You guys keep bringing up the cash grab angle and I don't see it, again I will agree that money is partially the reason, but they themselves gave reasons as to why the episodes were even done. Also qualityslop, really?
I'm not trying to communicate that Valve shouldn't make money, the matter is that they charged more for less content. They started putting sawdust into the sausage.
Between Episode 1 and Episode 2 you end up paying more than you did for HL2 and you ended up with redundant keys (for HL2, Episode 1), Episode 2, and TF2.
For that price you should have gotten a full HL3, not two small expansion packs. TF Classic was released for free with HL1 in comparison.
You also paid full price for Episode 2 in exchange for redundant keys of HL2 and Episode 1. There was a plan at one point for a discounted black box (by $10 or $20) that didn't contain HL2 and Episode 1 but that was axed because $$$. But at any rate it was a burning of people's money if they bought Episode 1 alone before the Orange Box came out.
They did the same thing with L4D by releasing L4D2 about one year afterwards, they split the L4D and in the end ported L4D to L4D2. What was the point of buying L4D then?
Qualityslop is intended as a joke but it is kind of true in a way, if the game quality was bad people would have been outraged over those marketing decisions.
The practice of upping the price for Orange Box and obsoleting L4D if you bought it cost Valve returning customers probably about $70 more each than brand new customers who never bought previous copies of their games, and arguably less content when it's expected that you would at one point buy a full fledged HL3 fo $50 and instead for more money got 2/3 of a single player game, a multiplayer game that would've been free in the past (and now has been made free and unplayable but sorry, no refunds), and a slight upgrade to a multiplayer game you just bought that somewhat proved the first version you paid for was incomplete.
I'm not trying to say Valve can't charge money for content but my point is they engaged in nickel and dime behavior. That's a cash grab. If you don't understand, I guess there fundamentally isn't going to be a place for agreement on that matter.
In this context I'm kind of glad Valve shifted to being a publisher rather than continuing this type of game development practice. At least now on Steam I can buy games that I know are complete and provide sufficient value for money rather than only buy gradually enshittified Valve games.
Laidlaw's also stated that Epistle 3 came from a place of "derangement" and that he was "extremely isolated" when he wrote it, so there's that point too.
Probably at that point he was well sidelined because Valve focused on maintaining the cash cow Steam platform rather than build narrative games. It wasn't the same company he joined at that point. I'm not saying that this was an incorrect decision on Valve's part by the way. Laidlaw probably should have just sucked it up and learned better how to program and make small "indie" sized games with his payroll and tenure at Valve instead of bitching about how the engineers there didn't want to spend time on a less profitable project. Instead he crashed out.