes you'll slip up and you don't know what went wrong, and often you don't know where the sledgehammer will land after each swing.

You climb again.
You fail again.
You're angry you've failed again.
You're angry you need to climb back up again.
And the you climb again.
And again.

I not some expert by no means, but this is at least what I learned and experienced from this game.

Off topic, but I do believe this is how Markiplier reacts to stress and frustration in real life.
Based on the stories I've heard from former roommates of his, he can genuinely get this unhinged.
 

Welp, looks like the big ones are getting their hands on Getting Over It now.
At least it's good for me and this thread.

Everytime I see a new Youtube video about people raging at this game, I find it both funny and sad. It is fun to see screeching middle aged men fail so easily but at the same time I know how remorseless this game is.

I've said before this game is hard, but I've never quite elaborated how frustrating this game can become. There are many pieces to this game that completes it into a real rage rage game. Every step of progress, Every swing you take with that sledgehammer you are always dealing with the threat of starting all over. There will be constant pits that you will fall in, without a doubt, and you will lose progress that cost too much time to gain. This high risk of failure coupled with the slow crawl in climbing this virtual mountain create this constant cycle of stress.

You climb.
You fail.
You're angry you've fail.
You're angry you need to climb back.
And then you climb again.

And that's not even talking about the controls too. The game's clunky controls mainly comes from it being inaccurate. You only have the mouse to control this dude in a cauldron to swing his sledgehammer, but it's never exact, never precise enough that you believe yourself to be in full control. Sometimes you'll slip up and you don't know what went wrong, and often you don't know where the sledgehammer will land after each swing.

You climb again.
You fail again.
You're angry you've failed again.
You're angry you need to climb back up again.
And the you climb again.
And again.

I not some expert by no means, but this is at least what I learned and experienced from this game.

Off topic, but I do believe this is how Markiplier reacts to stress and frustration in real life.
Based on the stories I've heard from former roommates of his, he can genuinely get this unhinged.
Markiplier has admitted he gets genuinely upset with rage games. It’s why he plays them so rarely.
 
So there are some interesting physics built into this game. The first thing you need to learn to really go into this game is to understand how the relationship between the man in the pot and the sledgehammer itself works.

First thing you need to understand is what you are wielding is a sledgehammer. Not an axe. Not a fucking stick. a sledgehammer. Ever try to swing one of those, and you can get a firm grasp of why the idea of trying to climb with it is a horrible endeavor. It doesn't exactly have a grip on surfaces, especially metal or other smooth slopes, it's hard to maneuver due to its weight imbalance, and it's essentially a big lunk of shit that is the only fulcrum to lever your way up from your personal hell.

If you are on ground at the start, the first thing you should do is swing the hammer about, get a feel for how it moves. It's not going to immediately boing to your cursor on queue, rather it will be swung to that position. Its uncanny weight distribution is how you both fuck yourself over and bring yourself to where you need to go, provided you know how to do so. The hammer on the right spot will carry you wherever you need to in that range due to the man's mechanics, which we will go over next. You press it against something, and the force will push you in the opposite direction you are pushing against with your mouse movements. It's a very strange mechanic to comprehend and it's hard to master, but when you get the hang of it, it becomes a little easier to position where you need to go.

Second thing is the man in the pot. WHY is this man in the pot if not to establish a visual cue that you will never topple yourself. The bottom of the pot will always be pointing downwards, with barely any room for angling. Like the sledgehammer, it's very heavy, and lifting yourself is an arduous process that will feel as if you're fighting gravity, because you are. Your extra weight from the pot essentially makes you a big fat lump of shit whose inertia is stupidly high. Because of this, launching yourself higher will be difficult at best, and sliding down ramps will be your worst nightmare. Most people I see raging at this game when you slide are the same ones flailing their sledgehammer trying to stop the sliding, when in reality your only way to stop the madness is to do the same thing you would if you were climbing, to grab onto a ledge or something to hang onto, otherwise you're going to slide for a very long time.

This is the shit I noticed for the first 30 minutes playing.
 
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