- Joined
- Sep 17, 2015
I'll always love GTA. III and VC were some of my earlier console gaming memories. I only played a bit of SA (though later experienced the whole game through streaming and LPs) but I respect how it told an interesting gangland story while still using its entire map to involve CJ in tons of oddball missions and side content. It was ahead of its time.
I look back positively upon IV even though it's aged rapidly. It's pretty evident that R* was trying to step back from SA's size and insanity to create a denser map and more grounded story that made use of the recent console generation, and to that end it worked just fine. It had a lot of sweat put into it and it shows in all the little details that a lot of people point out are missing from V.
V... I don't know. I thought the story was almost incomprehensible and served more as an excuse to run the player through an escalating series of cinematic setpieces than a clear narrative. It's trying too hard to be the Grand Theft Auto game by jam-packing it with the elements, scale and absurdity of all the previous games, but it doesn't mix for me. I think it's the unspoken cynicism behind it: The lack of smaller details from IV, absence of single player DLC and the very existence of GTA Online make it clear that creating the end-all be-all of GTA was the business plan from early in production.
I look back positively upon IV even though it's aged rapidly. It's pretty evident that R* was trying to step back from SA's size and insanity to create a denser map and more grounded story that made use of the recent console generation, and to that end it worked just fine. It had a lot of sweat put into it and it shows in all the little details that a lot of people point out are missing from V.
V... I don't know. I thought the story was almost incomprehensible and served more as an excuse to run the player through an escalating series of cinematic setpieces than a clear narrative. It's trying too hard to be the Grand Theft Auto game by jam-packing it with the elements, scale and absurdity of all the previous games, but it doesn't mix for me. I think it's the unspoken cynicism behind it: The lack of smaller details from IV, absence of single player DLC and the very existence of GTA Online make it clear that creating the end-all be-all of GTA was the business plan from early in production.