- Joined
- Dec 15, 2022
It is a bit retarded. (What follows is an explanation for everyone in the thread, not you specifically/I'm not calling you a retard)Hell, I've watched plenty of videos talking about it and I'm still not entirely sure how it works. But that might be because I'm not good at math.
Every gun has a standard value and a durable value for damage. By the unknowable will of Arrowhead, enemy body parts have a % of durability as stated on the wiki. This is usually big fleshy parts like the charger's ass.
Let's say a gun has 100 standard, 50 durable; you can only know this by checking the wiki just like the %durable of enemy parts because it's not explained anywhere. If you shoot a part that's 50% durable, you deal 75 damage. This is because the body part checks both values and takes half from the durable value, and the other half from standard. If it was 80% durable, you deal 60 (40 out of 50, 20 out of 100 for remainder).
Now, if you're hitting a part that's, let's say, AP3 with an AP3 gun, you're only just meeting the armor. You get white hit markers, meaning you're also dealing 66% of that final damage. You need to exceed the armor value for full damage and red hits.
Another thing to note is explosives the majority of the time ignore this, but certain things will also have explosive resistance which is just a full negation of a percent of the damage. Usually not the fleshy bits though.
If you're still with me you can see why this is "simple" but ultimately cryptic and retarded because it's not explained anywhere.
ETA: a handful of guns have the same durable and standard damage, meaning this basically doesn't matter. The only one off the top of my head is the autocannon because autocannon chads stay winning.
ETA, again: I also forgot drag was mentioned before so depending on the engagement distance there's even less damage. There are like four different things fucking with the calculations that aren't explained anywhere. Drag is listed in places but fuck it it's explained clearly by instead being "optimal range" or something.
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