- Joined
- Dec 19, 2022
HNNG
mITX motherboard with an integrated 7945HX and a PCIe5x16 slot+PCIe5x4 M.2 slot.
mITX motherboard with an integrated 7945HX and a PCIe5x16 slot+PCIe5x4 M.2 slot.
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It would be better if it had five more PCIe slots, a couple PCI, and at least one ISAHNNG
mITX motherboard with an integrated 7945HX and a PCIe5x16 slot+PCIe5x4 M.2 slot.
Yeah yeah.It would be better if it had five more PCIe slots, a couple PCI, and at least one ISA
How dare you forget AGP and VLB, and maybe S-100 for good measure.It would be better if it had five more PCIe slots, a couple PCI, and at least one ISA
It's the 21rst century, all you need is PCIe and NVMeHow dare you forget AGP and VLB, and maybe S-100 for good measure.
What's the main difference between the 5000 and 7000 series? The 5000 by all accounts is still selling like crazy, so the tech clearly isn't that outdated yetAgain, I think it's just that they don't want to put off a launch any longer than they have to. You want to ensure your base design has no issues before you test a more demanding design.
I also don't know where you heard the technology wasn't ready at TSMC. 7003 EPYC was launched in March '21, 7003X EPYC in November '21, 5 months before 5800X3D in April '22. And months before the 7003X launch, AMD had shipped the entire first batch of Milan-X CPUs to Microsoft for installation in its HBV3 clusters. The reason 5800X3D wasn't until April '22 was the desktop division had to get in line behind the server division for this technology. At the time, they were selling every single 7003 they could make as fast as they could make it, and 7003X was just as hot. Plus the 3D V-Cache added a $1500-$2000 premium to the chip.
I believe 7800X3D is using 7nm L3 chiplets, so I think it's not directly competing with Genoa-X for resources there.
Sad day for my computer kiwi bros. My x570 based desktop that I've been using since late 2019 has confirmed memory errors. I found it out when large steam games > 8gb would fail to install and show a corrupt update file error. Memtest86 confirmed many failed addresses in my gskill 3600mhz sticks. Not too thrilled about its short demise.
Can't wait to see it cinebenched against the EPYC 9654, which of course only draws 360W and therefore is clearly not nearly as good.Fucking hell Intel.
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What's the main difference between the 5000 and 7000 series? The 5000 by all accounts is still selling like crazy, so the tech clearly isn't that outdated yet
I'm stuck in the never ending loop of waiting for a newer/better waste of money for a gpu
Ah. General efficiency and effectiveness, but nothing truly drastic by the way you're talking. 7nm is still small by any standard.5000 is a 7nm Zen 3 chip, 7000 is a 5nm Zen 4 chip. So 7000 series has more transistors per unit area and draws less power per GHz.
Ah. General efficiency and effectiveness, but nothing truly drastic by the way you're talking. 7nm is still small by any standard.
I mean with how powerful CPU's are anymore, I hope it would still be viable for a while longer. Intel was stuck on 10nm forever, and those chips are still pretty solid.It's all relative. TSMC N7 has a density of ~91.2 MTr/mm2. N5 has a density of ~108.2 MTr/mm2. So it is about an 18% difference. If you compare two chips at the same tier, like the 7950X and the 5950X, you can see the difference. It's meaningful, but it's not massive. I wouldn't expect a 5000 series Ryzen to be truly obsolete for a long time, perhaps not until 2030.
It also depends on what you're doing. Crunching numbers for crunching numbers sakes? Getting new processors is worth it. Building a gaming computer? Processor is very unimportant, the 3600 wasn't brilliant even when new but still runs almost all games just as well as the 7950X3D.It's all relative. TSMC N7 has a density of ~91.2 MTr/mm2. N5 has a density of ~108.2 MTr/mm2. So it is about an 18% difference. If you compare two chips at the same tier, like the 7950X and the 5950X, you can see the difference. It's meaningful, but it's not massive. I wouldn't expect a 5000 series Ryzen to be truly obsolete for a long time, perhaps not until 2030.
That's always interesting to me. Games with 3d and all this shit is some how easy... but math? Actual calculations? That shit is hard and will make your computer chug even if it is modern if you're pushing it.It also depends on what you're doing. Crunching numbers for crunching numbers sakes? Getting new processors is worth it. Building a gaming computer? Processor is very unimportant, the 3600 wasn't brilliant even when new but still runs almost all games just as well as the 7950X3D.
@The Ugly One is who you want to discuss this with, he's very knowledgeable, but as far as I understand it it boils down to parallelisation. You can easily split "render a 3D scene" into multiple threads, and you can take shortcuts in the hardware since each pixel doesn't need to be perfect. That's not necessarily the case for math.That's always interesting to me. Games with 3d and all this shit is some how easy... but math? Actual calculations? That shit is hard and will make your computer chug even if it is modern if you're pushing it.
I guess I can see how math is on a single thread. It would kind of be hard to split up what's basically a single task. A task you need to nail, every time. It can't be a little buggy like a game.@The Ugly One is who you want to discuss this with, he's very knowledgeable, but as far as I understand it it boils down to parallelisation. You can easily split "render a 3D scene" into multiple threads, and you can take shortcuts in the hardware since each pixel doesn't need to be perfect. That's not necessarily the case for math.
More and more simulations are taking advantage of GPUs, particularly the wide SIMD instructions, and in this case you have to get ridiculous server hardware to keep up with much cheaper and more accessible GPUs, but there are tasks that processors do more precisely.
Math isn't actually that single-threaded, at least not at the level our sims work at. Think something like simulating the flow of air through a turbine. If you represent a discrete volume of air as multiple smaller volumes and then step through the motion, you'll probably see what I mean. Each volume depends on its neighbours, but there are a lot of things you can do in parallel still. Engineering workstations still prioritise core count over single core FLOP.I guess I can see how math is on a single thread. It would kind of be hard to split up what's basically a single task. A task you need to nail, every time. It can't be a little buggy like a game.