- Joined
- Aug 17, 2018
It's fine. I like how you could flip your car back around.Maybe unpopular opinion (?), but I actually enjoyed the driving in GTA V the most in the whole series.
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It's fine. I like how you could flip your car back around.Maybe unpopular opinion (?), but I actually enjoyed the driving in GTA V the most in the whole series.
I actually enjoyed the driving in GTA V the most in the whole series.
It has a woman as the main character and "sympathetic" character. There WILL be modern audience hero woman moments and her beating up misogynists twice times her size. The bad guys will almost certainly be white.
Expect a mission where she kills ICE agents.
They did that shit in RDR2, as well. Wagons would move in front of you and pedestrians jump beneath your hooves.Driving past a certain speed is pretty much impossible to be enjoyable since cars are literally programmed to go out of their way to ram into you to get you to slow down. One of the worst, and most forced, rubberbanding mechanics I have ever seen.
I wonder why? Why would they do that?They did that shit in RDR2, as well. Wagons would move in front of you and pedestrians jump beneath your hooves.
Aaaand I presume they have roughly ninety days before Rockstar/T2 send them a takedown order/cease and desist because it seems like all of these total conversion mods based on porting a map from one game to the next gets fucked over like that. Shame because there have been so many cool fucking concepts that have been shot down.
I feel this way with RDR2 going the other way. In discussions of a hypothetical RDR3 I've seen the idea of going even further back to an earlier point in the Van Der Linde gang's story and I think that's a bad idea. RDR2 is a complete story and Arthur is a complete character. I'd much rather see a new cast for an RDR3 than just going further and further back into the Van Der Linde gang's story.I would think he’s still a hired gun for the criminal underworld either way. Or perhaps he inherited the cab business somehow. It’s probably best that we don’t know Niko’s fate after IV.
I think seeing the cut content is interesting and speculating about how cool X or Y piece of cut content could have been is interesting. But broadly, cut content winds up in one of three categories 1) just actually bad ideas that kinda sound cool, 2) good ideas that are beyond the capabilites of the devs or hardware to handle, 3) shit they just ran out of time on.And am I the only one that doesn't find leaked/discovered beta builds all that interesting? I mean unless there is a metric shit-ton of cut content found in it, I don't know, why wouldn't I just want to play the final build? In most cases, if devs took shit out or axed certain concepts, they did so for good reason. They don't undo a shit-ton of work that went into something lightly, so if they had to go back and take out something that one crew spent hundreds of hours on, it must have some serious flaws.
What a decade of delays does to those who have 0 life to live
I know people that make that claim and it drives me up the wall. "No consequences," nevermind that being busted or getting wasted would A) fail whatever mission you were on and B) you lose all your weapons and a percentage of your cash. I guess "no consequences" means the game does not directly scold you for your actions.I feel like GTA is kinda hamstrung by the fact that many people treat it as an active shooter simulator over anything so they cannot punish you for wanton destruction.
It means that the only consequence of committing a crime is getting wanted stars (which are dished out by the Almighty since you’ll get them for killing a hobo with nobody around) , the subsequent failstates you described are a result of failing the subsequent chase. If you win the chase then everyone forgets about it.I know people that make that claim and it drives me up the wall. "No consequences," nevermind that being busted or getting wasted would A) fail whatever mission you were on and B) you lose all your weapons and a percentage of your cash. I guess "no consequences" means the game does not directly scold you for your actions.
Sure, that's the appeal of GTA. That risk/rewards of your actions attracting escalating law enforcement and losing the heat either through collecting bribes or laying low at a Pay n' Spray. I'm speaking in context to the 3D era. I will agree that cops in V are massively overpowered.It means that the only consequence of committing a crime is getting wanted stars (which are dished out by the Almighty since you’ll get them for killing a hobo with nobody around) , the subsequent failstates you described are a result of failing the subsequent chase. If you win the chase then everyone forgets about it.
They are just poorly designed. They home in on you with maphacking basically. But you can defeat the cops by just hiding your person or your car in the areas that Rockstar forgot to program properly. So the cops never investigate those areas or don't have proper path finding and just infinitely run in circles or in place rather than figure out how to walk over train tracks or up a small hill.I will agree that cops in V are massively overpowered.
I'm reminded of the excavated tunnel by the highway in V. Drive under there with a five star wanted level, camp there for a minute, cops are gone. Also helps with the Orbital Cannon too.If you try to evade cops normally they are very difficult to outrun. But if you just game the system they are beatable easily.
You've been here like 3 years and you're still the most annoying fucking "tourist" on this site.It takes 30 seconds to look at a gta forums thread that's linked in most of the stories talking about the leak, but I guess the casuals and tourists in this thread can't afford this much. GTA 4 beta is a big deal, it's been the holy grail for a lot of people and a whole bunch of supposed "gta fans" just completely missed it, lmfao.
no it isnt for anyone with an actual life you dumb faggotGTA 4 beta is a big deal,
It's a big deal for preservation purposes. It confirms a bit more of what was already proved to be omitted from IV before release: zombies, ferries, revolver, character models. What more would there be to talk about and for how long?no it isnt for anyone with an actual life you dumb faggot
In SA I used to try to see how many rotations around the islands I could make at five or six stars, while still trying to create as much carnage as possible (if you're just trying to flee it's even easier). I could easily make multiple rotations without trying too hard and it was crazy fun. Whenever I got the urge to get all shooty in 4 or 5 I barely lasted a few minutes. It's entirely possible I just didn't adapt to the newer games and sucked at it but it really did not feel even remotely the same to me, and I'll never understand Rockstar for apparently neutering that aspect of the game. Wanting to create some fictional Blues Bros-esque mass carnage (only with explosions and fully automatic gunfire) was one of the best things about the earlier GTA's and they almost completely removed it.