Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 220 8.0%
  • Grand Theft Auto: Vice City

    Votes: 781 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,103 40.2%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 3.0%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 712 25.9%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 399 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,745
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I forsee other "changes" that no one asked for in addition to those ray tracing updates.
One of the features included with the PC "upgrade" is the AI moderation and kernel-based anti-cheat for GTA Online. What gets me is that R* is bragging about the "free upgrade" for PC players as if PC builds could not be capable of doing that out of the box. They're just delaying graphical enhancements so they could double dip on their console userbase.

Actually, they're double dipping the PC players by FINALLY adding their GTA+ monthly subscription available for purchase. It feels redundant since PC players has ample opportunity TO have these "new additions," anti-cheat notwithstanding.
 
I thought this stupid PC upgrade could finally split the game into SP and Online.
Downloading 150+ GB only to play SP is retard.
I thought GTA Online was a separate executable from the SP. How else could you explain the online content not transferring over to SP?
 
I thought GTA Online was a separate executable from the SP. How else could you explain the online content not transferring over to SP?
Few years back Rockstar made a stand-alone GTA Online version, without SP.
What i am talking about is releasing a SP version without GTA Online.
 
I thought GTA Online was a separate executable from the SP. How else could you explain the online content not transferring over to SP?
The car spawns in MP are still the same from launch, they've added a huge number of cars but you will only ever see a handful spawning for NPCs and the power creep on DLC cars is so bad the stock ones feel ridiculously slow. It's just really lazy the way they've added content, my game is borderline unplayable as they've added so many small DLCs that all trigger phone calls and stuff one after the other, takes about 20min before that stops and then once the heist missions get stale you just have daily tasks going between the 15+ properties you end up with to collect safes and sell random stuff they accumulate.
 
I'm gonna be honest, I'm genuinely fucking surprised they're going to be giving out the "Next-gen" update for free. I thought for sure they would force everyone to rebuy the game again.
 
The fact that he went from doing this to CHROMAKOPIA in just a span of 10+ years is a wild transformation. He even had his own song in the game as a form of meta humor:

I don't get it. It seems like, to quote Trevor, "post-ironic hipster" humor.
 
I don't get it. It seems like, to quote Trevor, "post-ironic hipster" humor.
It’s interesting because Tyler and his group members Jasper and Taco from Odd Future also used to have a livestream with Rockstar many years ago with Danny Brown, and he sounded like the kind of guy that would be on GTA Forums talking about why GTA V is better than San Andreas:

 
>GTA V jump scare
Honestly tempted to replay it. It's a good singleplayer game. The 100% achievement is only in the "try out everything" territory instead of "LITERALLY 100% EVERYTHING".
 
Interesting, they're actually keeping the old GTA5 version up as "Legacy" on Steam. Might be better for modding once Rockstar finally stops updating that version. I wish they had done this for GTA4 though since that game really benefits from older versions when modding.
 
Rockstar Games has acquired Video Games Deluxe, the developers behind the L.A. Noire remaster (VR port) and mobile/Netflix ports of GTA: The Trilogy: The Definitive Edition. Now, they're Rockstar Australia.

I think R* Australia still has some original developers from L.A. Noire.
 
Interesting, they're actually keeping the old GTA5 version up as "Legacy" on Steam. Might be better for modding once Rockstar finally stops updating that version. I wish they had done this for GTA4 though since that game really benefits from older versions when modding.
I don't think they can force people off it without people who have spent thousands on shark cards doing huge charge backs for being robbed as they can't play on the same old hardware. Even if it's just one busted up old server in a basement that constantly crashes they will keep that alive for many years to come.
 

I feel the criticisms this video gives about Johnny Klebitz and The Lost MC as a gang has more to do with the limited scope of it being a DLC and tying some plot lines from the base game. Example: Johnny's "lack of agency" is tied to him being #2 again as Billy Grey steers the club to the ground. He cannot revolt as he is loyal to the Lost MC, therefore he questions Billy's approach in running it.

I think of The Lost and Damned as a modern take on the fall of the outlaw era. I do wish The Lost could've been developed more than just a glorified biker gang. Again, its writing flaws has to do with it needing to tie into IV and it being one of two expansions.

Edit: the last part where he explains Johnny's & Ashley's relationship as a flaw to Johnny's character is great. Johnny cannot let go. Not of his motorcycle club, not of his convictions, not of Ashley. That was his downfall: loyalty yearning for a better tomorrow while the present is messed up.
 
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Bully may be getting fresh updates to make it actually be able to run without requiring patches.
Screenshot_20250326_084258_Brave.jpg
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