I’d like to know who would have been killed more: Jimmy Pegorino or Dimitri Rascalov.
Lorewise, it made more sense to make the deal (
For various reasons; 1. Given how Niko sees a reflection of himself in Darko; a vision of what never letting go of your hate does and brings you, regardless of whether you spare him or not, and seems to want to prevent such a fate for himself, thus becoming more willing to forgive and let bygones be. 2. Family is important to Niko, and thus I feel he would've weighed Roman's opinion on doing business with Rascalov more than Kate's disapproval of Niko straying from his goal of becoming legitimate, and probably assumed she'd forgive him, given how her own family makes ends meet. 3. The tone in IV is set for a much more grim ending, although you can't know this ending is worse on Niko's soul on your first playthrough), so that's what I did.
That final cutscene with Dimitri dying may have been kinda stolen from SA and Tenpenny, but damn if it wasn't good regardless.
Whatever ending you went for in 4, it was still a far better choice than 5's ending.
I dunno, I kinda like the "Kill Michael" ending.
Michael was constantly begging for death's sweet embrace 1/2 the time and seeing Franklin shook at the idea that one best friend is ecstatic at the idea of the other's death so much that he calls Lamar to reassert their friendship and what that means to him means if nothing else, Franklin gained appreciation for his friend at the end of the adventure.
Ending C is so gay though. A stereotypical happy ending so cheesy it dethroned Vice City, but at least VC had you kill someone of huge significance to Tommy, whereas V has you kill people like fucking Stretch, who means jackshit to protags and players alike for 98.7% of the story.
Edit: I noticed that a lot of kiwis say they barely care about the V protags, and it only reaffirms no one really did the phone calls/activities on their first playthrough. And that's not a knock against y'all. R* fucked up with that decision.
Yes, I understand they were trying to give friend activities some importance as opposed to activities in IV mattering zilch plot-wise, but good god they went overboard on just how much character development is buried within these activities, and you have to constantly call between missions and it is very important you do them multiple times before moving on to the next chapter of the story lest you lose access to those character backgrounds/interactions forever. That kind of stuff cannot be buried behind mostly dull minigames. If they had to bury them in optional content (they shouldn'tve, but if they
had to), it should've been with the side activities like racing/bounty hunting/etc. Stuff players are more naturally inclined to dabble in rather than specific calls and activities with side characters that have to be played a certain way, and already carry a reputation of being mundane.
Sure, this won't elevate V's protagonists to greatness, but you come out liking them a lot more (or hating them a lot less) once you know who they are, how they think, and how the world around them perceives them.
I feel that they made Trevor a lunatic as hype
No, that was Jimmy. They actually thought he'd be a fan-favorite and relatable.
Trevor's existence is originally so that the player had a lore-friendly reason to do rampages and go on a killing spree. He's so one dimensional because he was created for such a specific reason.