Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,754
Completed San Andreas last Friday for the first time since 2005. Despite the age, it felt truly satisfying to complete and it is amazing just how much Rockstar got spot on back then - flight mechanics, story, variety, sheer size, logistical planning and mapping, environment, customization, mission difficulty (mainly)...

I’d be interested to know if many here spent any time ‘pure sandboxing’ once they completed GTA VC/SA. I always look forward to running amok with the Hydra or attack helicopters post-completion, but once the story is over, it just doesn’t have the same appeal.
I still remember late GTA: San Andreas for a mix of both fine missions and soundtrack.

 
:(

I was just thinking about buying Chinatown Wars just last week. That’s just unexpected to hear.
Buy a copy in honor of him.

Honestly out of all the GTAs, the only one I felt inclined to mess around in was Vice City. Part of it was the setting, part of it was the soundtrack, and part of it was because Tommy Vercetti was someone I could see going on a rampage for the hell of it. The world map is also small enough to where I can memorize the roads to evade the cops.
If they had just left San Andreas at Los Santos and removed a lot of the dead space in between boroughs, I would've throughly enjoyed it.
 
GTAIII and Vice City were the ones I sandboxed the most in, I assume mostly because I was 12-14 when they came out and lived in the middle of fucking nowhere. By the time San Andreas came out I was in high school and was too busy actually doing shit in the real world to spend time playing around in the game.
 
So is there an ideal way to do the Cayo Perico heist alone? Managed to scrunge up for a Kosatka cause i heard this is the best way to grind money right now

Also holy shit are Online's characters becoming more annoying
 
So here's something I'm curious about: has anyone ever had the in-game radio fit the current mission in a way that just works?

The biggest one I can remember was G-Spotlight in Vice City. I just so happened to have Broken Wings by Mr. Mister playing on the radio, and in a weird way it fit the mission way too well. Here was a song with lyrics about flight while the mission required you to make insane leaps on a motorbike from rooftop to rooftop. Also the weather happened to be rainy which fit the melancholic feel of the song. It's little things like that which make GTA special to me.
 
So is there an ideal way to do the Cayo Perico heist alone? Managed to scrunge up for a Kosatka cause i heard this is the best way to grind money right now

Also holy shit are Online's characters becoming more annoying
Yep. When scoping the island make sure you find the drainage tunnel and poison the water towers with cutting powder. Doing that makes the guards significantly easier to handle if you fuck up and get spotted.


With the tunnel found you practically start inside El Rubio's compound if you use the Kosatka as the infiltration method.
 
So here's something I'm curious about: has anyone ever had the in-game radio fit the current mission in a way that just works?

The biggest one I can remember was G-Spotlight in Vice City. I just so happened to have Broken Wings by Mr. Mister playing on the radio, and in a weird way it fit the mission way too well. Here was a song with lyrics about flight while the mission required you to make insane leaps on a motorbike from rooftop to rooftop. Also the weather happened to be rainy which fit the melancholic feel of the song. It's little things like that which make GTA special to me.
in GTA5? not really no, i think GTA3 and GTASA doesn't have the same "radio humor" that GTA5 has, like in some missions the radio will be tuned to a specific music, What a Fool Believes is one of trevor's, the C ending option has "I Wouldn't Want To Be Like You" when you nab devin, on online there's this thing too and on the EMP mission when you end the hydra dogfight it will tune to Danger Zone (to which in my own sperging, i can't give a flying motherfucking fuck about it unlike the plebbit users which are pratically soyjacks whenever it plays).

GTA4 is somewhat forgotten in this but it was the one that started this thing of tuning a specific music after a mission or during one.
 
So here's something I'm curious about: has anyone ever had the in-game radio fit the current mission in a way that just works?
Something that comes to mind is playing MSX FM during timed missions in III.


Drum and bass is so fast paced, you feel like a hell-raiser when racing against the clock.

Especially the D-ICE "Rigged to Blow" mission where you have to disarm a sports car under a time and damage limit and bring it back to Shoreside Vale. Play that station and you feel tense.
 
So here's something I'm curious about: has anyone ever had the in-game radio fit the current mission in a way that just works?

The biggest one I can remember was G-Spotlight in Vice City. I just so happened to have Broken Wings by Mr. Mister playing on the radio, and in a weird way it fit the mission way too well. Here was a song with lyrics about flight while the mission required you to make insane leaps on a motorbike from rooftop to rooftop. Also the weather happened to be rainy which fit the melancholic feel of the song. It's little things like that which make GTA special to me.
Always gets those in the beginning missions of SA, hanging out with the Grove guys while Radio Los Santos is playing just gets you in the mood

Same for GTA 4, the first time you control Niko and drive around the docks, with him still speaking Serbian, Roman sperging about how great life in America is, all while that strange russian song that we all recognize but dont know the name of plays in the back? That puts in the right mood for me
 
Same for GTA 4, the first time you control Niko and drive around the docks, with him still speaking Serbian, Roman sperging about how great life in America is, all while that strange russian song that we all recognize but dont know the name of plays in the back? That puts in the right mood for me

I loved Vladivostok FM. I know Niko isn't Russian, but it fits the Eastern European motif that was introduced in IV. The music is catchy too.

So here's something I'm curious about: has anyone ever had the in-game radio fit the current mission in a way that just works?
Not a mission, but I would play Head Radio or Lips 106 while just cruising Liberty City. I don't know why, but the happy go lucky pop music goes with the depressing, crime ridden city.
 
https://youtube.com/watch?v=eukAfV8H7X8
I loved Vladivostok FM. I know Niko isn't Russian, but it fits the Eastern European motif that was introduced in IV. The music is catchy too.
Brooklyn actually has a huge Russian community so Vladivostok FM being a thing made sense in the context of where the game takes place. Niko also being a Slav would mean he'd have plenty of exposure to Russian culture and music regardless.
 
Yep. When scoping the island make sure you find the drainage tunnel and poison the water towers with cutting powder. Doing that makes the guards significantly easier to handle if you fuck up and get spotted.


With the tunnel found you practically start inside El Rubio's compound if you use the Kosatka as the infiltration method.
Is there a reason why i cant seem to scope certain stuff? Tried to photo the two water towers but no cigar, and some other stuff does not appear even when taking a pic right front and center
 
Is there a reason why i cant seem to scope certain stuff? Tried to photo the two water towers but no cigar, and some other stuff does not appear even when taking a pic right front and center
some things you cannot scope including things you have scoped already.

if you want to scope things like bolters, hooks, secondary loot, uniforms and the truck you need to take a picture of the object then send to pavel, they are the only ones you need to rescope again when re-running the heist, once scoped they will appear in the minimap and that's it. once on the minimap then nothing to worry about.
 
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Modern Vintage Gamer found a port for GTA: San Andreas on the PS Vita. If anyone is interested or still has a PS Vita, you can try it if you want.

Not sure how long it will last.
 
Is GTA 6 going to become Rockstar's HL3 ?
Im pretty sure its going to happen soon but it did remind me of HL3, especially since its the entry that is bizzarely taking the most to come out.
 
Is GTA 6 going to become Rockstar's HL3 ?
Im pretty sure its going to happen soon but it did remind me of HL3, especially since its the entry that is bizzarely taking the most to come out.

TBF it's only been 2 1/2 years since RDR2 came out. I doubt they started doing any real heavy development until RDR2 was finished.

I bet the time between GTA V and GTA VI will still be less than Elder Scrolls V and Elder Scrolls VI when it's all said and done.
 
Is GTA 6 going to become Rockstar's HL3 ?
Im pretty sure its going to happen soon but it did remind me of HL3, especially since its the entry that is bizzarely taking the most to come out.
Overhyped and anticipated? Absolutely.

But it WILL happen. It'll just take a while. Since R*/T2's business practices changed since V/Online, I worry about the future of this franchise.
 
Here in former Yugoslavia GTA San Andreas still has a rather big and loyal community and fan base. Even SAMP seems to be fairly active. And everyone and their budgie have played it at least once on their mod-chipped PS2 using a totally legit only for backup and not at all pirated copy of the game. Or on the PC. Or both. What people don't think about is how it is very impressive for a PS2 when you consider there is no HDD involved and you have only like 32 MB of RAM to play with. It's by far not nearly the prettiest looking game (the character models are as detailed as FF8 PS1 models) on the console, but with its openness it's impressive nonetheless. But I assume that messing with the PS2 equivalent of handling.cfg wouldn't be as forgiving as on PC, and you'd get a Cyberpunk 2077 experience.
 
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