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of course it does, you took a 240p screenshot of somebody playing on the lowest settings. it uses a second viewpoint to render the scene twice.Half-Life 2 didn't have real-time dynamic reflections. It used static environment maps and couldn't reflect dynamic objects. Note how the boat, trees, and those wooden beams aren't reflected (not sure if the buildings should be reflected).
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I feel personally attacked.The Mass Shooter Ron Soye said:
Aww these kids are experiencing their first tech jump.Given that there was autistic screeching about the Quake III engine not having a software renderer, I'm gonna say..."no."
boomers, aware their empire is crumbling, smugly ride a sinking ship into the sunset in the hopes that maybe some of the gullible youth will follow them to their demise. "its only $2500" they say. "you wont be able to play the newest call of duty without it." but to those who aren't in their youth who remember blu-ray or phys-x know better than to fall for this shitAww these kids are experiencing their first tech jump.
You seem like the person who thinks everything is shit except the select specific stuff he likes.
You can literally get all this raytracing shit on AMD now thoughbeit, and Intel has had competitive raytracing from the beginning of Arc.The RTX shilling in this thread in beyond parody now. Either you are trying to justify your expensive lemon, or you have shares in NVIDIA, which is it?
The sooner we get through the games that had development started from 2020-2024 the better.I really don't get the huge shit fit people have about RT. It's not mandatory in all games yet and by the time it becomes standard for games to always have some RT, GPUs will be equipped with enough RT cores to easily run the baseline RT.
Blame dogshit developers who are to lazy to compress textures or make their own light maps or a handful of other things devs don't spend time doing anymore. The new Monster Hunter game only has RT reflections and even with it turned off it runs like dogshit on modern hardware.
I think shitty devs/Epic(UE5) are taking less flask, at least right now, because Nvidia are being turbo jews with their pricing and and terrible supply since they are dedicating most of their resources to datacenter now.
of course it does, you took a 240p screenshot of somebody playing on the lowest settings.
it uses a second viewpoint to render the scene twice.
Yeah and nowadays DX9 looks like this and will run at locked 60fps on a 1060 so what's your point? That we hallucinated everything between DX7 HL2 quality in 2004 and GeForce 6 series and today's ray tracing and RTX 50 series so we have to unanimously buy into ray tracing now?Lowest settings in HL2 was DX7
Gee, wanna know how you two come off with your ray tracing defense?You seem like the person who thinks everything is shit except the select specific stuff he likes.
All you do is move goalposts. Perfect example; people point out that HL2 did use reflections without your god (ray tracing), and instead of conceding you move to muh DirectX which is irrelevant.Lowest settings in HL2 was DX7 mode and didn't have reflective water at all.
Man look at how sad and pathetic xx70 and xx60 and now even xx80 cards have become. But it's fine because niggertech is here to make it all better.I've decided to make a rough Excel chart that compares how much Nvidia cut down on the CUDA cores from the highest consumer SKU's to the lowest, comparatively to the naming scheme.
View attachment 7130430
I have excluded the 3090Ti as it was essentially a Titan class chip, as well as all the oddballs like the Ti SUPER cards so that it's a direct comparison between the generation naming scheme of the 10 series.
Definity happy to see the 9070 and 9070XT perform well and sell well.I've decided to make a rough Excel chart that compares how much Nvidia cut down on the CUDA cores from the highest consumer SKU's to the lowest, comparatively to the naming scheme.
View attachment 7130430
I have excluded the 3090Ti as it was essentially a Titan class chip, as well as all the oddballs like the Ti SUPER cards so that it's a direct comparison between the generation naming scheme of the 10 series.
Forward rendered games feel more comfy, prove me wrong.
We can't even do mirrors at full resolution without game shitting itself:
To drive your point home, that shit was running at locked 60 fps on a fucking GTX 260 at 2560x1600 resolutions.Yeah and nowadays DX9 looks like this and will run at locked 60fps on a 1060 so what's your point? That we hallucinated everything between DX7 HL2 quality in 2004 and GeForce 6 series and today's ray tracing and RTX 50 series so we have to unanimously buy into ray tracing now?