- Joined
- Jun 27, 2024
Pre patch helldivers was a game of being confronted with absurdly overwhelming odds constantly by tanky hard hitting enemies and somehow edging through it even though your weapons aren't all that great. Most encounters devolved into spamming diving over and over to miraculously avoid projectiles and bugs while edging in what damage you could with infinite ammo energy weapons and strategems. You would never get truly overwhelmed by ever increasing numbers because the game only starts new encounters once the previous ones are already over, so you were weirdly at your leisure in this fucking unending nightmare of attrition. I don't miss it but it was far from impossible. Post patch is easily far superior though.the nerfs weren’t all that frustrating
edit: Aim was especially important given that anti tank options like the quasar would only one-shot hulks with a precise hit to the head. Not even a shot to the heatsink would kill them in one hit. Bile titans needed two headshots so often players had to cooperate. Then the game threw 10 hulks or 3 bile titans at you, plus dimunitive enemies throwing off your aim and forcing you to move. It's a miracle anything got done but like I said somehow it just worked.