- Joined
- Apr 11, 2020
I feel like the only people who would disagree is 11-15 year old ADHD zoomers.Controversial:
IV had a better story than V.
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I feel like the only people who would disagree is 11-15 year old ADHD zoomers.Controversial:
IV had a better story than V.
People complained that GTA IV's story was too dark, but at least it had a satisfying ending and story threads that went places.I feel like the only people who would disagree is 11-15 year old ADHD zoomers.
Are you into open world games?My best friend brought over Grand Theft Auto V when it first came out, and I said I probably wouldn't like it because it's not my kind of game. Two hours in, and I'm like, "Holy fuck, I want to adopt Michael!" It's now my favorite game. Haven't played any others in the series, though.
I remember the complaints with GTA IV being mission design moreso than the story itself.People complained that GTA IV's story was too dark, but at least it had a satisfying ending and story threads that went places.
I do not like San Andreas as much as the GTA community does. The world has too much dead space. The only refinement it brought to the table was with combat.controversial opinion
Absolutely, V's story just didn't really do it for me. The having 3 main characters really seemed to overshadow having good supporting characters. Plus so many of the villains were just meh tier.The ragdolls and car damage models are also way better.
Controversial:
IV had a better story than V.
You actually forget why the "villains" hate the main cast by the end of the game. At least I did, there were a few that I was like, "Wait, who was that?"Absolutely, V's story just didn't really do it for me. The having 3 main characters really seemed to overshadow having good supporting characters. Plus so many of the villains were just meh tier.
I think that can be chalked up more to Rockstar deliberately creating fewer missions, thus leaving less time for the characters to shine.Absolutely, V's story just didn't really do it for me. The having 3 main characters really seemed to overshadow having good supporting characters. Plus so many of the villains were just meh tier.
Yeah, like how they built stretch or whatever his name was to be some big villain for the final mission. The dude shows up like twice early game, then nothing til the end. Somehow he's one of your number one threats at that point. At least Steve Haines made sense, but it was just hit and miss overall.You actually forget why the "villains" hate the main cast by the end of the game. At least I did, there were a few that I was like, "Wait, who was that?"
And being a crane driver. And mopping. And yoga.Supposedly done to "reduce padding", but when buying masks and boiler suits count as their own missions...
I forgot about Stretch and Wei Chang even during the end. They're mentioned in passing, but just disappear.You actually forget why the "villains" hate the main cast by the end of the game. At least I did, there were a few that I was like, "Wait, who was that?"
They're enjoyable if you like flying in San Andreas. I do, plus it's fun fed shit. He also has the best (somewhat) hidden phonecalls in the game:And I like Mike Toreno as a character, but his missions are some of the worst in the series.
I didn't like those missions either, but at least they lasted longer than 30 seconds and had the characters interacting with each other.And being a crane driver. And mopping. And yoga.
James Woods' best work yet. Next to Family Guy.They're enjoyable if you like flying in San Andreas. I do, plus it's fun fed shit. He also has the best (somewhat) hidden phonecalls in the game:
https://youtube.com/watch?v=SKZGX8t9T8w
I always got the sense the moral of San Andreas was to both open up to new experiences and make new friends and connections, whilst still remembering your roots and family. CJ establishes bonds with people like Cesar and Woozie that he never would have stuck in the hood, whilst Sweet, who can be a massive asshole at times, represents that CJ should care about the family he has and their origins from Grove Street. Ultimately, CJ reaches a compromise between progressing his own life and sticking by the family he has left (especially after Brian died on his watch, and with the loss of his mother).I like SA, but it is bloated. By the time I complete the game, I don't really give a fuck about CJ. Especially since the story makes no sense to me. At the end, even without cheesing the game, you have millions of dollars and own lots of houses and businesses, including a fucking casino. You've successfully stopped the mob and made a name for yourself, but you have to back to Grove Street (during a riot, no less) to help your brother who's been an asshole to you your whole life. Um, ok, I guess?
I would have liked to have more Kendl/Cesar missions. I really like them in the series. And Woozie is the shit.I always got the sense the moral of San Andreas was to both open up to new experiences and make new friends and connections, whilst still remembering your roots and family. CJ establishes bonds with people like Cesar and Woozie that he never would have stuck in the hood, whilst Sweet, who can be a massive asshole at times, represents that CJ should care about the family he has and their origins from Grove Street. Ultimately, CJ reaches a compromise between progressing his own life and sticking by the family he has left (especially after Brian died on his watch, and with the loss of his mother).
CJ agrees more with Kendl than Sweet in that there is a life outside the hood, but he's not prepared to fully abandon his brother either and be a buster. And I don't think Kendl is either.
Which is fucking weird for how heavily scripted all the missions are. You think if they are willing to speed time forward so that they take place at a specific hour they'd account more for weather conditions.Quick quirk I noticed about V's cutscenes, the characters don't react to weather. It's quite funny seeing the characters just talking outside in the rain.
YOUR MOTHER SUCKS DEMON SLUTS!And Woozie is the shit.