Hardest game ever

Quite a few old NES games rank up there for me. These three were probably the hardest. Deadly Towers in particular was like Dark Souls for Gen Xers

Deadly Towers
Bayou Billy
Battletoads
 
Rayman 1 is the most difficult platformer I've ever played. It's incredible how such a cute, beautifully animated game can be so monstrously cruel. Starting from Band Land, the second world, the game will start kicking you in the balls and it doesn't let up.

I highly recommend using the 99 lives cheat code because otherwise you're going to spend more time grinding out levels regaining them than actually playing the game, not to mention the fact you'll probably burn through all of them after the second world.
 
Tagging @SSF2T Old User because I've seen him make fun of this song too
Yea, my hatred for SuperNova knows no bounds. Chaos, and the other "boss" songs like it are Grade-A examples of what I like to call "Pretender Syndrome". Before SuperNova came out, DDR's last game at the time was DDR Extreme, and after that, there was a FOUR YEAR gap until SuperNova came around. In between, ITG (In The Groove) came out, which was basically a love-letter for the hardcores that wanted something a bit more "challenging" than what DDR was offering. Konami must have seen them as a threat (even though they won the lawsuit against them after ITG2 came out), so rather learning from what made ITG popular, they decided to ape them in the worst possible direction by making the boss songs so gimmicky they become almost unplayable. To this day I STILL can't get the timing down on the pauses to Pluto, which was another stupid gimmicky boss song that appeared in it's arcade sequel SuperNova 2.

Although, ever since I made the move from Singles to Doubles, I've noticed some older DDR songs have really dumb doubles charts that require you spinning around unless you double step (i.e. using one foot to hit two arrows one after the other). That, and the fact that someone thought PARANOiA Eternal's single heavy chart on DDR5thMix was a good idea just means that Konami was ALWAYS incompetent to begin with. Trust me, if given the time i could go completely autistic regarding the entire series as a whole.
 
Yea, my hatred for SuperNova knows no bounds. Chaos, and the other "boss" songs like it are Grade-A examples of what I like to call "Pretender Syndrome". Before SuperNova came out, DDR's last game at the time was DDR Extreme, and after that, there was a FOUR YEAR gap until SuperNova came around. In between, ITG (In The Groove) came out, which was basically a love-letter for the hardcores that wanted something a bit more "challenging" than what DDR was offering. Konami must have seen them as a threat (even though they won the lawsuit against them after ITG2 came out), so rather learning from what made ITG popular, they decided to ape them in the worst possible direction by making the boss songs so gimmicky they become almost unplayable. To this day I STILL can't get the timing down on the pauses to Pluto, which was another stupid gimmicky boss song that appeared in it's arcade sequel SuperNova 2.

Although, ever since I made the move from Singles to Doubles, I've noticed some older DDR songs have really dumb doubles charts that require you spinning around unless you double step (i.e. using one foot to hit two arrows one after the other). That, and the fact that someone thought PARANOiA Eternal's single heavy chart on DDR5thMix was a good idea just means that Konami was ALWAYS incompetent to begin with. Trust me, if given the time i could go completely autistic regarding the entire series as a whole.
Extreme was supposed to be the last installment since the Bemani division was seeing more returns with IIDX.

I've always thought that SuperNOVA was hacked together at the last second just to spit on ITG's corpse. Shit charts, no BGAnimations and dumb gimmicks to compensate for the engine not supporting hands/mines/rolls.

On topic: The Lion King for SNES is pretty tough.

 
and dumb gimmicks to compensate for the engine not supporting hands/mines/rolls.
Until DDRX came along and gave us "Shock Arrows" and made them lamer than mines. Challenge difficulty only, mostly borrowing the Medium difficulty step chart and replacing a few of the arrows with a long row of the fucking things.

They didn't just spit on their grave, they apparently pissed and shitted on it too.
 
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Rayman 1 is the most difficult platformer I've ever played. It's incredible how such a cute, beautifully animated game can be so monstrously cruel. Starting from Band Land, the second world, the game will start kicking you in the balls and it doesn't let up.

I highly recommend using the 99 lives cheat code because otherwise you're going to spend more time grinding out levels regaining them than actually playing the game, not to mention the fact you'll probably burn through all of them after the second world.
Don't forget that the final level requires you to break open every cage, which is nigh impossible without a guide. Also one of the bosses has the potential to soft lock your game if you beat them too quickly.
 
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Transformers for Famicom.
Little bullets blend in the background and so do small enemies. Jumping,walking or just standing there is a caution
 
Rayman 1 is the most difficult platformer I've ever played. It's incredible how such a cute, beautifully animated game can be so monstrously cruel. Starting from Band Land, the second world, the game will start kicking you in the balls and it doesn't let up.

I highly recommend using the 99 lives cheat code because otherwise you're going to spend more time grinding out levels regaining them than actually playing the game, not to mention the fact you'll probably burn through all of them after the second world.
Ahh, Rayman 1. That game was fucking insane. To this day I’ve never beaten it.

There’s a rom hack that came out recently that apparently added a bunch of new levels, mechanics and a revamped final boss. Can’t imagine how insane that must be.
 
There’s a rom hack that came out recently that apparently added a bunch of new levels, mechanics and a revamped final boss. Can’t imagine how insane that must be.
Played a bit of it. There's a mode where you can have unlimited lives, which to me makes it a lot easier because you don't have to worry about a potential game over.

That said I haven't gotten too far into it so I can't say for sure if it is harder or easier.
 
Chicago 1932 Don Capone, its a mobster RTS from the 90s and its learnig curve kicks off the moment you face your 1st mob family on mission 5. Cause while you're busy trying to set up breweries or least a few bars to earn more cash so you can hire some snipers, the enemy faction will prob already be sending a squad of assassins to take out all your couriers an thus make you lose large sums of income.
 
I say NotPr0n. Thing start out stupid-easy, bu they become harder and a lot more lateral while really testing your knowledge of computer technology and getting into bscure stuff. Also, stuff that may seem to require one technique may actually require another. Be careful: a few pages have NSFW stuff.

You should have GIMP, Audacity, so metadata checker or Notepad++, and some basic music tool. I used an Internet piano and some Mario Paint composer clone, but I know tha there are better options there.

Interesting fact: you could earn a certificate because you bea the game, but, between the removal of the 1 Euro anti-cheating tax and the game-maker no longer having the time to do the remote viewing (yes) involved in the la stage, the game-maker decided tha the game is too easy now and no longer gives ou the certificates.

 
Maybe I'm just a retard but Elvira: Mistress of the Dark for the Amiga.

It's so fucking obtuse and almost every screen is a death trap. It's like Shadowgate for edgelords, taking into consideration the tasty death scenes.

Also, the entire combat system is atrocious. Even after understanding the mechanics of it, it just feels like every strike or block is a dice roll.
 
I'd nominate God Hand for the PS2, Pretty damn hard if you're not playing on easy mode. Good kind of difficulty though. When you get hit, there was something you could have done if you were just a little quicker to react or plan ahead. Obligitory Link to ssethtzeentach's review

Also Bangia-O for the dreamcast, super weird, super twitchy gameplay that ramps up in difficulty incredibly quickly. Luckily most of the levels are relativly short so dying doesn't carry a huge penalty.
 
This one
Game+of+Life,+The+(USA)-image.jpg
 
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Generally speaking, any rhythm game. I'm beyond hopeless at even the easiest ones, and will very quickly start flailing around like a complete moron. More specifically, Mario Bros Lost Levels, which feels like a troll game before troll games became a thing. If they'd released that as SMB2 in the west I wonder if Mario would be the cultural icon he is today
 
Generally speaking, any rhythm game. I'm beyond hopeless at even the easiest ones, and will very quickly start flailing around like a complete moron. More specifically, Mario Bros Lost Levels, which feels like a troll game before troll games became a thing. If they'd released that as SMB2 in the west I wonder if Mario would be the cultural icon he is today
The answer would still be yes because America got Zelda 2 and that game was pretty bad.

I feel you on the rhythm games, only genre where I have to take a break from because it will cause my hands to cramp up. I've developed a trigger finger due to them when you're needing to get 600 button presses with no misses and enough perfects within 2-3 minutes, it can be very hard. You can easily spend 3-6 hours on a single song getting the highest score needed.
 
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