Question: Who hated on T&L other than 3dfx fans?
3Dfx fanboys in the late 90s were numerous and vocal, since the Voodoo 2 was absolutely
the graphics card for a while. Reviewers complained that in Quake III, one of the only games at the time to support T&L, you got basically nothing by enabling it vs just doing CPU vertex setup on the latest Pentiums, which is likely because QIII needed to run on hardware gamers actually had rather than one specific GPU. Later on, you would see the 3Dfx fans benchmark Voodoo cards in SLI on late 90s games like Unreal Tournament and Quake II to show its superiority, but the reality is there were already games coming out that wouldn't even run on a Voodoo because they outright required hardware T&L. The 3Dfx crowd clung to their outdated benchmarks and blamed Microsoft for bribing companies to switch from OpenGL to Direct3D, when the reality is that the new game consoles were sending polygon counts up, and CPU-based T&L just wouldn't cut it any more.
I asked for how they came to their conclusions. You offered nothing.
What I offer is that burden of proof is on the accuser. It's not on me to commit corporate espionage or break an NDA to uncover NVIDIA's internal processes to disprove your accusation that NVIDIA is lying about their telemetry.
it is objectively true that developers are using upscaling as a bandaid.
Which specific games do you know for a fact would run at higher frame rates if DLSS technology did not exist?
The point is DLSS is not perfect technology.
That claim isn't just moving the goalposts; you've now moved the goalposts and switched to baseball. But sure, I agree that DLSS, along with rasterizing polygons, trilinear filtering, normal mapping, mip mapping, fur shading, anti-aliasing, anisotropic filtering, HDR, bloom lighting, dithering, stencil shadows, SSAO, and global illumination, is "not a perfect technology."
As we have seen in the past 35 years of gaming, though, "not a perfect technology" hardly means it's about to be dropped soon. AI-based upscaling is only becoming more widespread.