Half Life thread - Discussions about Valve's FPS magnum opus(es) and any related content (spin offs, expansions and etc)

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HL 3...is it still happening?

  • No and anyone that still thinks that it will is delusional

    Votes: 289 45.6%
  • Yes, they just need a few more years to perfect it so it can another game changer in the industry

    Votes: 187 29.5%
  • Shouldnt it be called "Two Lives and a half" instead?

    Votes: 101 15.9%
  • Half life is overrated, you neckbeard homos

    Votes: 57 9.0%

  • Total voters
    634
Those peoples are +40 now, i don't think those age bracket are hanging around in a "shitpopster" forum niche sub thread en mass.

We're around, I suspect possibly more than you might think....maybe.

I don't care to answer Star Classic's questionnaire in its entirety - which I think is a result of aging but I guess I have some thoughts to give.

I think HL1 is one of those things you had to be there for. I don't think younger people realize how important that aspect with any piece of media that becomes hugely popular, at least as far as how people remember and rave about something years after the fact. I don't think my 20 something sibling's children will ever give half a shit about HL1. And even I was slightly late to the scene because I fucked up monumentally and went with Mac when they were practically giving away PC's in the late 90's. Stupid, believe me I KNOW, but the family computers were Macs and, like religion and so much of what forms your taste, what you grew up with in your house determines so much. Anyway my friend showed my HL1 which made my then creeping realization that I had made the wrong choice concrete. I then got a hand me down windows PC, and later after saving up I built my first PC specifically for and just in time for HL2.

It's hard for me to say why I personally like HL1 so much, for me it's just more than the sum of its parts. Movement, sound, etc. The story and music are quintessentially 90's, something that goes along with having to be there for it. I even really like Xen, I don't give a fuuuuck. Maybe it's in part the Quake 1 engine, I will forever hold that game in super high regard and like stuff like the movement, which very clearly carries over to HL1.

I thought HL2 was great. Not as good as the first but great stuff. The cliffhanger ending made me roll my eyes so far back into my head I could see my brain. Stuff like texture tiling was pretty bad, even HL1 had a system to reduce that. The sound was great. I think the guy who worked on the sound in all of Valve's earlier stuff is a fucking genius. The physics in the game were for me absolutely mind blowing at the time and I don't understand why it's pretty much the only game that was quite like that. Chucking a grenade into a room and seeing just EVERYTHING going flying still sticks with me. I remember entering a room in Portal 2 that was full of chairs and being slightly disappointed in the back of my brain that they were all static and glued to the floor. Sure other games had had it for a while but I don't think nearly as well (see Far Cry 1, love that game but the physics are meh, everything is ridiculously floaty and slow). It imparted a sense of vividness that can be hard to find even today. Related, it's why I like Max Payne 2 so much.

I didn't think too much about HL as a franchise ~2006, I was busy playing other games; in general they actually still made them pretty good around then though the rot would creep in soon enough.

I generally subscribe to John Carmack's theory on game storylines so HL2 was fine. I'll leave the autistic theorycrafting and such stuff to others, at the end of the day I generally don't care that much. Just don't insult my intelligence and don't propagandize and we're good.

That was more than I thought I'd give so I spoilered it to prevent fatigue to others who won't care as much.
 
In Half Life 3 there will be some unique new features:

+G-Man's brother, D-Man, will be revealed.

*Alyx Vance has been clarified to be Gordon Freeman's biological sister.

+The game will start with a Build-Your-Gordon creator where you can customize your Gordon.

+The entire steam library of games has been added to Half Life 3.

-Dr. Kleiner will not be in Half Life 3, don't ask why. All will be revealed in Half Life 8: The Other Half, in theaters in 2018.

+Half Life 3 will be an open world experience with entire country of Russia fully modeled to explore. We expect it will take 20 years of gameplay to fully complete this game.

+In Half Life 3, Adolf Hitler II is revealed as the new leader of the Combine.

+In Half Life 3, Morgan Freeman will be the star voice actor of Gordon Freeman, Alyx Vance, and Combine Soldier #38.

*In Half Life 3, if you die in the game, you die in real life.

-Removed Herobrine
will john freeman be in half life 3?
 
will john freeman be in half life 3?
Yes, and many more from the Freeman family.
Including Friedrick Freeman, Gordon Freeman's father, who is encountered during a kart racing minigame.

H-Man will also be a playable character in New Game+, but is not available in the Chinese edition of the game.
 
I would cream my pants if we get dynamic destruction along with the rumored thermodynamic mechanics. The ability to freeze and melt shit would be mind blowing, it would be like combining destruction physics (most likely voxel based) with liquid physics
 
HL3 will have VR support and there will be a mechanic where your glasses can come off and you have to retrieve them otherwise you can't see
 
I would cream my pants if we get dynamic destruction along with the rumored thermodynamic mechanics. The ability to freeze and melt shit would be mind blowing, it would be like combining destruction physics (most likely voxel based) with liquid physics
I'm hoping the video of the Frozone gun in the documentary was a teaser in disguise. I mean if they are doing thermodynamics it'd feel wrong to not include it.
 
I haven't looked anything up but this question has bugged me since I was 12 years old.
If GLaDOS from Portal had an onahole module, would it be more accurate to call it a "peripheral" or an "interface"?

Wait... Fuck me! I can ask a *real* AI instead!
Grok said:
**Interface.**

In computing and AI contexts—like GLaDOS's world of Aperture Science hardware—an **interface** is the precise point of interaction between a system and its user (or test subject). It facilitates direct input/output, whether voice, portals, or, hypothetically, a calibrated onahole module for "enhanced human-AI rapport testing." Think of it as an extension of her existing neural or sensory interfaces, rebranded for reproductive calibration protocols. GLaDOS would absolutely log it this way in her sterile, passive-aggressive diagnostics: *"The Subject Interface Module is now online. Please insert for cake-related incentives."*

A **peripheral**, by contrast, implies a detachable, auxiliary add-on (e.g., a mouse, printer, or her potato battery phase)—something secondary and swappable, not core to systemic engagement. An onahole module wouldn't be "peripheral" to GLaDOS's manipulative oversight; it'd be integral to her experiments in human compliance, probably with built-in neurotoxin feedback loops.

| Term | Why It Fits (or Doesn't) | GLaDOS Usage Example |
|------------|---------------------------|----------------------|
| **Interface** | Direct human-system coupling; primary interaction vector. | "This is your new Subject Reproduction Interface. Resisting will void your morality core warranty." |
| **Peripheral** | External, non-essential hardware; easily unplugged. | Too impersonal—like calling the Companion Cube a "storage peripheral." She'd never. |

Final verdict: **Interface** wins for technical accuracy and her delightfully clinical sadism. Portal 3 confirmed?
Thanks.
 
I haven't looked anything up but this question has bugged me since I was 12 years old.
If GLaDOS from Portal had an onahole module, would it be more accurate to call it a "peripheral" or an "interface"?

Wait... Fuck me! I can ask a *real* AI instead!

Thanks.

that "Portal 3 confirmed?" is peak -

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Half Life 3 will be Steam platform exclusive and the Gabecube will have it pre-loaded. Trust me on this guys, my Dad, Grandad, Uncle, Great Uncle and several older siblings and cousins of mine all work at Valve. I know what I'm talking about here. : ^ )
 
I don't even want HL3, I want the Ravenholm immersive sim Arkhane was working on before it got canceled.

I would love it if Valve had picked up the project and completed it.

Either that or give me something where I can play as Shepard.
I agree tbh, While Half-Life 3 is the most clamored for by fans, It would’ve been interesting to see how Arkhane would handle the mantle of doing spin-off titles after Gearbox had moved onto to doing original titles
 
I agree tbh, While Half-Life 3 is the most clamored for by fans, It would’ve been interesting to see how Arkhane would handle the mantle of doing spin-off titles after Gearbox had moved onto to doing original titles
It looked cool enough, though I find the crabless zombies and chimps to be generic and silly. I imagine it would've come out in 2008, and I'm curious how that would've effected the years long drought and general outlook on HL as a series afterwards.
 
It looked cool enough, though I find the crabless zombies and chimps to be generic and silly. I imagine it would've come out in 2008, and I'm curious how that would've effected the years long drought and general outlook on HL as a series afterwards.
I liked the chimps and their activity. Those could really be a pain in the ass. Maybe the dumb non-headcrab zombies were just placeholders. They look like generic assets.

On another good note, somehow the physics look less janky than original HL2's come across in current year, despite the fact they're apparently using Source just like HL2.
 
I liked the chimps and their activity. Those could really be a pain in the ass. Maybe the dumb non-headcrab zombies were just placeholders. They look like generic assets.
I was also hoping/assuming they we're just generic models, it would be funny to think what people would think if it did launch without HC zombies and also came out as the same time as L4D1.

Something else I just remembered is that Ravenholm wasn't even the first canceled HL title to propose the idea of zombie chimps, since Hostile Takeover wanted to do that with HL1.

On another good note, somehow the physics look less janky than original HL2's come across in current year, despite the fact they're apparently using Source just like HL2.
Probably made their own adjustments to weights and Havok.
 
To be honest i disliked the direction with G-Man

I got fascinated by him when i played HL1 and its expansions. A apparent human with something off about him, he gave a lot of that uncanny valley feeling. I think it's a kind of character that gets ruined if you expand too much on him
 
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