Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 735 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,033 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 655 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.5%
  • My Mother's My Sister!

    Votes: 306 11.9%

  • Total voters
    2,565
1636683968718-png.2709307


Somebody should beat these people up and take their lunch money.
Feel almost bad for them (almost), a multi billion dollar corporation let these tards take charge of something that's been requesting for years. They may have done a shitty job but they can't be the scapegoat when more people turn on this remaster.
 
it appears that old mods that uses the animations file or any data folder file works in DE just fine.
So the game still uses .dat files?
Then wtf are they waiting for; change the draw distance back to it's mediocre glory.

Why haven't modders from the GTA 3D era get hired positions?
R* is not Valve, old Epic, or old Bethesda.
Valve, despite Half-Life's importance and success, was still made on modding and modders. Their biggest titles today are sequels to mods; Counter-Strike & DOTA respectively.
PC developers used to (and some still do. but can't do anything about it because the suits hate it) understand what a modding community did for them; adding longetivity and goodwill to their games.
DooM might not be around making id money today if it wasn't for Carmack releasing WAD/map editors for free, or giving away the DooM source code. Those old games are still getting active mod support to this day and that has kept DooM relevant and beloved way past it's expiration date.
Any dev that was worth it followed suit, and thus when you bought a game on PC, you also got map editors and software to modify the game to your liking.

Today, because all these companies are now beholden to stock-holders who demand you give nothing for free and charge as much as you can for anything you can get away with, modders are treated like vermin; daring to give people extended value for their purchases. Value that they could've profited from.
Because Valve is the only relevant gaming company that's still private, they can still employ old practices and hire people from the community who stand out. Oddly enough, they didn't lose money or go bankrupt, as the bean counters in EA/Activision/Ubisoft swear will happen if they give Joe Schmoe editing software.

R* are a different beast altogether though.
As I've said earlier in another post, they are autistic about their privacy with their games.
The only official mod support they ever added to GTA in the III era was a folder to drop 256x256 res skins for the default outfit for Tommy or Claude.
Every map/script/model/texture mod was a result of modders making the tools needed to access game files and edit the game themselves (which as a result, tends to make your game unstable and crash-prone since making tools for closed source applications is really hard and yields finicky outcomes).
And they don't like it. They never did.
The only time they ever recognized the modding scene for their games was when a lone dev gave a modder named Odie (RIP) a shoutout for his very popular Vice City mods that added stunt parks to relatively unused areas of the map.
At other times they would mention they'd seen old-school bike stunt videos, but never really spoke enthusiastically about it.
When a mod team for a total conversion mod called "Myriad Islands" was starting out and posted early screenshots of their progress, some members would mention that they had received emails from R* asking for them to kindly cease developing their mod or face legal action. Most people didn't believe them; love for R* was at an all-time high and autists would hear nothing that spoke negatively about R*.
But as time went on and more and more members of the community begged R* for proper tools, R* would simply make each consecutive game release on PC harder to modify. In an old interview, they said it wasn't done out of malice towards their loyal fans, but more as an anti-piracy measure and as a way to prevent players from messing up their games by playing in ways that could produce non-intended effects and results.
It's ironic that a developer that popularized the open-world genre despise people who play their games in any other way than the linear way intended.

So yeah, do you think that R* are going to hire the people who purposely go against their wishes? LOL.
Shame, because there is some great talent throughout the years that has come up on the scene.
Guys like NTAuthority, DK22Pac, Alexander Blade, whoever it was that made CLEO...

Looks like someone datamined the Switch version and found not only the mission scripts as seen in the PC release, but stuff related to scripts, text, and internal tools.
View attachment 2711568

LMAO R*; you get what you fucking deserve.
Nearly 20 years of refusing to share or lend your fans a hand for their own enjoyment, and now some tard company you hired for cheap is letting everyone sniff your panties and touch your stuff.
 
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I requested a refund on the DE because fuck man, when I pay for a game (especially a singleplayer game), I expect to play for this shit before others. This is a $60 game that is a reskin of a 20 year old game that is pretty much a

"I'll play this games story once and won't touch it for 6+ months"

I pirated the game, and I don't mind it. - It feels refreshing playing the games I liked when they initially came out.

I have lost respect for this company now, from this point out I will be pirating all R* games, unless they release an online feature that wow's me (that hasn't happened since the highlife update in GTA 5 on PS3).

Edit: New business plan for R* should be to pull an MF Doom and say "I don't care if you like us, were the supervillans, it'll be fixed when it's fixed", don't act all business like and shit.
 
I wonder what former R* co-founder Sam Houser thinks of this trashfire.

1636760838803.png


Practically everything that we grew to enjoy in GTA III, VC and SA came from him, it was his vision. They butchered it completely.

EDIT: a pretty insightful interview with the Houser brothers, circa 2018. I get the impression that they put a lot of passion into what they do, and it definitely showed through the years. The early GTA games are a testament to that, which is why it's much more painful to see their vision and what we've grown to love and enjoy so distorted.
 
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R* is not Valve, old Epic, or old Bethesda.
Valve, despite Half-Life's importance and success, was still made on modding and modders. Their biggest titles today are sequels to mods; Counter-Strike & DOTA respectively.
PC developers used to (and some still do. but can't do anything about it because the suits hate it) understand what a modding community did for them; adding longetivity and goodwill to their games.
DooM might not be around making id money today if it wasn't for Carmack releasing WAD/map editors for free, or giving away the DooM source code. Those old games are still getting active mod support to this day and that has kept DooM relevant and beloved way past it's expiration date.
Any dev that was worth it followed suit, and thus when you bought a game on PC, you also got map editors and software to modify the game to your liking.

Today, because all these companies are now beholden to stock-holders who demand you give nothing for free and charge as much as you can for anything you can get away with, modders are treated like vermin; daring to give people extended value for their purchases. Value that they could've profited from.
Because Valve is the only relevant gaming company that's still private, they can still employ old practices and hire people from the community who stand out. Oddly enough, they didn't lose money or go bankrupt, as the bean counters in EA/Activision/Ubisoft swear will happen if they give Joe Schmoe editing software.

R* are a different beast altogether though.
As I've said earlier in another post, they are autistic about their privacy with their games.
The only official mod support they ever added to GTA in the III era was a folder to drop 256x256 res skins for the default outfit for Tommy or Claude.
Every map/script/model/texture mod was a result of modders making the tools needed to access game files and edit the game themselves (which as a result, tends to make your game unstable and crash-prone since making tools for closed source applications is really hard and yields finicky outcomes).
And they don't like it. They never did.
The only time they ever recognized the modding scene for their games was when a lone dev gave a modder named Odie (RIP) a shoutout for his very popular Vice City mods that added stunt parks to relatively unused areas of the map.
At other times they would mention they'd seen old-school bike stunt videos, but never really spoke enthusiastically about it.
When a mod team for a total conversion mod called "Myriad Islands" was starting out and posted early screenshots of their progress, some members would mention that they had received emails from R* asking for them to kindly cease developing their mod or face legal action. Most people didn't believe them; love for R* was at an all-time high and autists would hear nothing that spoke negatively about R*.
But as time went on and more and more members of the community begged R* for proper tools, R* would simply make each consecutive game release on PC harder to modify. In an old interview, they said it wasn't done out of malice towards their loyal fans, but more as an anti-piracy measure and as a way to prevent players from messing up their games by playing in ways that could produce non-intended effects and results.
It's ironic that a developer that popularized the open-world genre despise people who play their games in any other way than the linear way intended.

So yeah, do you think that R* are going to hire the people who purposely go against their wishes? LOL.
Shame, because there is some great talent throughout the years that has come up on the scene.
Guys like NTAuthority, DK22Pac, Alexander Blade, whoever it was that made CLEO...
There's been a real nasty sea change in corporate culture over the years, they no longer view us as people but basically as ants.

It was always about money but they did used to seem to want to make customers genuinely happy, now they want to bleed us dry money wise and promote toxic, anti-human ideologies that make people miserable, giving us a product that makes us happy seems pretty damn low on their to-do list.

There's a difference between wanting to make money and the greed and contempt we see today, it's clear that today if they could make you pay 60$ dollars every time you turn a game on they would.

Put it to you this way, there's a difference between a businessman that wants people to give him money but still sees people as actual human beings versus today where they genuinely don't seem to see you as a human being, we've all been dehumanized to a degree that is just flat out evil.

You notice that in Woke language where they're always using "bodies" to describe people or always viewing people as their group first, as if again, we're all just a bunch of ants, not individual human beings.
 
Holy shit they couldn't even be fucked to do a single sweep of the game directories themselves before putting this garbage out there. Actual goddamn chimps are running the show at Rockstar, I'm now convinced. RIP any hope for their future projects.

That makes me wonder what's going on over at R* in terms of their leadership and project management.
They've always tried to keep the nuts and bolts of their games a secret, and now source code is out for anyone to get it.

If this is was built of the mobile ports, maybe those files have always been there but nobody really bothered to look.
Why bother trying to crack open an iOS port when the PC version is already cracked?
 
  • Thunk-Provoking
Reactions: Mr. 0
At this rate the community will be able to make their own GTA Definitive Edition...
(If Rockstar doesn't strike them down for one-upping them)
Fuck, I'm just imagining the same shit happening when RDR2 first launched.

Can you imagine how insane it would've been if the RAGE engine got leaked?
 
View attachment 2709537

Look at V-Rock:

View attachment 2709539

They cut out the Love Fist track! The whole point of Love Fist is that it's a made-up band, what the fuck happened?!
God, at this point just remove those 3 stations. They removed atleast a 3rd of the songs from each. It's awful. And don't give me that license bullshit. Rockstar and take two have fuck you money. If they can license out the latest pop and rap songs for their sports games, then they can get Micheal Jackson and Quiet Riot songs for their remasters of games from 2002
 
Not that I'm advocating buying the remasters, but couldn't you just put the original tracks back in manually? I know the full tracks are on Youtube for each game.
 
Not that I'm advocating buying the remasters, but couldn't you just put the original tracks back in manually? I know the full tracks are on Youtube for each game.
You could, but its still stupid that rockstar removed the original games, put this shit up and now yet again the modders have to do the work that rockstar refuses to do.
 
Despite me wanting to scream FUCKYOUIWASRIGHTFUCKYOUIWASRIGHTFUCKYOUIWASRIGHT like a featured lolcow on Internet Famous, their phrasing makes me think someone with influence caught wind of R* unintentionally distributing songs with expired licenses.

I guess we'll find out in a few days. Whatever the case, Grove Street Games are peak millennial incompetence.
It's, uh, kind of too late.
Yes and no.
Yes, the cat's out of the bag, but R*'s Steinbergs will militantly go after any site that dares host or show these verboten files to discourage it's continued existence.

There's been a real nasty sea change in corporate culture over the years, they no longer view us as people but basically as ants.

It was always about money but they did used to seem to want to make customers genuinely happy, now they want to bleed us dry money wise and promote toxic, anti-human ideologies that make people miserable, giving us a product that makes us happy seems pretty damn low on their to-do list.

There's a difference between wanting to make money and the greed and contempt we see today, it's clear that today if they could make you pay 60$ dollars every time you turn a game on they would.

Put it to you this way, there's a difference between a businessman that wants people to give him money but still sees people as actual human beings versus today where they genuinely don't seem to see you as a human being, we've all been dehumanized to a degree that is just flat out evil.

You notice that in Woke language where they're always using "bodies" to describe people or always viewing people as their group first, as if again, we're all just a bunch of ants, not individual human beings.
Well yeah, I already said that before.
The industry used to be for nerds and by nerds. Guys like John Carmack & Gabe Newell (Hell, even lolcows like Cliffy B and David Jaffe) genuinely loved games and gaming.
The suits who injected serious money into the industry and thus gained control over it don't care. It's just an investment and another asset on their portfolios. No one cares for the integrity of something they don't love.
The writing was on the wall when Microsoft entered the fray. They're pretty much responsible for the corporatizing of the industry.

Maybe, just maybe, this will one day teach people to stop being fans of businesses.
I remember when teens would fight over and run damage control over record labels, meanwhile said labels were fucking the artists dry, lmao.
That makes me wonder what's going on over at R* in terms of their leadership and project management.
They've always tried to keep the nuts and bolts of their games a secret, and now source code is out for anyone to get it.
They never expected GSG to be so fucking incompetent.
And to be honest, you have to be retarded, or a first-time student programmer to leave non-compiled code that's meant to be closed source.
Making a comparison to music again, imagine a label releasing an album that's so badly edited and cut that it includes hours of the band talking about private matters in the studio in-between takes.

why do zoomers want remasters and remakes all the time? they all fucking suck
IDK, Vicarious Visions did serviceable jobs with Crash N. Sane Trilogy and Tony Hawk's Pro Skater 1+2.
It's only a matter of time before Activision ruin them though.

Not that I'm advocating buying the remasters, but couldn't you just put the original tracks back in manually? I know the full tracks are on Youtube for each game.
IDK enough to be sure, but they MIGHT have removed the User Track Player station that let you play your own songs.
 
The writing was on the wall when Microsoft entered the fray. They're pretty much responsible for the corporatizing of the industry.
To some degree yes, to some degree no.

I think what really fucked up things was the Wii and smartphone/social media games, suddenly the idea was put forth that games were no longer for nerds and thus the suits stopped caring about nerds and wanted a more casual audience.

The Wii was a massive sea change, so Nintendo saved video games and then helped ruin them, even though they're ironically helping to preserve anything worth a crap now.

What also fucked things up was the post Gamer Gate climate, now not only were nerds not seen as financially viable as they were before, but it was seen as politically incorrect to cater to nerds.

Nerds are the last people they make games for in the west, they make games for Twitch streamers and their zoomer audiences, fat chicks with dyed hair, everyone but guys like me and you.

In the case of Microsoft, for quite a while the Xbox was the gamer's gaming machine with a lot of great titles, then they started chasing the Wii's audience and now they kowtow to politically correctness, but I feel like it's possible that with no Wii and no Anita Sarkeessian Microsoft and Xbox would still be cool.
 
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