Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 735 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,033 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 655 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.5%
  • My Mother's My Sister!

    Votes: 306 11.9%

  • Total voters
    2,565
I had an idea for a GTA that builds upon the idea of switching characters but also switching times. So maybe a game set simultaneously in 1940s chicago, 1970s and present day - with the same map, but obviously reflecting the different era's buildings and vehicles. Events in one era would have an impact in the future ones.

Not talking about time travel though I mean more a multigenerational story playing out in a single game.
 
I think you're taking this too far into realistic simulator territory. All you need is some sleight of hand and set decoration permanence to make the world believable. If old games like STALKER can mimic something similar, the most profitable gaming franchise can handle it. The problem is that nobody is going to shoot for that cult classic target, which are the kinds of games with tons of those "huh" moments. It's all about bottom lines and profit margins.
I just based my post off what @twoonshwine was suggesting. The only way I could see it working is if you had a "coarsely-grained" AI that would operate when the player was far away e.g. following a set path with no collision, no idle behaviors etc.. When the player is nearby it switches to a "finely-grained" AI that has full idle AI behavior and reacts to the player's actions. The only problem with that is: once the player has left the area, how do you get affected AIs back "on the rails" i.e. back to the coarsely-grained AI?
 
  • Thunk-Provoking
Reactions: Ether Being
I had an idea for a GTA that builds upon the idea of switching characters but also switching times. So maybe a game set simultaneously in 1940s chicago, 1970s and present day - with the same map, but obviously reflecting the different era's buildings and vehicles. Events in one era would have an impact in the future ones.

Not talking about time travel though I mean more a multigenerational story playing out in a single game.
As in, playable flashbacks with more freedom than expected?
 
Part of the boredom aspect really does come down to there only being so many things you can put into these games outside of missions, and even then there are only so many variations on "go here, sheet these people" you can have. Outside of that, you're really left with racing, flying planes, gang wars, store robberies, hidden packages, and the like just because of size limitations. And they have done a few other side things beyond the obvious. GTASA gave us dating and dancing , V has a pretty nice golf simulator. I suppose 6 could have a surfing mini game or something, but all of that takes up time, memory, resources and game development not devoted to the main project. And let's face it, these games are just "let's be bad guys" games and are focused on that, the same way Star Wars games focus on Star Wars stuff and sports games focus on sports stuff. If you've played one Madden game, you've played them all and other than updated rosters no one really complains that they got bored playing the same teams over and over.

I don't want it to sound like I'm defending Rockstar,, because I'm not, but I do accept that there is a point where once you've beaten the game there just isn't much left to do and if it feels like the games are built as more on-the-rails than free roam, it's because that's how the game is built. Would I like more free roam stuff to find and do? Sure. But at the expense of the actual game itself? That's not as easy for me to answer.
 
Personally I bet on Michael being in GTA 6, probably filming something in Vice City/Leonida and either being a cameo or a full on mission giver.
Michael is the only GTA 5 Protag to not appear in online, both Trevor and Franklin have and Franklin even had a entire Update dedicated to him and Lamar. I don't expect Niko or anyone major from GTA 4 to appear, maybe a few minor characters and maybe, at most, Roman could be in VC.

I could see Michael being in 6. Remember at the end of V he's getting into the movie producing business with Solomon Richards. What if he's making a movie in Vice City and somehow needs the players or is somehow opposed to the characters or is just in the middle or something.

I could see that more than Franklin or Trevor or Niko just showing up there.
 
I doubt they would make Trevor a boss battle (they didnt in "Something Sensible" when he realistically should so I doubt they are gonna now) so I could imagine him dying in one of two ways

ESG approved - He appears, probably throws one of his anger rants at the leads for messing with his business (smart players know Trevor did something similar with the Online player character), only for the girl to pull out a pistol and shoot him when he isnt looking. Maybe add some sarcastic comment of hers. I know one would say that Trevor would never go down like that but this is a cutscene, aka, anything goes and realism mode is turned on. The rest of the game could imply that Trevor moved away from Los Santos either our of need or because he wasnt able to make amends with Micheal and things were getting heated (might as well complete the slaps to the face).

The random realism - He appears, throws his anger rants and suddenly when it seems he may go violent...he has a heart attack and dies. All that anger and drug usage (coupled with the fact Trevor would be probably in his 50's by that point, I think) led to him realistically going into cardiac arrest. It wouldnt be a humiliating way to go but it wouldnt exactly be badass either. It would just be sadly and brutally realistic.
 
  • Thunk-Provoking
Reactions: Ether Being
I do not understand people getting upset about this game.

It's going to be shit, and the only people still holding out hope deserve to have their money taken from them for this shitfest. It's not like Rockstar has a stellar record, they have done this a few times already, why would you assume this is going to be any different.

Expect an Amazon/Netflix tv show spinoff as well, with its requisite ESG mandated white man hate, it's just the way things are right now.
 
I had an idea for a GTA that builds upon the idea of switching characters but also switching times. So maybe a game set simultaneously in 1940s chicago, 1970s and present day - with the same map, but obviously reflecting the different era's buildings and vehicles. Events in one era would have an impact in the future ones.
Mafia technically fills that niche, then they'd be competing with each other. They're both owned by Take Two. I would love a 1940s era crime game again. Irish mobs, Black hoodlums, crooked cops, the BABES.
 
  • Agree
Reactions: Ether Being
Honestly GTA onlines formula was a step in the right direction for the series because it's always been about becoming a more successful criminal so having the freedom to choose what business type you have and what missions you go for was a really good idea stuck in a really bad game. Online gives me hope for six because the missions themselves are great it's the shark cards and kiddie humor that is bad. If you can control Jason and Lucias journey that has the ultimate goal of getting rich with the freedom to choose how to reach said goal then I think it would really breath new life into Rockstar games.
 
gtaps2.jpg


New image from Rockstar leaked
 
Online gives me hope for six because the missions themselves are great it's the shark cards and kiddie humor that is bad.
Most of the missions in GTA Online have cheating enemy AI and locked progression through buying properties. I immediately got bored when the game would cheat you from a victory.
 
Most of the missions in GTA Online have cheating enemy AI and locked progression through buying properties. I immediately got bored when the game would cheat you from a victory.
I admit I haven't played in a few years but I thought the heist updates where awesome and I would really like to try the Cayro Pareico and Doomsday heists as they look actually good but grinding at the shitty ones isn't my idea of fun.
 
I admit I haven't played in a few years but I thought the heist updates where awesome and I would really like to try the Cayro Pareico and Doomsday heists as they look actually good but grinding at the shitty ones isn't my idea of fun.
They nerfed the fuck out of Cayo Perico after having buffed shit they didn't need to making it just not worth it. I think they left Doomsday Heists alone, though.
 
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