Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
How can you forget Tanner the strangely animated undercover cop in GTA 3


At least Driver punched back with Timmy Vermicelli


(Anyone wanna tell me how to get the videos to play here instead of linking to Youtube)
On the text bar above the reply box, there's two squares next to each other. Click on that, and it should ask you to insert the link.

Driver 3 has swimming, Vice City has everything else. I found Driver to be clunky.
 
On the text bar above the reply box, there's two squares next to each other. Click on that, and it should ask you to insert the link.

Driver 3 has swimming, Vice City has everything else. I found Driver to be clunky.
Parallel Lines is still a damn good game if only bargain-bin tier at times.
 
I’ve been replaying GTA 3/VC/SA in recent weeks and boy did I forget how many missions exist purely to serve as an exercise in frustration.

Dildo Dodo. Jesus H. Corbett Christ.
 
I’ve been replaying GTA 3/VC/SA in recent weeks and boy did I forget how many missions exist purely to serve as an exercise in frustration.

Dildo Dodo. Jesus H. Corbett Christ.
I have to agree with True Crime on one thing: the RC missions are absolute bull.

I consider Vice City to be the easiest out of the three. Slightly beating out 3 because of the improved controls.
 
I have to agree with True Crime on one thing: the RC missions are absolute bull.

I consider Vice City to be the easiest out of the three. Slightly beating out 3 because of the improved controls.
Same. In recent weeks, GTA 3 I ragequitted after repeatedly failing Kenji’s mission to kill the Yardie dealers; GTA SA is taking me forever but Vice City I finished in a few days.

Agree on the RC missions but I have to be honest - I never found Demolition Man, Zero’s missions etc as bad as some do - I struggle on missions that involve ’actual’ planes and choppers. That Toreno one requiring protecting the Cargo chopper legit had me primal screaming.

Come to think of it, all Toreno’s missions are infuriating.
 
Same. In recent weeks, GTA 3 I ragequitted after repeatedly failing Kenji’s mission to kill the Yardie dealers; GTA SA is taking me forever but Vice City I finished in a few days.

Agree on the RC missions but I have to be honest - I never found Demolition Man, Zero’s missions etc as bad as some do - I struggle on missions that involve ’actual’ planes and choppers. That Toreno one requiring protecting the Cargo chopper legit had me primal screaming.

Come to think of it, all Toreno’s missions are infuriating.
Every mission you do in this franchise that involves the government kinda sucks, barring the IAA ones from IV. What's with Rockstar's obsession with that?
 
I struggle on missions that involve ’actual’ planes and choppers. That Toreno one requiring protecting the Cargo chopper legit had me primal screaming.
Two frustrating missions come to mind. The Haitian plane one with the boats and the Dildo Dodo mission. Flying an actual plane in GTA is tricky.

Every mission you do in this franchise that involves the government kinda sucks, barring the IAA ones from IV. What's with Rockstar's obsession with that?
The government sucks.
 
Two frustrating missions come to mind. The Haitian plane one with the boats and the Dildo Dodo mission. Flying an actual plane in GTA is tricky.
It's more tricky in GTA III since you need actually build-up the Dodo with a long distance between the ground and actually flying. It's all but practice in that.
I feel more easier in GTA VC since the Skimmer can actually keep the fly very consistent. RC plane is hard in the beginning but like the Dodo in the earlier game, is all practicing.
GTA SA have everything right, since every plane works different. Shamal is the easiest one and the Dodo is the best overall IMO.
GTA V was a pain in the ass initially but only because i never configured when the game came out for PC in 2015. Now is easy as GTA SA but can be hard with those turbulences.
 
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Remember when R* would make jabs at GTA clones at their prime?

This is my favorite:

View attachment 1982341

I wish R* made one with True Crime: New York City.
The 3D Era GTA clones were hideously incompetent and didn't understood how crime sandboxes work. Then came Ubisoft and for all the flaws Watchdogs was more competently done than True Crime and R* stopped making jabs.
Two frustrating missions come to mind. The Haitian plane one with the boats and the Dildo Dodo mission. Flying an actual plane in GTA is tricky.


The government sucks.
They don't call the FIB heist achievement the Government Gimp for a reason

Also thinker for a moment but what was the difference between GTAIV and IIi's satire vs GTAV and why did people liked the older satire better?
 
Also thinker for a moment but what was the difference between GTAIV and IIi's satire vs GTAV and why did people liked the older satire better?
If you're asking: I felt the satire in the 3D era games was more into the world than the lore. Take a listen at ped chatter, advertisements, even manuals. Also, they made several references to pop culture. III with Goodfellas, San Andreas with several Black urban movies, hell Vice City was a direct spoof of Scarface and Miami Vice.

In the HD era, I believe they went with the political commentary route. Almost every aspect was a satirical representation of America culture.

The 3D Era GTA clones were hideously incompetent and didn't understood how crime sandboxes work.
How should a crime sandbox work? I felt The Simpsons: Hit and Run did a fine job replicating the GTA formula while adding its own spin to it.
 
If you're asking: I felt the satire in the 3D era games was more into the world than the lore. Take a listen at ped chatter, advertisements, even manuals. Also, they made several references to pop culture. III with Goodfellas, San Andreas with several Black urban movies, hell Vice City was a direct spoof of Scarface and Miami Vice.

In the HD era, I believe they went with the political commentary route. Almost every aspect was a satirical representation of America culture.


How should a crime sandbox work? I felt The Simpsons: Hit and Run did a fine job replicating the GTA formula while adding its own spin to it.

I can see that, if they want to do a fun take on energy drink. Instead of the stereotype of insulting it's audience. It instead brags about how it sources cocaine from Columbia that replaces sugar and how no one died or got from casually drinking it. Or Ammunation ads then and now, back then it was red hot patriotism while the HD era was misanthropic survivalist advertisment instead of encouraging people to start their own gun cults

As for the sandboxes, I understand why the 3D era crime sandboxes was because either franchises like Driver ruined what's good for them to implement clunky combat mechanics to it or how hollow the setting was and the default to gangsters and hoes which is very much a relic of the past. Mafia worked because it felt like you were in a living city and Tommy and Vito weren't some badass crime boss but two average joe's who end up on an inescapable path to ruin while Lincoln's struggle was real and bleak.

Good crime sims make you care about the city you cause shit in, bad crime sims treat it like a sandbox for rocket launchers.
 
I can see that, if they want to do a fun take on energy drink. Instead of the stereotype of insulting it's audience. It instead brags about how it sources cocaine from Columbia that replaces sugar and how no one died or got from casually drinking it. Or Ammunation ads then and now, back then it was red hot patriotism while the HD era was misanthropic survivalist advertisment instead of encouraging people to start their own gun cults

As for the sandboxes, I understand why the 3D era crime sandboxes was because either franchises like Driver ruined what's good for them to implement clunky combat mechanics to it or how hollow the setting was and the default to gangsters and hoes which is very much a relic of the past. Mafia worked because it felt like you were in a living city and Tommy and Vito weren't some badass crime boss but two average joe's who end up on an inescapable path to ruin while Lincoln's struggle was real and bleak.

Good crime sims make you care about the city you cause shit in, bad crime sims treat it like a sandbox for rocket launchers.
Good sandboxes essentially have the setting as its own memorable character.

Essentially good world-building 101.

For all it's worth, Just Cause 2's setting, as copy-pasted as its assets were, was still a memorable and fun place to be. (For one thing, a SE Asia setting that wasn't Vietnam was refreshing,even if you were blowing it up.)
 
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For all it's worth, Just Cause 2's setting, as copy-pasted as its assets were, was still a memorable and fun place to be. (For one thing, a SE Asia setting that wasn't Vietnam instantly set it apart.)
The mechanic of swinging back and forth in a jungle environment with buildings at will I find to be the highlight of Just Cause 2.

The mechanic of hacking and engaging, if cliche story was the highlight of Watch Dogs 1.

For a GTA clone (or any genre) to succeed, it needs to differernate itself from the pioneer and competition.

Good crime sims make you care about the city you cause shit in, bad crime sims treat it like a sandbox for rocket launchers.
Watch Dogs failed by forcing you to "be good" with an useless moral system.
 
on online i found a bit of autism i screenshotted a while ago, story is rather simple:
- i went for a casino heist
- did everything to get a good amount stolen
- tried once to leave in a specific grinderfag way following the host and we failed
- he starts freaking out because i usually don't chat in the game nor care about VOIP
- still follow his orders because he was freaking out hard and i wanted to finish the mission so fuck it
- we fail again because of his own retardation and goes full autism so i screencapped
- he left the game and i still didn't say a word
freakout.png


this is literally that timmy turner ignoring the chick gif. i had a fucking blast seeing him write that shit.
:story:
he went for the fucking helicopter on the roof, didn't he?
nope, we failed and restarted on the south entrance again then he ragequit.

the helicopter on the roof thing you must buy the getaway vehicle for it to be guaranteed to spawn, else it's 50/50 and grinderfags always go for them.
 
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