Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 735 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,033 40.3%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.8%
  • Grand Theft Auto IV

    Votes: 655 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.5%
  • My Mother's My Sister!

    Votes: 306 11.9%

  • Total voters
    2,565
Oh I did a lot of that as well. I think I did so much of Bomb da Base that I could have pretty much spedrun it. Problem was finding other tards to play it over and over with me.
Were you trying to beat the Rockstar times for the co-op missions?

I have to say: IV's multiplayer had a bit of everything. Co-op, ranked, free mode, customizable settings, an open world. If you had a full lobby with Deathmatch or Cops and Crooks, it would be intense.

I don't understand why the Ballad of Gay Tony had the maps in smaller interiors. And less modes than IV and TLaD.
 
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I think one of the most interesting things in single player was the little mini story arcs you could do with heist crew members where they form something of a bond with the protagonist team and can genuinely improve in skill most exemplified with Karim learning his lesson from the jewel store job about vehicle choice and improving in the bureau raid and ricky slowly becoming a competent hacker I hope they expand more on this if they keep heists in gta 6 even if you might end up missing out on it if you focus purely on profit maximization
 
Heists were always a factor in GTA one way or another.

GTA 3 started with a heist turned betrayal.

GTA: VC has a mission where you take part in a bank heist. Find crew members and follow through.

They expanded on that with GTA: SA with a casino heist. Planning and everything.

GTA IV's Three Leaf Clover mission just puts you right in the action. Inspired by the movie Heat as well, with a memorable shootout with the cops. One of my favorite GTA missions ever.

GTA V was the pinnacle of video game heists. You have planning, you have options, you have choices with crew members, even able to upgrade your crew members. I love the backstory each heist member brought with strengths and weaknesses.

The Paleto Bay heist was my favorite V mission. You raise hell with a minigun while the local police come at you with the military even.
 
Heists were always a factor in GTA one way or another.

GTA 3 started with a heist turned betrayal.

GTA: VC has a mission where you take part in a bank heist. Find crew members and follow through.

They expanded on that with GTA: SA with a casino heist. Planning and everything.

GTA IV's Three Leaf Clover mission just puts you right in the action. Inspired by the movie Heat as well, with a memorable shootout with the cops. One of my favorite GTA missions ever.

GTA V was the pinnacle of video game heists. You have planning, you have options, you have choices with crew members, even able to upgrade your crew members. I love the backstory each heist member brought with strengths and weaknesses.

The Paleto Bay heist was my favorite V mission. You raise hell with a minigun while the local police come at you with the military even.
I always felt bad for norm and hugh who both have semi sympathetic qualities and both end up getting blown the fuck out 90% of the heists
 
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I always felt bad for norm and hugh who both have semi sympathetic qualities and both end up getting blown the fuck out 90% of the heists
If you choose Norm for the Paleto Score he reveals himself to idolize Michael so much he abandoned his wife and 3 children to become a bank robber after Michael "death", thinking Michael would never have bothered with a normal family life. The irony of that makes him less than "semi-sympathetic".
 
Heists were always a factor in GTA one way or another.

GTA 3 started with a heist turned betrayal.

GTA: VC has a mission where you take part in a bank heist. Find crew members and follow through.

They expanded on that with GTA: SA with a casino heist. Planning and everything.

GTA IV's Three Leaf Clover mission just puts you right in the action. Inspired by the movie Heat as well, with a memorable shootout with the cops. One of my favorite GTA missions ever.

GTA V was the pinnacle of video game heists. You have planning, you have options, you have choices with crew members, even able to upgrade your crew members. I love the backstory each heist member brought with strengths and weaknesses.

The Paleto Bay heist was my favorite V mission. You raise hell with a minigun while the local police come at you with the military even.

Oh yeah, the heists in GTAV were very intense and fun, especially with the Drive inspired soundtrack (the revival of synth soundtracks was one of my absolute favorite cultural trends of the 2010s)
 
If you choose Norm for the Paleto Score he reveals himself to idolize Michael so much he abandoned his wife and 3 children to become a bank robber after Michael "death", thinking Michael would never have bothered with a normal family life. The irony of that makes him less than "semi-sympathetic".
He does come off as genuinely excited to work with and eager to please his apparent idol granted he acts like a dick to the other crew members and what you added which is why I say "semi sympathetic" at best
Hugh is definitely the most sympathetic though since he clearly just wants out of the game and is even working on a screenplay and Eddie toh also who talks about getting his kids through college
 
  • Agree
Reactions: The Last Stand
Can somebody explain why and how if you uncap the frame rate in GTA games on the PC, they have glitches?
 
Any memories of GTA IV multiplayer?

Team Mafiya Work with blips set to "Team" (blips on "All" by default was a terrible design decision) was one of the most intense and enjoyable multiplayer experiences I've ever had. There was nothing like rolling up on an objective, not knowing if the other team was there already or if they'd arrive at the same time. Truly epic battles were a given. On PC there was almost always one game of it going during the GTA IV multiplayer heyday, sometimes even with enough players for three full teams.
 
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Reactions: The Last Stand
Well then, the next Grand Theft Auto is under "early development" now confirmed by Rockstar Games.

One plan that management has laid out for the next game, a new entry in the Grand Theft Auto series, is to start out with a moderately sized release (which, by Rockstar’s standards, would still be a large game) that is then expanded with regular updates over time, which may help mitigate stress and crunch. But there’s a catch: Rockstar’s next big project is still early in development. When production ramps up and the game gets closer to launching, will overtime come with it?

I'd recommend reading the whole article as it discusses how Rockstar is "overhauling" their company policy after their crunch backlash from Red Dead Redemption 2.

With COVID-19, political culture nowadays, and GTA Online's success, who knows where and when the next GTA would take us. The popular consensus is Vice City, but we'll see.
 
Well then, the next Grand Theft Auto is under "early development" now confirmed by Rockstar Games.



I'd recommend reading the whole article as it discusses how Rockstar is "overhauling" their company policy after their crunch backlash from Red Dead Redemption 2.

With COVID-19, political culture nowadays, and GTA Online's success, who knows where and when the next GTA would take us. The popular consensus is Vice City, but we'll see.
Holy fuck they're gonna gouge their playerbase getting those "updates" out
And they've talked about doing locations that are not Vice City for years, anyway.
 
They've gouged their workers with 100-hour work weeks and bragged about it for RDR2. And Midnight Club: Los Angeles too before crunch was talked about.
people have been coming out about their shitty practices for years, and it didn't do anything until RDR2 came out, and the housers and benz were gone

they're gonna do "shark cards" the sequel, except with the single-player content, I bet you
 
Pretty nuts that after all this time 6 is still in "early development"

Who would have thought a franchise as big as Grand Theft Auto would disappear for so long?

Not to mention Rockstar in general's output slowing way down, I miss when they released a whole slew of titles in the 2000s.
 
Pretty nuts that after all this time 6 is still in "early development"
Just wait for the surge of GTA Youtubers spamming GTA 6 OFFICALLY ANNOUNCED OMG! to their adolescent audience.

Not to mention Rockstar in general's output slowing way down, I miss when they released a whole slew of titles in the 2000s.
Evidently, it's because of the increase input of technology from the Renderware engine to the RAGE engine for the seventh generation. Personally, now that I think of it, it's game developers scared to take risks as video games went more mainstream. Creatively and financially.

Let's look at Manhunt as an example. Remember the controversy that surrounded that series? You think Manhunt 3 would fly, especially with the advanced graphics of today?
 
Just wait for the surge of GTA Youtubers spamming GTA 6 OFFICALLY ANNOUNCED OMG! to their adolescent audience.


Evidently, it's because of the increase input of technology from the Renderware engine to the RAGE engine for the seventh generation. Personally, now that I think of it, it's game developers scared to take risks as video games went more mainstream. Creatively and financially.

Let's look at Manhunt as an example. Remember the controversy that surrounded that series? You think Manhunt 3 would fly, especially with the advanced graphics of today?

It wouldn't and that sucks because the original Manhunt is way underrated as a game, I'd love to see a Manhunt 3 as a matter of fact.

I'd also like to see a reboot of The Warriors as an open world game, 1970s NYC would be a perfect setting for a modern open world game.

Oh and of course a Bully 2.
 
It wouldn't and that sucks because the original Manhunt is way underrated as a game, I'd love to see a Manhunt 3 as a matter of fact.

I'd also like to see a reboot of The Warriors as an open world game, 1970s NYC would be a perfect setting for a modern open world game.

Oh and of course a Bully 2.

I think the only way Manhunt can make a comeback at this point is A.) A complete reboot, in the vein of a Hitman game, but that probably wouldn't go over too well with the fans of the original (or maybe it would, reboot's are going pretty well these days tbh) or B.) PC culture dies a brutal death and we as a society can have fun again.

I don't see the current Rockstar leaving their comfort zone at this point though (those joocy shark cards baby, to hell with adding anything to single player). Shameful seeing what they've turned into. Still my favorite studio of all time but that's more the Rockstar of the 2000's. (:_(

Definitely agree with your other 2 points as well, especially Warriors, it's one of those games that deserves a modern day version.
 
I think the only way Manhunt can make a comeback at this point is A.) A complete reboot, in the vein of a Hitman game, but that probably wouldn't go over too well with the fans of the original (or maybe it would, reboot's are going pretty well these days tbh) or B.) PC culture dies a brutal death and we as a society can have fun again.

I don't see the current Rockstar leaving their comfort zone at this point though (those joocy shark cards baby, to hell with adding anything to single player). Shameful seeing what they've turned into. Still my favorite studio of all time but that's more the Rockstar of the 2000's. (:_(

Definitely agree with your other 2 points as well, especially Warriors, it's one of those games that deserves a modern day version.

All I know is the obvious theme for a Manhunt 3 would be instead of VHS snuff films, "dark web" online snuff videos, think pixelated low quality digital video instead of grainy VHS.

Kind of like Kane and Lynch 2, but way gorier.

Of course Manhunt 2, which was pretty good as well, had nothing to do with snuff films and was instead inspired by MK Ultra mind control experiments, so it seems the theme of the series was simply meant to be urban legends in general, but I still feel returning to the snuff theme of the first game would be scariest.
 
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