Hardest game ever

StraightShooter2

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Jul 10, 2020
Some say this is the hardest game ever (I've never played it, but only 2 known players in the world have ever beaten it):


I can definitely see that; but does anyone have any other opinions?
 
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Depends on how you define hard. If you mean "impossible to beat" then Action 52's Cheetahmen comes to mind.
 
How about playing pocket pool if you don't have any pockets? Believe that would be pretty hard.
 
Pretty much this. A lot of "hard" games are just poorly designed, which many gamers think is a good thing.

I think enjoying video games is the hardest game ever. Gamers ruin everything almost as much as the gays.
I kind of agree; theoretically you could make anything the "hardest ever" if you wanted to.

(e.x. Pick any random game and try to beat it blindfolded and handcuffed - *Boom* instantly the "hardest game ever").
 
Only two people have beaten DoDonPachi Black Label? Thats suprising considering how many people are into Cave games, but makes sense for how difficult they are. Being able to watch videos of the correct route to take really takes the edge off though.

I've always thought Beat Mania is a great representation of the limits of human reaction time and finger dexterity, heres one of the best players playing:
 
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The original Teenage Mutant Ninja Turtles game on NES.
 
Only two people have beaten DoDonPachi Black Label? Thats suprising considering how many people are into Cave games, but makes sense for how difficult they are. Being able to watch videos of the correct route to take really takes the edge off though.
Agreed, it seems unbelievable, considering the insane jap shmup community, that only two people have beaten death label even if it means fulfilling the requirements to get the true last boss. In DoDonPachi I can(could) get to stage 4 without dying once or using bombs and getting to stage 3 I could do 95% of the time. Doing the same while not dying and collecting ALL the bees was nearly impossible. That game also had something that was a massive advantage for the player: slowdown and game speed tied to framerate. Death Label looks so fucking fast.
 
LA Noire is difficult even for non spergs to read the suspects' faces. The acting was so weird I wasn't sure what they were going for.
 
Way of the Samurai for the PS2 had a very steep learning curve. It's a very small game that only lasts about an hour, but if you die once, you have to start all over. It has a system in place where you can carry over swords from previous playthroughs, but if you die while having certain swords, you lose those.

The game also has multiple endings. some of which requires you to win specific fights throughout, otherwise you won't get it.

All in all though, it's a pretty fair game. A good example of how to make an actually hard but fun game.

Darkest Dungeon was also very hard, but for a lot of the wrong reasons I feel. Sure, I can understand having RNG aspects to it. The sanity of your characters and whether or not they crack does create some tension and dynamic gameplay.

However, the game gets pretty bullshit at times. Like how you spend so much goddamn time leveling up some characters to max only for them to bitch out after completing (or failing) one of the final levels, forcing you to create an entirely new maxed out party. Just seems like padding out the game by that point.

Supposedly, the game's development suffered from the devs listening too closely to players who enjoy masochistic and tedious experiences in their games, you know, a very small minority of people, and end up creating a game that's in a lot of ways a chore to play through.

They apparently updated the game quite a bit so it isn't quite as bullshit, so maybe I'll come back to it...
 
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Celeste is very hard but always feel fair.

Not the hardest but a nice hard/fair ratio
 
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I have one from the NES that's absurdly hard to understand and play but isn't broken or unfair.

Star Voyager

A motherfucking space flight simulator for the NES, which needless to say it's overly complicated due to the lack of user interface and buttons, you -cannot- complete the game without reading the manual and even after you understand how everything works the enemy AI will still rip you to shreds for even the slightest mistake at every turn.

For the longest time there was only one video of someone actually beating the game on YouTube and it wasn't until recently (As in the last three years or so) that the speed running community started looking into it and coming with ways to beat it.

Here is the only video that was available on YouTube at the time of someone proving it could be beaten for around 5 years.


Edit: Forgot to mention that game genie codes (Aka GameShark for the NES aka the NES cheat engine) do NOT work for this one, every cheat attempted on the game will usually result in the oppossite effect of what you want, however these effects will usually start showing up in the late game and will more often than not screw you over and force you to restart the game from zero. So there is that, it's a punishingly hard game that you cannot even cheat on.
 
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Goldeneye on Dark Licence to Kill settings. It took 16 years for a speedrunner to finally be able to complete all 20 levels of the game.
 
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Nobody's posted puzzle games yet so I guess I will.

Stephen's Sausage Roll stands out to me as a non-reflex based candidate.

When the DLC for the Talos Principle came out a lot of people bitched about it being too hard. IIRC it's 16 puzzles vs the main game's 60ish and it's generally considered to be longer than the main game since all the puzzles are excruciatingly hard comparatively. Sausage Roll's difficulty matches those from the very first puzzle.

If you bring reflexes into it and don't want to go the bullet hell route, Enigma and/or Oxyd. It's a classic hellish puzzle game and the pure evilness people have made with the editor puts even the worst Mario Maker and Monkey Ball levels to shame.
 
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Noita is up there. I like Rogue-lites but this one is a massive bitch. Very fun but I've put in a little over 30 hours and have yet to beat it a single time. If you don't get a good wand by the end of the 2nd level then just restart and even then some random BS thing can instantly kill you.
 
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