Culture Guild Wars 2 writers fired following heated Twitter exchange with streamer - Gamergate, the gift that keeps on giving.

PC Gamer said:
Guild Wars 2 developer ArenaNet recently parted ways with writers Jessica Price and Peter Fries, who were involved in a contentious Twitter discussion with Guild Wars 2 Twitch streamer and YouTuber Deroir, who is also partnered with ArenaNet through its content creator program.

On Tuesday, July 3, Price wrote a lengthy Twitter thread about writing for MMOs, particularly Guild Wars 2, and why player characters are uniquely difficult to write compared to protagonists in singleplayer games. To put it simply, she discussed how to give characters personality in a way that also leaves room for players to create their own character. In a reply to Price's thread, Deroir argued that branching dialogue options could give players more ways to define their character's personality, overcome the MMO-specific constraints Price discussed, and improve the roleplaying potential of Guild Wars 2.

Yesterday Price highlighted Deroir's reply in a series of tweets suggesting he was uninformed and that his reply was condescending.

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Among those tweets, the one that's drawn the most ire, particularly on the Guild Wars 2 subreddit, is Price's remark about "rando asshats" talking down to experienced writers and developers.

Responding to the mounting criticism of these tweets, Peter Fries defended Price's position in a now-deleted tweet which is archived here, saying "she never asked for [Deroir's] feedback".

For his part, Deroir said that he "meant no disrespect" and simply wanted to create "dialogue and discussion" with Price. He also apologized for any offense his argument may have caused.

In a post to the Guild Wars 2 forums, in a thread explicitly about Price and Fries' tweets, ArenaNet president Mike O'Brien characterized the statements as "attacks on the community," saying "two of our employees failed to uphold our standards of communicating with players" and that those employees are "no longer with the company." O'Brien also said "the statements they made do not reflect the views of ArenaNet at all."

It's no grand secret that game developers, especially women, are regularly targeted by fans who want to lash out, condescend or place blame, to say nothing of the insults, threats and other toxicity routinely hurled their way. That being said, this incident was not on the level of the harassment maelstroms we've seen in the past. A developer explained their writing philosophy, a partnered content creator offered feedback, and that developer responded somewhat rudely. Ordinarily that would be the end of it, perhaps followed by a round of apologies or someone stepping away from their role temporarily, but in this case ArenaNet felt the need to immediately fire the employees involved.
And the usual assclowns are out in full force:
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https://www.pcgamer.com/amp/guild-w...lowing-heated-twitter-exchange-with-streamer/
 
Ali's cuteness didn't last long. All that whoring takes a lot out of a girl it seems. You'd deteriorate less from a meth habit.



People said the same about the obvious sociopathic scammer Zoe Quinn, and she's currently doing fine, and fucking DC gave her a comic title.
Wait. Really? The fuck is she writing?
 
Wait. Really? The fuck is she writing?

Self insert fan-fic. Published by a DC imprint.

http://archive.is/WL15Z

The cover of the comic looks oddly like the cover of a great many bad science fiction novels that were published from the mid 1980s through the early 1990s. Many were called to be the next William Gibson. Few succeeded. I'm gonna go out on a limb and prematurely put Zoe and company in that bucket as well.

Also, the purple and green. GooberGrape's colors amusingly enough.
 

How long until Kotaku closes their comment section? That's the trend for SJW websites that have wrongthink commenters.
 
How long until Kotaku closes their comment section? That's the trend for SJW websites that have wrongthink commenters.

I'm surprised they didn't do it when all the others did because the comment section kept fact checking better than the authors.

Then again you have to be a special kind of stupid to regularly comment on Kotaku so perhaps they never got that wave of corrections until now and even then the corrections still come with calling out that they are still against the greatest evil of all time, gamergate.
 
I think, although I can't be entirely certain, but I think kotakus comment section is from the Australian version of the site, which is fractionally better than the US version like the UK version is. I was browsing the site and noticed the comments often had an Aussie perspective. And back when all the sites started getting rid of the comments section the Australian game journo community was not on board, probably because a sizeable minority of them came to the job from the comments sections.
 
Nope, STILL not aliens.

I specifically referred to this part...



When the Aboleth called down the Starstone, the elves used the stone to flee (The old stuff I had make references to it could have been on the first world or the Nex) to their refuge, not returning until long after the Dark Times were over.



From the same Wiki.
After eight hours of sleep and a good breakfast, I think I can see interpreting the passages either way. Paizo's not coming right out and saying 'humans are from Golarion and elves are from Castrovel'. They're being deliberately vague, perhaps in an attempt to let GMs run it either way.

I swear one of the early Adventure Paths specified Sovyrian was a demiplane, not a physical location, too. Retcons are so irritating these days.

Still, doesn't change how Price is a cunt :)
 
One interesting thread I've picked up through all this is the whole "socks and bots" narrative. Oh, it's just an army of socks and bots tweeting her. Like it's all the work of 3 psychopaths in a basement somewhere. Couldn't possibly be that you've actually pissed off a large amount of people with your actions, no. Everyone who disagrees is a sock or a bot. It's like they want to have their cake and eat it - you want to say that everyone is mad because you need that victim mentality and everyone who disagrees with you is sexist, but you also want to spin a narrative that you haven't done anything wrong, so people aren't really mad at you anyway. It's just socks and bots.
 
Yeah if that were true it conflicts with the other narrative they're pushing. That female game devs are the victims of massive systemic discrimination and it's a real serious problem. if everything was just the work of one or two guys and a bunch of bots then it would be 1. Impossible to really stop. and 2. Inconsequential anyway.
 
Yeah if that were true it conflicts with the other narrative they're pushing. That female game devs are the victims of massive systemic discrimination and it's a real serious problem. if everything was just the work of one or two guys and a bunch of bots then it would be 1. Impossible to really stop. and 2. Inconsequential anyway.

What, you don't believe that all female game developers in the world are being persecuted by a vast sinister conspiracy of two guys in their moms' basements?
 
I thought Brianna Wu was the craziest bitch in the gaming industry. I guess when you've got the perfect catalyst you just go completely shithouse.
If Wu still bothered to make games, then Wu could still hold that spot rather than run for some political office. Then again, would Wu even hold up to Price with interacting with members of some nerdy communities?

One interesting thread I've picked up through all this is the whole "socks and bots" narrative. Oh, it's just an army of socks and bots tweeting her. Like it's all the work of 3 psychopaths in a basement somewhere. Couldn't possibly be that you've actually pissed off a large amount of people with your actions, no. Everyone who disagrees is a sock or a bot. It's like they want to have their cake and eat it - you want to say that everyone is mad because you need that victim mentality and everyone who disagrees with you is sexist, but you also want to spin a narrative that you haven't done anything wrong, so people aren't really mad at you anyway. It's just socks and bots.
It'd be socks and bots backed up by some white knights that legit think she did nothing wrong, pinning the blame on some other group like ArenaNet, goobergate, or even at some nerds.
 
  • Agree
Reactions: FierceBrosnan
Surely Dean "Cuckhead" Takahashi will change the narrative!
VentureBeat said:
I was on vacation last week, hanging out with my extended family and playing a few games on my aging iPhone 6, my Nintendo Switch, and the Oculus Go. I was ready to write about that vacation gaming for this column, but then I saw an unraveling — or maybe a social media apocalypse — on the Internet. You might be busy and could be tempted to stay out of this, but I’m writing about it here because we shouldn’t do that. We should really think about this incident and everything that’s going to come from it.

On Friday, ArenaNet fired two Guild Wars 2 writers after a heated exchange with fans on Twitter. It was sad and unfortunate and so unnecessary, but then it spiraled even further out of control. One of the writers, Jessica Price, struck back at the company, saying it “folded like a cheap card table” at the instant that fans expressed their outrage at what she said to a fan.

Price was rude. A fan, a Youtuber named Deroir, disagreed with her on a threadabout narrative design, and she wrote back, “Today in being a female game dev: ‘Allow me — a person who does not work with you — explain to you how you do your job.’” She followed up and said, “the next rando asshat who attempts to explain the concept of branching dialogue to me — as if, you know, having worked in game narrative for a fucking DECADE, I have never heard of it — is getting instablocked.” And that triggered thousands of comments on the Guild Wars 2 subreddit.

She could have chosen not to respond to Deroir. But I’m not here to be the judge and executioner, as many thousands of people decided they had the right to be, subjecting her to a giant amount of Internet hate. In a subsequent interview, Price defended herself, and she raised some legitimate questions about who exactly was being unprofessional here.

She claimed she was off the clock and was a victim of sexism (triggering comments she was playing the “vagina card“). And so she reacted poorly against someone who was effectively “mansplaining” her own job as a writer to her. Fellow writer Peter Fries came to her defense. His own (now-deleted) tweets were actually polite, but ArenaNet president Mike O’Brien appeared to lump Fries in with Price when he fired both of them.

“Recently two of our employees failed to uphold our standards of communicating with players,” O’Brien said in a Guild Wars 2 forum post. “Their attacks on the community were unacceptable. As a result, they’re no longer with the company.”

Some Redditors claimed credit for getting someone fired and said they would try to get still more people fired.

“Nobody at ArenaNet is safe from the hand of Reddit,” wrote one Redditor in a now-deleted post. “We’re literally running the company now, they’re in fear of the very users they seek to consort with.”

Price returned to Twitter to note the announcement of the firing was an “escalation.”

She added, “They knew — or at least had a responsibility to know, in 2018 — what would happen to a female game dev who was fired in response to an exchange about sexism. It would have been bad enough if they had just fired me and announced I was fired….But they *escalated.* They pointed to Peter and me as Enemies Of The Community. That wasn’t just firing us and, oh well, if they get harassed, them’s the breaks. That was active solicitation of harassment….They were aware that I was going to get deluged with threats, harassment, etc. The firing wasn’t the punishment — the use of the mob was.”

As Price fired back, ArenaNet’s O’Brien weighed in with his own extraordinarily frank comments about firing Price for a variety of reasons that had to do with representing the company well, whether you’re on the clock or not, and treating fans with a basic level of respect.

“We’ve all dedicated our careers to entertaining people, to making games for the purpose of delighting those who play them,” O’Brien told Polygon. “We generally have a wonderful relationship with our community, and that’s a point of pride for us. We want to hear from our players. It’s not acceptable that an attempted interaction with our company — in this case a polite game suggestion — would be met with open hostility and derision from us. That sets a chilling precedent.”

This might have ended there, but then came a battle to spin this whole affair. It meant that unions were overdue in game development, some said. Social media and harassment policies have to be rewritten now, said others. Companies should stand by their employees, others said. It was, quite ironically, a fresh deluge of people wanting to “mansplain” what the meaning of this unfortunate incident was really all about.

In fact, I must admit this column is my own attempt to mansplain something important about this catastrophe. Unfortunately, I haven’t rushed in to gather first-hand interviews. But all of the parties involved have said a lot more than I expected them to in conversations with other publications, once again raising questions about who is being unprofessional.

When I returned to work this week, I figured this ArenaNet thing would go away. But now I see it as the confluence of a lot of bad moments with a real human cost. And I don’t think it’s going to go away. It’s like pouring gasoline on the whole Gamergate affair once again, setting at odds the same players (but with different names) who are bound to go to war against each other yet again.

In fact, many of the same voices who spoke up during Gamergate weighed in on what this meant. Jen MacLean, executive director of the International Game Developers Association, said the IGDA strongly encourages its members, both as individuals and as studios and partners, to clarify the guidelines and expectations around social media use, both in professional and personal accounts.

“Here I thought being indie meant I was on-the-clock 24/7, but apparently AAA means just that but also being forced to take whatever shit people fling at you because ‘standards of communicating with our community’ and ‘we make the game for you (so feel free to give our devs shit),’” Vlambeer’s Rami Ismail said on Twitter.

Kate Edwards, former head of the IGDA, said on Facebook, “I just want to thank ArenaNet for giving me and others with whom I’m working the additional fuel to establish a legal defense fund and ultimately a union for the game industry. If companies in the game industry are going to eject their employees out of the airlock and not protect them, then something else must do so. Welcome to the future that you and other companies have invited ArenaNet.”

Game Workers Unite, a group that wants developers to unionize, said, “This event carries echoes of Gamergate, and will only embolden harassers further.”

Brianna Wu, a former game developer who is running for Congress, took a jab at ArenaNet, saying, “I want to congratulate ArenaNet for prioritizing Twitter bots and sock puppets over the developers who work hard for you. I’m sure these bots will be loyal Guild Wars players.”

Everything about this makes me sad. Once again, the game industry and gamers have found a way to point their guns at each other, and everyone is blasting away. May we all rest in peace.
https://venturebeat.com/2018/07/13/the-deanbeat-arenanets-disaster-sends-shock-waves-into-gaming/
 
I don't know how far up their own asses these people are but they should probably try to unbury them and see how much these hit pieces are not helping their cause at all. People are just not swallowing the bullshit this time around.
No matter how many times they try to re-shelve this, it ain't working. You can't excuse Price's shitty attitude towards Deroir, who wasn't anything close to patronizing which is why people were rightfully pissed.
Not only that, but these guys were late to the party- as I said earlier, they were a day late and in this day and age, a day is more than enough for the story to spread rapidly and since there was no narrative until a day after everything happened, it was too late to change things around. All they can do now is flail and hope that maybe, just maybe, they salvage this in their favor.
 
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