Wait, what jewery is this? Do you mean they have to buy the hardware and then pay to use it?
Ten bucks a month to play online multiplayer with Xbox Game Pass Core, unnecessary for single player. They sweeten the pot with a few "free" games each month. Right now, it includes Gears 6, Doom 2016, Deep Rock Galactic, and Arkham Knight, among others. If you actually play a few of the games, it's worth it. Back when I was still on console, I easily got my money's worth out of the PS+ titles. But if all you want to do is play one game online for a year and GRIND DAT BATTLEPASS*, it adds up quick**.
*sold separately
**battlepass does not include additional premium bundles
Care to link some of that? Or at least give a basic gestalt of the situation. I'm hungry for some technical drama.
It seems to me, having watched a little more of his material, is that his biggest blind spot is not understanding the cost of a worker's time. He's a young guy trying to start his own company, and this is a frequent blind spot of young entrepreneurs in all industries. They will laugh at how stupid you are for not just doing this one simple thing to get $1000 of revenue, and this "one simple thing" gobbles up an entire work day of their own time. As a rule of thumb, I value an hour of an engineer's time at about $200. So in my book, you just spent $1600 to make $1000.
Anyway, so this guy is a pretty strong advocate of graphics techniques that require lots of hand-tweaking to get good results. One of his videos I watched, I don't remember which, he was praising a technique that performs great and looks great...just so long as you ensure none of your meshes have large triangles that cross the screen. Well, if I have two technologies in front of me, one where the engineer can drop in his models, run an auto-cleanup tool, and be done in 2 hours, and one where he spends a week chasing squirrels, I'm going with the first technology, because it costs me $400 to implement, and the latter costs me $8,000 to implement. I don't care at all that the second technology looks somewhat better, and an autistic man with a maginifying glass can show exactly why. I have a product to ship and a budget to meet, and a technology that costs me 20x more to use is a non-starter.
At the end of the day, while he's very knowledgeable and has a lot of valid criticism of Unreal Engine 5, he seems to be making a similar mistake that John Carmack made near the end of his career, which is not understanding that your #1 concern needs to be getting your product done on time and within budget.