Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 220 8.0%
  • Grand Theft Auto: Vice City

    Votes: 781 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,103 40.2%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 3.0%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 712 25.9%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 217 7.9%
  • Grand Theft Auto V

    Votes: 399 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,745
I actually enjoyed the driving in GTA V the most in the whole series.

I only played through GTAV once so I don’t remember much about it other than I kept predicting dialogue before it was spoken, including cracking my flatmates the fuck up by word-for-word preempting Franklin saying "Fuck you, I'm taking Option C"
EDIT: I later learned that Option C didn't exist at launch: imo the original ending where you can't save everyone would've been a more interesting ending but I know most people hate downer endings, see initial reception of Mad Max 2015

But I literally do not remember ANYTHING about GTAIV's driving, which I will be generous and say is because it was just perfectly acceptable - not great, not bad - so it didn't draw my attention.
 
Last edited:
It has a woman as the main character and "sympathetic" character. There WILL be modern audience hero woman moments and her beating up misogynists twice times her size. The bad guys will almost certainly be white.

Expect a mission where she kills ICE agents.

Honestly, I'm not exactly sure. Trump winning in 2024 DEFINITELY put a hamper in a lot of them mocking Trump and Meliana. Trust me, Rockstar does NOT want to turn into another BBC or CNN and get sued by them. We'll probably see a lot of Pride shit and Anti whatever the ICE equivalent agency in the GTA universe is protests, but I doubt it'll get much deeper than surface level shit. Maybe a couple of side characters will make a quip about Orange Man / Elon (their equivalents), but I highly doubt they'll go super hard in on it like they might've planned on initially going if Kamala had won.
 
Driving past a certain speed is pretty much impossible to be enjoyable since cars are literally programmed to go out of their way to ram into you to get you to slow down. One of the worst, and most forced, rubberbanding mechanics I have ever seen.
They did that shit in RDR2, as well. Wagons would move in front of you and pedestrians jump beneath your hooves.
 
Grand Theft Auto: Carcer City, a total conversion mod for San Andreas, has released a demo.

GTAForums.
Moddb.

Aaaand I presume they have roughly ninety days before Rockstar/T2 send them a takedown order/cease and desist because it seems like all of these total conversion mods based on porting a map from one game to the next gets fucked over like that. Shame because there have been so many cool fucking concepts that have been shot down.

And am I the only one that doesn't find leaked/discovered beta builds all that interesting? I mean unless there is a metric shit-ton of cut content found in it, I don't know, why wouldn't I just want to play the final build? In most cases, if devs took shit out or axed certain concepts, they did so for good reason. They don't undo a shit-ton of work that went into something lightly, so if they had to go back and take out something that one crew spent hundreds of man/labor hours on, it must have some serious flaws. And even if it's present in the beta build, it's probably half-assed, buggy and unpolished because the team didn't have a chance to ensure it functioned properly and looked good.
 
Last edited:
I would think he’s still a hired gun for the criminal underworld either way. Or perhaps he inherited the cab business somehow. It’s probably best that we don’t know Niko’s fate after IV.
I feel this way with RDR2 going the other way. In discussions of a hypothetical RDR3 I've seen the idea of going even further back to an earlier point in the Van Der Linde gang's story and I think that's a bad idea. RDR2 is a complete story and Arthur is a complete character. I'd much rather see a new cast for an RDR3 than just going further and further back into the Van Der Linde gang's story.

I also don't really think we need to see any characters from V as more than random internet text post easter eggs in 6. Having too many crossover characters makes the world feel small which I think is a big mistake for GTA like games. It'd really draw me out of the world if I was meeting familiar faces all over the place while hypothetically across the country and a decade+ removed from GTAV.

And am I the only one that doesn't find leaked/discovered beta builds all that interesting? I mean unless there is a metric shit-ton of cut content found in it, I don't know, why wouldn't I just want to play the final build? In most cases, if devs took shit out or axed certain concepts, they did so for good reason. They don't undo a shit-ton of work that went into something lightly, so if they had to go back and take out something that one crew spent hundreds of hours on, it must have some serious flaws.
I think seeing the cut content is interesting and speculating about how cool X or Y piece of cut content could have been is interesting. But broadly, cut content winds up in one of three categories 1) just actually bad ideas that kinda sound cool, 2) good ideas that are beyond the capabilites of the devs or hardware to handle, 3) shit they just ran out of time on.
 
I feel like GTA is kinda hamstrung by the fact that many people treat it as an active shooter simulator over anything so they cannot punish you for wanton destruction.
I know people that make that claim and it drives me up the wall. "No consequences," nevermind that being busted or getting wasted would A) fail whatever mission you were on and B) you lose all your weapons and a percentage of your cash. I guess "no consequences" means the game does not directly scold you for your actions.
 
I know people that make that claim and it drives me up the wall. "No consequences," nevermind that being busted or getting wasted would A) fail whatever mission you were on and B) you lose all your weapons and a percentage of your cash. I guess "no consequences" means the game does not directly scold you for your actions.
It means that the only consequence of committing a crime is getting wanted stars (which are dished out by the Almighty since you’ll get them for killing a hobo with nobody around) , the subsequent failstates you described are a result of failing the subsequent chase. If you win the chase then everyone forgets about it.

Compare that to RDR’s bounties where you can continue to play the game normally after you escape the chase but you might be accosted by law enforcement from time to time until you clear the bounty. You can also prevent that by catching an actual witness if the crime occurs outside a settlement. AC did it in the same way.

Pathologic did it perfectly. Reputation was very easy to lose but hard to gain back. It didn’t immediately result in a manhunt but if you cut out enough kidneys without the correct paperwork eventually people would immediately try to dish out frontier justice. And the criminals didn’t care and neither did the children really, both will happily sell you drugs.
 
It means that the only consequence of committing a crime is getting wanted stars (which are dished out by the Almighty since you’ll get them for killing a hobo with nobody around) , the subsequent failstates you described are a result of failing the subsequent chase. If you win the chase then everyone forgets about it.
Sure, that's the appeal of GTA. That risk/rewards of your actions attracting escalating law enforcement and losing the heat either through collecting bribes or laying low at a Pay n' Spray. I'm speaking in context to the 3D era. I will agree that cops in V are massively overpowered.
 
I will agree that cops in V are massively overpowered.
They are just poorly designed. They home in on you with maphacking basically. But you can defeat the cops by just hiding your person or your car in the areas that Rockstar forgot to program properly. So the cops never investigate those areas or don't have proper path finding and just infinitely run in circles or in place rather than figure out how to walk over train tracks or up a small hill.

If you try to evade cops normally they are very difficult to outrun. But if you just game the system they are beatable easily. The older titles had similar issues where certain areas of the map had invisible boundaries that the police or military didn't have the ability to cross or transverse.
 
It takes 30 seconds to look at a gta forums thread that's linked in most of the stories talking about the leak, but I guess the casuals and tourists in this thread can't afford this much. GTA 4 beta is a big deal, it's been the holy grail for a lot of people and a whole bunch of supposed "gta fans" just completely missed it, lmfao.
You've been here like 3 years and you're still the most annoying fucking "tourist" on this site.

Maybe some of us have just been sticking to the GTAforums thread?
 
no it isnt for anyone with an actual life you dumb faggot
It's a big deal for preservation purposes. It confirms a bit more of what was already proved to be omitted from IV before release: zombies, ferries, revolver, character models. What more would there be to talk about and for how long?

I'm not condoning R* taking down the beta elements. I'm saying that there's so much you could talk about what was already stated beyond speculation.
 
In SA I used to try to see how many rotations around the islands I could make at five or six stars, while still trying to create as much carnage as possible (if you're just trying to flee it's even easier). I could easily make multiple rotations without trying too hard and it was crazy fun. Whenever I got the urge to get all shooty in 4 or 5 I barely lasted a few minutes. It's entirely possible I just didn't adapt to the newer games and sucked at it but it really did not feel even remotely the same to me, and I'll never understand Rockstar for apparently neutering that aspect of the game. Wanting to create some fictional Blues Bros-esque mass carnage (only with explosions and fully automatic gunfire) was one of the best things about the earlier GTA's and they almost completely removed it.
 
In SA I used to try to see how many rotations around the islands I could make at five or six stars, while still trying to create as much carnage as possible (if you're just trying to flee it's even easier). I could easily make multiple rotations without trying too hard and it was crazy fun. Whenever I got the urge to get all shooty in 4 or 5 I barely lasted a few minutes. It's entirely possible I just didn't adapt to the newer games and sucked at it but it really did not feel even remotely the same to me, and I'll never understand Rockstar for apparently neutering that aspect of the game. Wanting to create some fictional Blues Bros-esque mass carnage (only with explosions and fully automatic gunfire) was one of the best things about the earlier GTA's and they almost completely removed it.

Anytime I've ever thought of going on a rampage in 4 or 5 I always felt it was required to find a place only accessible by helicopter where you're surrounded by at least 2 or 3 walls and a roof. Off the top of my head I still can't really think of any locations good enough. And now that you bring it up I never did realize how much more difficult they made that aspect of the game. 4 and 5 just turn into a game of cat and mouse where you have to eternally run away instead of bringing it to the cops and feds doorstep.
 
Back
Top Bottom