- Joined
- Aug 21, 2018
Primary Objective: strip all the copper out of the Automaton Facility.Democracy's strongest crackheads.
Alternatively: Secure the Illuminate Crystal.
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Primary Objective: strip all the copper out of the Automaton Facility.Democracy's strongest crackheads.
liberator, recoilless rifle, eagle airstrife/strafing runs and an MG sentry will be rounded out enough to handle most situations. the liberator penetrator is a decent sidegrade trading a little bit of damage per shot for better armor penetration. energy weapons are great, try any out when you have the chance. look at what other people are diving in with. having the right setup is one thing but off the top of my head you'll want to get a hang of pinging priority targets, dialing in on weakspots, working with your teammates, and knowing when to run the fuck away is a slept on wisdom.Anyone got any loadout recs against the bugs, terminators, and ayys, or point me in the direction of said recs? Currently lv10.
Average double edge scythe teammate
View attachment 7094136
Nothing against them, it's just very funny to me hearing their cries of pain with a random "FEELS GOOOOOOD!" in between.
I'll remember you when they send you to a liberty camp for posting this subversive Information, brother.The double edged sickle only harms the user on the third shot of a continuous burst. Mouse 1 for 170ms, let off for 85ms. Alternatively, practice some and get a good trigger finger for it, it's not difficult. No need for special armor or boosters.
For Democracy.
I mean, if I was them I would patch it but spiritually make it a feature by adding a separate 'safe' fire mode that dynamically lowers the fire rate as it heats up more, the DPS dropping as it gains armor penetration, allowing you to leverage its superior holdout capabilities given that it is literally infinite ammo. Using this exploit, you are still doing somewhat sub-par DPS as you're only shooting twice for every 3 shots (ideally. My experimentation has found that the game considers a burst to be any subsequent shots fired without allowing the gun to start cooling off even slightly, which occurs after the interval the next shot would have been (roughly 85ms at 700 RPM), so I couldn't make a macro that fired it at a constant 600 or 500 RPM without hurting me. Then again, this is all assuming it is an exploit and this behavior wasn't intended. Like I said, manually firing off 1 - 2 shots in little bursts is trivial, even the wiki acknowledges this as a strategy to utilize in a pinch. And not to mention, it only starts to hurt inflammable users past 50% if you fire it for longer than a second in a continuous burst (until it gets hot enough to light you on fire), which certainly seems like a deliberate mechanic.I'll remember you when they send you to a liberty camp for posting this subversive Information, brother.
Gay as fuck. The RR strat just became a favorite for me and my brother and now it's essentially not worth it?it looks like bot and illuminate drop ships will now have 1000 more armor on them.
I haven't tested it myself to confirm it's no longer a one shot to the engine deal but I get the feeling that will be the result. So if people can coordinate their shots you can probably still take down a good number of bots and having a strat mix like RR + quasar cannon in between shots you could alternate weapons effectively doubling your damage output.Gay as fuck. The RR strat just became a favorite for me and my brother and now it's essentially not worth it?
Don't worry; 1000 more to any part of the dropship won't do shit. If an EAT/Quasar (2000 damage) could crack dropship engines pre-patch, the Recoiless's 3200 will still be able to. As for the warbond, I called a secondary that shoots laser bolts like the sickle and quasar and it's probably going to replace the dagger on my hip. And the hoverpack sold me on the warbond as a whole.Gay as fuck. The RR strat just became a favorite for me and my brother and now it's essentially not worth it?
Nearly all weapons andstrategems are effective for bots and bugs all the way to diff 8. The only real rule of thumb is the artillery strategems ( other than the napalm one) are better for bots than bugs. Also some weapons are more useful on the higher difficulties than the lower difficulties.Anyone got any loadout recs against the bugs, terminators, and ayys, or point me in the direction of said recs? Currently lv10.
LMAO wut.Fucking fuck the factory striders have jammers now
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Wouldn't it be jammed?LMAO wut.
Nothing a Hell-Bomb backpack can't fix.
You call it outside jammer range and run it in.Wouldn't it be jammed?
Wait, the regular Hell-Bomb is portable? I thought only the backpack one was?You call it outside jammer range and run it in.