- Joined
- Mar 30, 2023
Maybe they'll give the tranny flag to the bugs, or a new enemy.While I don't care and just want to have fun, I will shoot any bugmen I get paired with running a tranny flag.
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Maybe they'll give the tranny flag to the bugs, or a new enemy.While I don't care and just want to have fun, I will shoot any bugmen I get paired with running a tranny flag.
>thinking people care about your dime a dozen satireIf you’re wondering, Pilestedt is the Arrowhead CEO and Helldivers 2’s Creative Director.
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All the boys and I want is to re-enact the Alamo in space.>thinking people care about your dime a dozen satire
Dude, they literally just want to shoot bugs and robots. They couldn't give two shits about whatever "lore" you ripped from Heinlein.
Why the fuck would they? They're making a passion project that as already earned over 10x the revenue they dreamed of. They have no fucking obligation to do any pandering.I have zero doubt they'll be adding fag flags as options come June, if not sooner.
Twitter asspats are somehow worth more than gold to retards.Why the fuck would they? They're making a passion project that as already earned over 10x the revenue they dreamed of. They have no fucking obligation to do any pandering.
The Helldivers devs are not retards thoTwitter asspats are somehow worth more than gold to retards.
My only genuine concern would be the online design of it. The gaming market runs on a depreciation design of online activity. You have previously popular games that used to have 10,000 or more players turned into barely 100 online users in either weeks or months of release. Marketing has changed in the Industry. It's more than web forums, TVs, and promotional pages. Social media holds the life of these games and can kill them at any time. Strange how time changes, isn't it?>thinking people care about your dime a dozen satire
Dude, they literally just want to shoot bugs and robots. They couldn't give two shits about whatever "lore" you ripped from Heinlein.
My guy, the creative director is right there talking about how the chuds don't get the satire.The Helldivers devs are not retards tho
Most games have a streaming mode that replaces copyright music with public domain and such. That might be happening here, or maybe they just need to hire a better artist.From all the videos I've seen so far, the in-mission music is weak as fuck. Give us the proper robot fight music back, not this broken Soviet clown horn bullshit.
Yeah, the Extraction and drop themes are OK, but the actual bug and automaton themes are pretty weak, especially compared to the original. The 1st one had different music for every 4 difficulty levels you went up so it gave a feeling of progression even with the music. Helps that the 9+ music were bangers too. The 2nd game sort of does this, but the music changes based on certain enemy types appearing, like bile titans.From all the videos I've seen so far, the in-mission music is weak as fuck. Give us the proper robot fight music back, not this broken Soviet clown horn bullshit.
Give us the proper robot fight music
"Look at what they need to mimic a fraction of our power!" - Sandlot
Which would backfire cause for a group of people it would be instant "Oh no, the fag got airtriked! Again! Most of 41% themselves with a shotgun in the back" while creating fake posters that Super Earth wants to turn people gay.I have zero doubt they'll be adding fag flags as options come June, if not sooner.
No, it's just the composer put all his effort in the menu/ready/deploy/extraction music. I haven't checked, but I wouldn't be surprised if Arrowhead used a different composer for this game than the first one.Most games have a streaming mode that replaces copyright music with public domain and such. That might be happening here, or maybe they just need to hire a better artist.
If they do need to hire a better artist, they should release the music as part of a major free update for maximum impact
To temper my impotent rage, I do like the ship theme and how it builds as you go through the steps of starting a mission, and the deploy theme is great for building up hype while loading in. Extract is okay, it does the job, but I thought more or less the same of the first game's exfil music as well.Yeah, the Extraction and drop themes are OK, but the actual bug and automaton themes are pretty weak, especially compared to the original. The 1st one had different music for every 4 difficulty levels you went up so it gave a feeling of progression even with the music. Helps that the 9+ music were bangers too. The 2nd game sort of does this, but the music changes based on certain enemy types appearing, like bile titans.
Why the fuck would they? They're making a passion project that as already earned over 10x the revenue they dreamed of. They have no fucking obligation to do any pandering.