Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,754
Ok, if they were willing to port over LA Noire, then they should've done the same for GTA.

I simply don't get Rockstar these days. With the exception of RDR2's campaign, they've really changed for the worse.
What's interesting about that is that DMA Design started as a developer for niche systems, then got their big break with Nintendo 64. I know they did other games for PlayStation and such, but you could tell their pedicree was with the N64 with Silicon Valley and Body Harvest.

Now that I think of it, Body Harvest may be the reason why they have been hesitant to release mature games on Nintendo platforms. Nintendo did not like it.

This is speculation. They were surprisedly supportive of the Wii. Table Tennis, Manhunt 2, Bully. I guess because of the motion controls and large install base.
 
Table Tennis was released on Wii? I literally never knew that.

I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
Which would be a poor excuse since LA Noire is far more niche than something like GTA.

Don't get me wrong, I like the game, but it shouldn't be used as a barometer for the viability of other Rockstar games.
 
Companies expect ALL their titles to sell like their cash cow. You can't expect EVERY title of yours to sell like hotcakes.

I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
Even if they would, the soundtrack for them would be neutered because of "licensing issues."

They milked the HELL out of San Andreas with that botched mobile port.
 
Even if they would, the soundtrack for them would be neutered because of "licensing issues."

They milked the HELL out of San Andreas with that botched mobile port.
Don't even get me started with that, a company as rich as Rockstar could easily afford to renew those licenses.

Just watch, I bet that 2023 will see GTA V lose some music just because they couldn't be assed enough to preserve it.
 
That's like most of this thread though, I don't understand why I'm being tagged.
the video, nigga. he's showing how shitty many systems became retarded recently.
whatever is a youtuber mainly focused on GTA and leans towards the extras/negative side, similar to ENXGMA which did the videos roasting cyberpunk 2077 and is focused on more clickbaity shit.
Table Tennis was released on Wii? I literally never knew that.

I find it really weird they released LA Noire on the Switch but didn't release 3D Era GTA's on it. I'm going to assume that LA Noire sold like shit on it so it scared them away or something.
Bets are on nintendo seeing GTA as something that is already released on japan.
remember that japanese folk have a degree of underground syndrome, so if something doesn't have a "exclusive japanese version" it won't do well...
I always assumed it was some bullshit contract since most of the music besides the SFUR is indie rap shit, isn't it?
it's a standard music license, so much so that they had to patch some 3D era games once the license of a few musics expired.
 
There's features missing; but it's hard to hold that against R*, because the game is so finely-tuned. Who even cares about safe houses, anyway?
For everything GTA3 lacks, it brought a lot to the table for GTA and the video game industry. 3 put the PlayStation 2 on the map as a serious console seller.

Its open world mission structure is unprecedented. You do a couple missions, then more unlock as you progress. Normally, this would just be a hub world or mission select on a menu. No, Liberty City just opens up for you to explore and play around with. This interview would explain its philosophy better than I could.

Still, it's jarring and impressive playing GTA 3 today with all the improvements and enhancements later installments and "clones" brought to the table. There's no map, just a radar. You cannot rotate the camera while driving. Auto aiming is touchy. Getting "wasted" or "busted" takes away weapons and a percentage of money. You NEED money to progress with some missions.

GTA3 was no slouch with difficulty. It would take a couple playthroughs or overall time to get a feel of 3's progression. It's as old school but "modern" as you could get with a video game.

And to think that GTA3 is chronically the last GTA of that era. You don't even NEED to play GTA3 to understand stories of later games. They all exist on their own, but give tidbits and references to connect with other games in the franchise. Up to Vice City Stories. (Although, I do think you should play GTA3 if only to see how the GTA clone phrase started.)
 
What's interesting about that is that DMA Design started as a developer for niche systems, then got their big break with Nintendo 64. I know they did other games for PlayStation and such, but you could tell their pedicree was with the N64 with Silicon Valley and Body Harvest.
It's still funny to me that the developer of Amiga games like Menace and Lemmings (30 years old this year btw) turned into this huge multiple subsidiary owning company which sells millons and millons of copies of violent videogames.

humble beginnings.
 
GTA3.

If you want the ultimate experience, play the PC version. There are mods to enhance and fix it.

If you want graphics, play the Xbox version. R* retooled and remastered several textures and effects to take advantage of the hardware.

If you want an authentic experience, play the PS2 version. The original vision of GTA3. Best played on a CRT.

If you want to play it on the go ... There's a mobile version. Although LCS is superior in that regard.
 
Lemmings (30 years old this year btw)
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