Godot Game Engine Enacts Mass "Cleansing" of Non-Woke Supporters

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
The epidemic of discrimination -- and mass bannings -- of political undesirables (read: anyone other than Leftist Extremists) continues to plague the world of Open Source Software.

The NixOS Linux project recently enacted their, self-proclaimed, "purge" of people who they labeled "Nazis" (but who were, in fact, simply not-Leftists). The openSUSE Linux distribution mass banned (and labeld as "rotten flesh") anyone who failed to enthusiastically wave the LGBT flag. Python, elementary, GNOME, and more have all been committing mass-bannings of those who they view as having "politically wrong" ideals.

And now Godot -- the extremely popular, Open Source, video game development engine -- has succumbed to this disease.

Let The "Cleansing" Begin​

Over the past two days, a huge number of Godot users, developers, and even financial supporters have been banned for suggesting that Godot -- a piece of software -- should be focused on software instead of politics.

This was in response to a post on the official Godot X account stating, "Apparently game engines are woke now? Well then, we won't complain. Show us your Wokot games below".



From that point forward the bannings appeared to occur quickly, and in large numbers (accompanied by scores of hidden replies and comments).

These bannings have occured across every platform where Godot operates: Including X, Discord, and even GitHub.


Yes. Developers are being banned from the Godot source code repository on GitHub for the crime of either having the "wrong political ideas" or for suggesting that "Godot should focus on software". Even if those statements were made on personal accounts on different online platforms.

The mass bannings have been issued for offenses even as simple as, literally, quoting the creator of Godot.



In a particularly peculiar move, a "Titanium Level" financial supporter of Godot was blocked during this mass banning campaign.





One Godot fan -- and vocal supporter of the bannings -- positively referred to these actions as a "cleansing", giving "utter respect to Godot for cleansing the community".




This mass "Cleansing" -- across all official Godot platforms -- appears to be spearheaded by an individual named "Nat" -- who describes herself as working in "Community and Communications" with Godot. She also describes herself as "Obnoxiously Queer".



After the mass "Cleansing" was started, the creator of Godot replied to questions regarding the bannings by stating, "If you behave properly you should not be banned no matter what your political bias is. Nobody has been instructed to ban people for who they follow or what they post in public."



Following that up by stating, "Sure if you go and register in the forums and in your bio you write that your gender is attack helicopter, or if you make there any harassment or discrimination, that will be an instant ban."

As the bannings continued, fast and furious, another Godot moderator (who goes by the name of "xananax") posted the following to the Godot Discord server -- in response to people questioning the reasons and motives behind the mass bans.

Warning: The language used in these quotes is extraordinarily vulgar. The Lunduke Journal is reproducing screenshots of them, as they were originally posted, for the sake of accuracy.


"You have no right of speech here, because I consider your speech to be toxic vomit. If you think inviting queer people to share their games is 'politics', you're a toxic piece of [censored], an evil human, and I want you to feel disrespected. And to [censored] off, as fast as you can".


Refering to those being banned by Godot, the Godot moderator stated, "They're the filth of humanity, and banning them is a kindness to everyone."

The Godot moderator continued by referencing the Godot tweet (which read: "Apparently game engines are woke now? Well then, we won't complain."), by saing: "For me, the only problem of this tweet is that it doesn't happen every day, so more of those imbeciles can be banned. They should be doing these tweets every 30mn, and anyone who has a problem with them can [censored] off to oblivion, and then [censored] off some more. And anyone having any slight issue with it here can [censored] off too."

The Godot Community, Communication, and Moderation officials are certainly being quite clear about their actions and intentions.

The Lunduke Journal reached out to the creator of Godot as well as the Godot Foundation for comment.

What follows is the entire response from the Godot Foundation.



Hi Bryan,
We intend to make an official statement on Monday.
We do have and enforce a Code of Conduct (https://godotengine.org/code-of-conduct/) on our community channels. Appeals for bans can be made to the code of conduct team email address: conduct@godotengine.org.
Best,
Clay John, Board Member


Interestingly, Godot's team certainly seems to be in clear violation of their own Code of Conduct, which states the following:

  • Aggressive or offensive behavior is not acceptable.
  • You will be excluded from participating in the community if you insult, demean, harass, intentionally make others uncomfortable by any means, or participate in any other hateful conduct, either publicly or privately.
Otherwise, Godot declined to answer any questions (or provide any indication of what the contents of any future statement might be). When, or if, there are additional comments from Godot, The Lunduke Journal will publish them.

Worth noting: As of the time of publication, all known bans remained in place. No ban has been lifted... even more than 24 hours after the creator of Godot responded to notification of the ban. Which would suggest, in the absense of any other information, that Godot management suports these "Cleansings".

 
Most of the fun of Qud was doing broken shit like sseth was doing in the video to outstrip the tryhard difficulty but they are increasingly patching these 'exploits'
Right, basically every game sseth plays is only fun if you break it. Most of them have the self awareness to know this and encourage it. Qud does not. It's like an insufferable artist whose work is shitty in a fun way, but he wants to be taken seriously so he gets mad when you enjoy his "work" in a way he didn't intend.
 
  • Agree
  • Thunk-Provoking
Reactions: derpherp2 and Moths
I thought muh Indies were based!?
The only based indie game I have seen was Black Lives Spatter, the rest is just troon shovelware. But truth be told, looking at what games that where made with Godot and its library/"best showcase", it seem like devs who uses it are shit to begin with. Not a single good game.
 
Probably just to placate that sort of crowd. I don't find it likely they expected such a shitshow to have followed, but from the announcement they made recently, they're addressing it directly.
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Edited, forgot to reply:

GDScript, a near carbon copy of Python, along with C#/C++ support
I'd just like to note that Godot Cafe used to be the official discord but split off/got disowned. So its disingenuous to say that it was just a random fan forum.
 
Right, basically every game sseth plays is only fun if you break it. Most of them have the self awareness to know this and encourage it. Qud does not. It's like an insufferable artist whose work is shitty in a fun way, but he wants to be taken seriously so he gets mad when you enjoy his "work" in a way he didn't intend.
Cataclysm: Dark Days Ahead is also a victim of the devs not liking the users to have fun and increasing the tryhard factor.
 
Who the fuck gives a shit.

OH no, the game engine will be full of TRONES!!!!!
Who the fuck gives a shit if you want to code a game? All you need is C++ and open GL.

It is not even hard.

There's a reason why people use engines, it's not because they're lazy or stupid.

That said, while I am a tad concerned about how the development of Godot is going to go in the near future, I personally don't see much wrong with continuing to use the tool. Even vanilla Godot, not its many forks.

They can only stop you from interacting with their github or their various communities. They can't stop you from downloading their engine, reading the documentation, and getting a game out the door. I've heard rumors that there are "based" games being made in Godot, though I'm not going to waste my time looking for them.
 
Who the fuck gives a shit.

OH no, the game engine will be full of TRONES!!!!!
Who the fuck gives a shit if you want to code a game? All you need is C++ and open GL.

It is not even hard.
Obviously they do, to the point that you must be expelled if you don't repeat their lines and vocally support troons. I think it's reasonable for others to then give a shit in response to that.
 
Obviously they do, to the point that you must be expelled if you don't repeat their lines and vocally support troons. I think it's reasonable for others to then give a shit in response to that.

Then the engine will be shit and not worth using, and you skip it. Let them ROT!.

I don't know why you all are responding to an Indian streeshitter who probably couldn't code their way out of a paper bag.
I'm still not Indian. I am not a shit skin like you, and I can code.

I mostly do C++ and PLC programming (ST and Ladder). I have done FPGA and some weird esoteric language like fucking M-script, not the Mathworks one, which I have also used but never learned to do in a good way, no the Pro-Face one and a handful of other languages for when you have some ancient machines.

Oh, and Python, but it is a garbage language for garbage programmers.
 
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Games made in the same engine usually end up feeling the same because devs are lazy. Nearly every game based on an idTech engine feels like Quake for example. It makes all these games feel like the same shit.

Developers should at least tune the physics engine to optimize for the style of the game they’re making. Want the game to be more fast paced? It needs to be faster, more weighty, less gravity. Slower? Make it more floaty. Nothing annoys me more than poorly tuned physics. P.S. Don’t model your physics engine on real life unless that’s specifically what you’re going for, because real life sucks. Doom was popular because Doomguy moves at like 100 mph and that feels cool.
 
Qud does not. It's like an insufferable artist whose work is shitty in a fun way, but he wants to be taken seriously so he gets mad when you enjoy his "work" in a way he didn't intend.
Reminds me of Alan Moore getting assmad when people like Rorschach for the "wrong" reason. I mean without Alan Moore's talent that makes putting up with such an insufferable dude worth it.
 
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