- Joined
- Jun 12, 2014
Excuse the 9gag reference but… well…

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One issue is how GSG made all the models "higher quality" , simplest way i can explain it is that they took the og models , did some minor touch ups (adding fingers , etc) and then smoothed out the models , this however causes the models to jump in size by alot , while i havent looked at any myself , im willing to bet the models in game are comparable in size to character models from a david cage game.And it runs so, so, so badly. See earlier in the thread for Digital Foundry’s analysis. Resolutions are so abysmally low, frame rates so unacceptably janky, that the game is basically totally unplayable on the vast majority of consoles. My favourite part was when they highlighted that there’s a performance and a fidelity mode for Series X. Some reflections and volumetric clouds are omitted in performance mode, and to get them back requires a 30 fps lock.
Fucking what? On a goddamn series X? Hell even Cyberpunk, broken as it is, looks and plays WAY better on a series x. This is probably the most unoptimized pile of steaming shit I’ve ever seen, doubly so from a AAA studio.
“Why build a game when the algorithm can build it FOR us!?”One issue is how GSG made all the models "higher quality" , simplest way i can explain it is that they took the og models , did some minor touch ups (adding fingers , etc) and then smoothed out the models , this however causes the models to jump in size by alot , while i havent looked at any myself , im willing to bet the models in game are comparable in size to character models from a david cage game.
View attachment 2722364
This is why these "nuts" look more like really thick washers.
Thats unironically exactly what happened , ai upscaled textures fucking things up and removing detail , models any human would have noticed should have had edges were smoothed to hell, literally everything in this game was ran through a ai or a program at some point.“Why build a game when the algorithm can build it FOR us!?”
Look at the shills on metacritic giving this shit 70 and 80 points....
Its the results of several ports.I assume reverse engineering the original games means having the source code accessible. I doubt GSG has access to the source code.
At best, they copied and pasted all of this together and made ... Well, this.
When they take the same team that made the shitty mobile port and have them remaster it for consoles.I'm looking at the glitches and all that for the definitive edition and I have to ask, how could they fuck up a console remaster and it looks worse than a mobile adaption?
Kevin is bae. He is an icon. He's one of the few who seemed to actually enjoy the game despite the shit with RGL.
When even an Irish YouTuber starts talking about the games in a disappointing voice, that goes to show how badly R* botched this release. It's as if the entire video game industry decided to all shit the bed at once (even if they've already been doing it for a while), just to one-up each other.
I disagree with his take that the devs shouldn't be held at fault for this mess though, given how silly mistakes like including the entire game's source code happened.
Obvious satire. No one from Rockstar actually ever says shit about jack fuck and we rely on leaks to get any news.
>hard-drive.com
Reviewers are probably the only people can enjoy the GTA remaster as they can laugh at the buggy game without paying the full $60 for lazy product.Kevin is bae. He is an icon. He's one of the few who seemed to actually enjoy the game despite the shit with RGL.
I'm still dying at the car slingshot though
I don't know about the paying man. I'm not buying this mess and I'm still upset.Reviewers are probably the only people can enjoy the GTA remaster as they can laugh at the buggy game without paying the full $60 for lazy product.
that's specific to that road.FUS RO DAH
N.O.E Being a nightmare for zoomers too... nice.doesn't help the fact that the game still uses the crappy LODs from the original 2004 version.
Of course kike zelnick trying to pass part of his blame to others... "The Jewish cries in pain as he strikes you"Kike Zelnick
You meant they rounded up the model as lazily as possible without touching the weightmaps?One issue is how GSG made all the models "higher quality" , simplest way i can explain it is that they took the og models , did some minor touch ups (adding fingers , etc) and then smoothed out the models , this however causes the models to jump in size by alot , while i havent looked at any myself , im willing to bet the models in game are comparable in size to character models from a david cage game.
View attachment 2722364
This is why these "nuts" look more like really thick washers.