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They added literal gambling in GTA Online through a paywall. And casino mechanics in their NBA 2K series. Now they're embracing selling single player and multiplayer separately. Anything is possible.I can see it now
"GRAND THEFT AUTO VI: SEASON ONE"
*Single player mode currently in development*
Yes, because Rockstar is the only publisher/developer that has begun to take 5 years between releases *rolls eyes*Don't make me tap the sign:
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Personally, I don't care about VI anymore. It's just sad that R* has lost their way.
Your earlier point was:Yes, because Rockstar is the only publisher/developer that has begun to take 5 years between releases *rolls eyes*
Not to mention how retarded it is to say you don't care about new games while bitching about no new games while also bitching about no new old games while probably also bitching about yearly releases when it comes to Ubisoft and Activision.
I was saying I disagree in regards to Red Dead Redemption not needing a remake because of its botched source code. RDR would be one of the few games I can think of that deserves a remake.GTA IV and RDR don't need remasters or remakes. They're fucking playable through backwards compatibility.
Where ARE you getting this from?bitching about no new games while also bitching about no new old games while probably also bitching about yearly releases when it comes to Ubisoft and Activision.
Again, I think Red Dead Redemption deserves said treatment like Mafia or DAH! But, given R*'s track record from the GTA trilogy, it's probably for the best.If relatively niche games like Mafia and Destroy All Humans! can get solid remakes, what exactly makes Rockstar "above" putting in that kind of effort?
I'd be glad if this was the case, GTA IV and RDR getting the same butchering would've been heart breaking.
It's botched source code means nothing. You can still play it just fine on old consoles and through backwards compatibility. They take forever to make games already stop begging for them to waste time on old shit you can still play fine and then will complain about because they changed something in the process.I was saying I disagree in regards to Red Dead Redemption not needing a remake because of its botched source code. RDR would be one of the few games I can think of that deserves a remake.
You say you don't care about GTA VI, but you also post an image critical of them for taking (the now standard) 5 years to produce new games.Where ARE you getting this from?
If you mean the ARM processor of the Nintendo Switch, that's not an excuse since Rockstar has already gone out of their way to release multiple Grand Theft Auto games on Android.Besides dealing with Nintendo, the issue given is that Nintedo's hardware setup is different from the X-box/PS systems and that Rockstar doesn't want to put in the money to rework shit to play GTA 5 on Switch.
I mean, to be fair there's a fair share of people that don't have consoles so R* San Diego games (MCLA & RDR) are unavailable to us.It's botched source code means nothing. You can still play it just fine on old consoles and through backwards compatibility. They take forever to make games already stop begging for them to waste time on old shit you can still play fine and then will complain about because they changed something in the process.
Red Dead Redemption is on Playstation Now I'm pretty sure.I mean, to be fair there's a fair share of people that don't have consoles so R* San Diego games (MCLA & RDR) are unavailable to us.
Oh yes because surely that's the best way to play a game, streaming it from someone else's computer.Red Dead Redemption is on Playstation Now I'm pretty sure.
You're right, waiting 12+ years in the hopes of a remake on PC is definitely most sensible way to play the game.Oh yes because surely that's the best way to play a game, streaming it from someone else's computer.
What about the PC crowd? They have no official way to play RDR (I'm not counting PSNow or emulation.) A remake, ideally, isn't supposed to REPLACE the original. Rather, it's to supplement the original with modern hardware and accessibility.It's botched source code means nothing. You can still play it just fine on old consoles and through backwards compatibility.
Okay. Again, I said that a Red Dead remake, if done correctly, shouldn't take much effort. They have a solid foundation for such a project with Red Dead Redemption 2.They take forever to make games already stop begging for them to waste time on old shit you can still play fine and then will complain about because they changed something in the process.
It's more than that. I understand the larger development time with games nowadays compared to the sixth generation. The direction R* is going after GTA Online is not promising for future titles they would make. Red Dead Redemption 2 was in development around GTA V (I believe a couple years before.)So you're mad they take forever to make games, while also not caring about them making new games.
Have you seen the quality of GTA: The Trilogy: The "Definitive" Edition? They've literally just took the mobile ports and ported it to Unreal Engine with little to no quality check AT FULL PRICE. I haven't even mentioned how they removed the originals from digital storefronts.while bitching that the remakes they have done have been garbage mostly because they get them out quick
Red Dead Redemption is on Playstation Now I'm pretty sure.
From a PS3 no less, a platform known for inferior multiplatform titles.Oh yes because surely that's the best way to play a game, streaming it from someone else's computer.
There's no official way to play it, except for the one there is that I just don't like. Rockstar should totally divert time and resources for a game that a handful of people on PC have been to lazy or cheap to play instead of working on something actually new.What about the PC crowd? They have no official way to play RDR (I'm not counting PSNow or emulation.) A remake, ideally, isn't supposed to REPLACE the original. Rather, it's to supplement the original with modern hardware and accessibility.
Okay. Again, I said that a Red Dead remake, if done correctly, shouldn't take much effort. They have a solid foundation for such a project with Red Dead Redemption 2.
Unironically said in the same post. It's amazing how little you understand of game development. You can't just pluck RDR into RDR2 ffs. Especially if you're wanting to just fix the spaghetti code.Have you seen the quality of GTA: The Trilogy: The "Definitive" Edition? They've literally just took the mobile ports and ported it to Unreal Engine with little to no quality check AT FULL PRICE. I haven't even mentioned how they removed the originals from digital storefronts.
The direction they took with GTA Online that you also are upset they aren't taking with RD Online?It's more than that. I understand the larger development time with games nowadays compared to the sixth generation. The direction R* is going after GTA Online is not promising for future titles they would make. Red Dead Redemption 2 was in development around GTA V (I believe a couple years before.)
*shrug* Get an Xbox 360 then?From a PS3 no less, a platform known for inferior multiplatform titles.
That is not a remake.A remake, ideally, isn't supposed to REPLACE the original. Rather, it's to supplement the original with modern hardware and accessibility.
I mean... technically it wouldn't be so difficult to port RDR into RDR2's engine and RDR isn't as huge as something like GTA IV so I think it is doable. Of course, there are a lot of issues regarding voicework and royalties but hey Rockstar is a multi-million dollar company so I know they could work something out. It's not like we're talking indie developers here.There's no official way to play it, except for the one there is that I just don't like. Rockstar should totally divert time and resources for a game that a handful of people on PC have been to lazy or cheap to play instead of working on something actually new.
Unironically said in the same post. It's amazing how little you understand of game development. You can't just pluck RDR into RDR2 ffs. Especially if you're wanting to just fix the spaghetti code.
The direction they took with GTA Online that you also are upset they aren't taking with RD Online?
And I mean, you're wrong. RDR2 may have been in pre production before GTA V but that wouldn't have gone past more than script writing and such.
*shrug* Get an Xbox 360 then?
Like yeah if everything worked the way you think it does, I'd be all on board too. But that's not how things work and I'd much rather get something new than more old shit.
Explain how it wouldn't be so difficult. Technically, I mean. Maybe I'm the one who doesn't understand.I mean... technically it wouldn't be so difficult to port RDR into RDR2's engine
Technically, it would be a "remake" as RDR1 COULD be redeveloped under a new engine from the original. (In this hypothetical, RDR 2's engine) An "enhanced" port would be the Dead Rising 1 and 2 route for PS4 and Xbox One.That is not a remake.
That is an enhanced port.
I would think with the issues from that game's code, it'd be more efficient to rebuild RDR using RDR2's asset and framework. I'm not a game developer, so don't QUOTE me on that.I mean... technically it wouldn't be so difficult to port RDR into RDR2's engine and RDR isn't as huge as something like GTA IV so I think it is doable.
You cannot just plop code from an older game onto another engine and just expect it to work out the box. That's how the Definitive Edition turned out the way it did.Explain how it wouldn't be so difficult. Technically, I mean. Maybe I'm the one who doesn't understand.
I would take as an example what Sega did with Yakuza Kiwami. Kiwami is basically built upon Yakuza 0 (and reuses a shitton of assets from that game) while maintaining the story from the original PS2 Yakuza game. Nothing too high budget. Since RDR1's map already partially exists inside RDR2 and a lot of assets could be reused in said "remake" I don't see why it couldn't be doable with decent manpower since all you would be doing is translating all of the missions over to the new engine and recreating what needs to be recreated.Explain how it wouldn't be so difficult.
And yet, you're acting like that is the case with how "simple" this remake should be?You cannot just plop code from an older game onto another engine and just expect it to work out the box. That's how the Definitive Edition turned out the way it did.
So basically all the coding? The thing that RDR is notorious for should be the easy part of the remake?Since RDR1's map already partially exists inside RDR2 and a lot of assets could be reused in said "remake" I don't see why it couldn't be doable with decent manpower since all you would be doing is translating all of the missions over to the new engine and recreating what needs to be recreated.