- Joined
- Dec 17, 2019
To be fair, that's not really something to pin on 343. Bungie added skulls solely for players to mess around with difficulty modifiers and give themselves a bigger challenge if they sought it out. In H2 they were complete Easter eggs that you'd have to go out of your way to pick up manually before you started playing a level for real, so the concept of actually attempting the game with all of them at once wasn't really something that crossed anyone's minds due to the tedious nature of activating them all. It was only when H3 made it easy to turn them on and off at will (plus adding achievements that informed more players of their existence) that players seriously started to consider what such a playthrough would actually entail, and even then it took players a while.Honestly I don't know what the fuck they were thinking with the LASO playlist in general, you play it and you can tell it was not playtested in the slightest
But I have strong doubts that any of the games were ever tested for LASO, or at least tested beyond each individual skull working as intended. I'm sure someone likely realized players would attempt to turn them all on and see what happened, but given the rushed development cycles of basically every Halo game, they weren't going to spend hours making sure every encounter was fair. It's a bullshit difficulty for a reason. If you choose to engage with it, you should already know what you're getting into: enemies are much tougher, you're much weaker, and then they throw a bunch more handicaps on top just to really rub it in.
That's why it's honestly pretty crazy that, despite not being playtested, LASO is still beatable. Sure, you have to use a lot of tricks to get through and learn how to break the game in a hundred different ways, but it's still possible to make it through. In the years since these games first came out, and especially in the last decade, so many techniques have been discovered to make LASO easier than ever. Some levels will drive you crazy, but none are impossible.
But they really should drop Iron entirely given how it's really nothing more than an annoyance most of the time, but if you forget to save-and-quit even once, it turns infuriating.