Back me up!
kiwifarms.net
- Joined
- Jan 2, 2017
Oh yeah, don't forget your Pod Boosters! Everyone pretty much unlocked the first one ( Hellpod Space Optimization) but the others are just as useful.
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You have to ricochet it off the heavy armor plate above the vent hole to divert it in. Only one round is necessary.I've done it with the AC, but it took about half of a mag in the process.
From the stuff I've tried:Lets talk weapons and strategems, what are your guys favourites' and what advice do you have for them?
I tried the final gun in the premium warbond that had medium pent for primaries they are shit I thought it would at least take down atst automatons or deal with turret weakpoints but it doesn’t unfortunately the breaker can still damage what the game calls medium pent enemies at least in my experience since you can mag dump and still kill by hitting weak points with less recoil and move the target reticle fastermedium armor pent
they’ve fixed it now so it’s 3 uses per person now it’s a very good base clearing optionOrbital laser: Very good, but the entire team shares the 3 uses, so it's a waste to have multiple people running it
Lets talk weapons and strategems, what are your guys favourites' and what advice do you have for them?
I've really taken to using SMG primarys for fighting bugs. The ability to shoot backwards as you run is very useful, you can alternate between sprinting away and turning to fire when your stamina depletes, which will keep them off your ass long enough for it to recharge. The starting SMG fires too fast for my liking, burns through ammo really quickly. I find the 2nd SMG to be much better (it's called the defender or something like that, unlocked on war bonds page 3). It has a slower rate of fire but is pretty accurate even at mid range when crouched.
For strategems I just unlocked the 350KG high explosive orbital barrage for the purpose of blowing up outposts but it seems very inprecise. The shells scatter over a wide area and often don't hit what i was aiming for, instead vaporising a teammate standing 20 metres away from the beacon. I can't unlock the 500KG bomb drop yet so what other strikes are good for outposts? Ones that will take a few fabricators and bugholes with them.
Also one thing I've been wondering: The expendable anti tank rocket vs. The recoiless rifle. Why on earth would you choose the former? It's single use vs. The recoiless rifle's 6 reloads. I would hope it does more damage but I can't find stats and dont have enough money to buy it just to find out. On that note are either of them worth using over the autocannon anyway?
Depending on which eagle strike you use, you have a certain number of charges. The cooldown between charges is very short, but when you spend all charges, the eagle itself has to go back to the ship to get more ammo, which takes 2 minutes (I think, I never paid attention) after which all of your charges are restored. All of the different eagle strikes are attached to the same plane, so if you run 3 different eagle strikes, you have to spend everything, or send it to rearm manually to get a single strike back after expending all charges for that strike.For the eagle stuff, what do they mean by re-arm? I've seen it in a couple of descriptions, but since I don't use any I have no idea what they mean.
For Dungeons and Dragons to be such an inspiration you think these morons would know that railroading a campaign is one of the worst things a Dungeon Master can do.For the second time in a 1 week period all liberation progress on Erata Prime, thousands of cumulative hours from more then 100k players has been erased. The first was a greater then 80% reduction, the dev team didnt even let it get to 50% this time before they stepped in. The supposed dynamic campaign isnt looking so dynamic. The other bug worlds have also been reduced but as they cant even get up to 1%, so you wouldnt notice it unless you were taking screenshots to keep track. This article states its one guy behind all of it, making sure that unplanned victories dont occur, so unless youre playing where the devs want you, and at the pace they expect, you wont actually be able to make any real progress on the bogus macro game.
For the second time in a 1 week period all liberation progress on Erata Prime, thousands of cumulative hours from more then 100k players has been erased. The first was a greater then 80% reduction, the dev team didnt even let it get to 50% this time before they stepped in. The supposed dynamic campaign isnt looking so dynamic. The other bug worlds have also been reduced but as they cant even get up to 1%, so you wouldnt notice it unless you were taking screenshots to keep track. This article states its one guy behind all of it, making sure that unplanned victories dont occur, so unless youre playing where the devs want you, and at the pace they expect, you wont actually be able to make any real progress on the bogus macro game.
glad im not the only one.more than a little pissed
Veld apparently is also going too fast, despite 300k players it was dripping a 1% an hour. Even the worlds they want you on will not progress if they dont desire it, obnoxious."it's going too fast."