Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 786 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,106 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 718 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,757
Jesus Christ, what were they thinking doing those DLC's over an actual Mafia themed DLC.
Mafia fans complained about Mafia III being a departure from the typical Mafiaso story. I thought Mafia III's story was top-notch and deserves a place in mafia entertainment.

That said, a Vito DLC of how he ended up in Empire Bay after Mafia II would've been badass.
 
Mafia fans complained about Mafia III being a departure from the typical Mafiaso story. I thought Mafia III's story was top-notch and deserves a place in mafia entertainment.

That said, a Vito DLC of how he ended up in Empire Bay after Mafia II would've been badass.
I enjoyed Mafia III for what it was, but they really should have done the Vito DLC instead of weird nuke/occult DLC's for all the fans that bitched it wasn't Mafia enough.
 
I enjoyed Mafia III for what it was, but they really should have done the Vito DLC instead of weird nuke/occult DLC's for all the fans that bitched it wasn't Mafia enough.
We could've done without Sign of the Times. A cult, then close with rebuilding Sammy's Bar?

Stones Unturned could've done more with the dynamic between Donavon and Lincoln. Faster, Baby! was a nice expansion with blaxploitation.
 
He and Micheal clicked because Franklin needed guidance and mentor and Micheal wanted someone to share what he knew (since his own children are fucking disrespectful infantile degenerate morons).
The stuff with Michael and his son could have made for a better narrative arc with a couple of rewrites when you think about it in term of fixing GTA5's story:

Michael betrays Trevor and goes into witness protection, marrying and having a son. Michael, who grew up poor and had to turn to crime because that, spoils his son, which is enabled by his mom wanting to shelter her only child from the outside world to the point that Michael secretly hates his son and is actively avoiding having any contact with him and venting to his shrink that he fears his son's too far gone to "fix". Adding to this, Michael's never told his past to his wife and son and his son, for all of his spoiled prince status, is a sort of "pro-cop" type goody goody which further makes Michael despise his kid.

Michael gets involved in crime again via chance with Franklin (Franklin as a non-player character who serves as a more realistic "let's actually fix your personal problems instead of paying a shrink to hear you bitch as he doesn't WANT Michael to fix his personal problems since he won't be able to milk him for money via therapy sessions" sort of way). Trevor (the game antagonist) finds out Michael's alive and wants revenge on him.

Along the way, Michael (at Franklin's urging) tries to be a better dad for his son, teach him responsibility and independence and stuff like that that serve as a sort of child rearing simulator sidequest that determines your ending. The son eventually gets caught in the crossfire with Trevor kidnapping him and telling him his dad's secret past and Michael has to rescue him. And depending on how well you do with the child rearing sidequests, your son either turns you in to the police at the end, dies at Trevor's hands, or finally sheds his spoiled brat personality and becomes independent and capable of taking care of himself or stays a spoiled brat but capable of fending for himself with it varying, depending on how far you go in the child rearing subquest, whether or not the two are able to fully bond as father and son.
 
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While that does sound cool it's essentially a retread of the GTA IV plot but without the American Dream stuff (and plenty of redemption but not really). It might not have been received as well because of that and the continuing seriousness of the plot (though it could've stopped GTA:O in its tracks but let's not ruminate of what could never be).
 
The stuff with Michael and his son could have made for a better narrative arc with a couple of rewrites when you think about it in term of fixing GTA5's story:

Michael betrays Trevor and goes into witness protection, marrying and having a son. Michael, who grew up poor and had to turn to crime because that, spoils his son, which is enabled by his mom wanting to shelter her only child from the outside world to the point that Michael secretly hates his son and is actively avoiding having any contact with him and venting to his shrink that he fears his son's too far gone to "fix". Adding to this, Michael's never told his past to his wife and son and his son, for all of his spoiled prince status, is a sort of "pro-cop" type goody goody which further makes Michael despise his kid.
Not to diss your potential storytelling, it's actually quite clever. I believe Micheal's children were only created to be the butt of jokes, in this case, millennials. The only dynamic was that Micheal was no better than Jimmy in some regards, see Daddy's Little Girl, but Micheal was successful at one point.

That's another reason why GTA V was so underwhelming. So much potential with Los Santos, the characters, the gameplay, just squandered for Online and simple streamlining. It's not even a good open world during missions. Many missions are scripted and on rails. It's like R* just threw a lot of stuff at once and tried to make it ebb together. YMMV.
 
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The report comes the way of Tez2, who recently relayed word that the game is only 12 to 18 months away from releasing, which would mean it's releasing sometime next year. The insider teased this information responding to rumors that GTA 6 was rebooted in 2020, which, if true, would mean the game is nowhere near release. According to Tez2 though, these rumors aren't true.

"In current times where you hear of Rockstar improving working conditions and trying to reduce crunch do you really think a reboot would happen when we are like a year or a year and a half from release," said the insider.

Also, The Sun reports that they found a secret clue of a location that could set up GTA VI to be the real deal:

C531F198-BF3D-4C89-98C5-707B710D812D.png


Reportedly, a person on Reddit played the remastered version of GTA: Vice City on the PS5, and pointed out that the location is supposed to be based on a fictional town called Hollywood, Florida. If this sticks, then Redditors will get their wish — GTA VI will be taking place in Vice City.
 
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Also, The Sun reports that they found a secret clue of a location that could set up GTA VI to be the real deal:

View attachment 3180622

Reportedly, a person on Reddit played the remastered version of GTA: Vice City on the PS5, and pointed out that the location is supposed to be based on a fictional town called Hollywood, Florida. If this sticks, then Redditors will get their wish — GTA VI will be taking place in Vice City.
Hollywood is a real town in Florida.
 
Yeah, Hollywood Florida is definitely real.

I'm going to take any leaks with a huge grain of salt though. I *really* want Vice City, but I'm in agreement with others that it wouldn't work as well in the modern day and doing it in the past would be impossible to monetize. A guy can dream about the two timelines thing but I can't believe Rockstar would create an entire 1980's map that couldn't be used for Online.
 
Hollywood is a real town in Florida.
This is something that I actually did not know. Hollywood, Florida even sounds like a town Tommy Vercetti would cool out in. It makes me wonder if GTA VI will do any Easter eggs surrounding him, the same way GTA V attempted to do with Grove Street in GTA V.
 
Broken record, but I still don't want a GTA VI with the current crop of tards making up the gears of the machine.
 
Broken record, but I still don't want a GTA VI with the current crop of tards making up the gears of the machine.
Besides the fact they just generally fucking suck

If any part of it does take place in the 80's, I really fear having millennials or even zoomers being the ones trying to craft it as both generations, even the late millenials that lived in the 80's, seem to have a very suspect grasp of what it was like.
 
Besides the fact they just generally fucking suck

If any part of it does take place in the 80's, I really fear having millennials or even zoomers being the ones trying to craft it as both generations, even the late millenials that lived in the 80's, seem to have a very suspect grasp of what it was like.
They think it's Stranger Things.
 
there is no point in doing miami again since scarface the world is yours already did it far better than any neo rockstar dev could ever hope to.

unless youre wanting shitty microtransactions or fart sniffing boring ass cinematic story, of course.
 
There are several things that they could do to make microtransactions for, with regards to 1980s Vice City.

>>Toy collectibles to decorate your apartment. Bonus points if they could cut deals with Hasbro to license GI Joe, Transformers, MASK, My Little Pony shit for home decorations/displays.

>>Music. IE selling music packs based on albums or random songs for playing in game via "albums" that you can listen to in your car/motorcycle/in your apartment. From "And Justice For All", "True Blue", to "Control" to "1984".

>>Movie/Music video/TV Show rentals. You can rent movies and TV show episodes/Music Videos to stream for like 24 hours ala old school video rentals and watch in game.

>>Clothing/outfits. Make customization 100% for profit with real world money as far as giving GTA6 Saints Rows level character customization, except you are paying real cash for them.
 
There are several things that they could do to make microtransactions for, with regards to 1980s Vice City.

>>Toy collectibles to decorate your apartment. Bonus points if they could cut deals with Hasbro to license GI Joe, Transformers, MASK, My Little Pony shit for home decorations/displays.

>>Music. IE selling music packs based on albums or random songs for playing in game via "albums" that you can listen to in your car/motorcycle/in your apartment. From "And Justice For All", "True Blue", to "Control" to "1984".

>>Movie/Music video/TV Show rentals. You can rent movies and TV show episodes/Music Videos to stream for like 24 hours ala old school video rentals and watch in game.

>>Clothing/outfits. Make customization 100% for profit with real world money as far as giving GTA6 Saints Rows level character customization, except you are paying real cash for them.
They could do them, but would Zoomers and Dubai Sand Nwerds buy them is the question
 
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