Haven & Hearth - The MMORPG(CBT) simulator with character permadeath continuously maintained by two drunken Scandinavians for 15+ years

Haunted Dishwasher

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kiwifarms.net
Joined
Mar 17, 2019
Haven and Hearth recently popped up on Steam so that may prompt a thread at last.
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The game is an MMORPG hardcore survival sandbox (developed way before the craze), with first inception in isometric 2D, later rewritten in 3D engine. Set in quasi-Bronze Age with germanic/scandinavian folklore, it's ugly graphics and fetish for math formulas for calculating nearly everything, it's a cozy game to burn thousand of hours in. The game itself is a RPG which nearly all actions are affected by attributes based off square root formula, meaning everything has diminishing returns as game goes on. Stats affect combat moves or quality system, that determines of all item attributes - from the values the food give, to the damage weapon does. This builds up to a character specialization where you preferably become a baker, a hunter, a miner, a fighter etc.

Of course, this is paired with "permadeath" system, in which if your character dies - it dies. No respawns - you can inherit merely 15% of stats of your ancestor. Players can kill as well as some bigger animals (boars, lynxes, bears etc). You can claim your piece of land to 'own it' but of course you can also commit crimes, which leaves traces and can be tracked, so killing a noob for their rabbit shoes may or may not be a good idea to leave a piece of evidence that will allow everyone else to track you for a real time month.

Per developers' warning:
Haven & Hearth holds itself to a generally high level of decorum, and does not strive to shock or titillate its audience, however; - Player characters in the game can be dressed down to their birthday suits. - Some drugs are depicted in game. - Natural animal reproduction is, comically, represented. - Player characters can die. Haven & Hearth also, however, being fundamentally an online game played with other people, and allowing for conflict between players and their factions, has the following characteristics; - Interactions with other people in game are not pre-moderated. Mean words can be spoken, and evil deeds undertaken. - Player-versus-Player combat is free, mostly open, and cannot be opted-out of. - Free building and landscaping by players allows for artistic expressions in many of its potential forms. Beauty, truly, lies in the eye of the beholder.
Since the game came out on Steam (was available prior on dev's website), the noob population of curious westerners (that had ignored foretold warning) met already battle-hardened community of Poles, Russians, Chinese and Koreans who had been raised on this game (which know full and well to NOT fucking invest all your hours into one character in case it dies) - the result of which was severe beating of trannies and extortion of microtransaction items (which are mostly cosmetic hats or QoL tokens), prompting a river of tears crying for PvE which is fundamentally incompatible with this type of a game.

That being said - the game is insanely addicting if it hits your autistic vidya tastes; no other game gives an adrenaline rush when you see a random player in the Wilderness which either can say 'hello' to you, scutter away, or ')))))' while he completely assrapes your precious berry picker. If some Kiwis want to assemble Sneed's Feed and Seed village for this, I'm up for it as well as some handholding. Bear in mind this requires wiki and custom client to bear with, as the game had been proudly made with no fucking QA so everything is made from developers-perspective - tutorial sucks, nothing is explained clearly in the game itself.
 
kind of like 2b2t.
Maybe, but with far longer investment in hours/days/weeks invested into the game (ultimately wiped out every few years anyways) which is a primary factor for the strong emotions of those that dedicate their time to this as you essentially pay with your life (wasted).
There are definitely some interesting history going on with communities and general mirrors of ethnic/nationalistic clashes (primarily Russians/Chinese + sometimes Polish vs the world, making up for lack of intelligence with sheer numbers), feudalistic systems (i.e. Polish guild with players slaving away for the leader of their village/state, which siphoned all the goodies) or common tale of people being moles for months just to backstab everyone and steal shit (just like in EVE Online).
This is in addition to feuds going for years given game and forum culture being tied together, where wars aren't for resources but strictly out of spite for someone else that had been playing the same autistic game for 10+ years - hence why the reason you're more likely to get your shit kicked in for spamming in region channel or forum than actually owning anything of value.
 
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Reactions: Vecr and Cnidarian
This is in addition to feuds going for years given game and forum culture being tied together, where wars aren't for resources but strictly out of spite for someone else that had been playing the same autistic game for 10+ years - hence why the reason you're more likely to get your shit kicked in for spamming in region channel or forum than actually owning anything of value.
Based honorable griefers.
 
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