- Joined
- Sep 21, 2024
It isn't. It's a fucking toggle that AH can turn off whenever they want but choose not to.Ever wondered why Strategems bounce? They say it's a bug
It's genuinely that simple as to whether or not the balls are sticky.
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It isn't. It's a fucking toggle that AH can turn off whenever they want but choose not to.Ever wondered why Strategems bounce? They say it's a bug
The niggers at AH has a boner forEver wondered why Strategems bounce?
No way AH is cool enough to let us help Col. Quaritch kill the blue freaks and annihilate their plant god.So...?
View attachment 8623175
There's only so many well known sci-fi properties they can rip off before they start getting lawsuits.
From my experience I shoot friendlies when I can no longer see friendlies due to copious amounts of 40% rum.All I'm saying is that people complained about Halo 2 in the initial missions as Arbiter where they would get the heretic elites and friendly elites mixed up and accidently shoot their teammates, despite them being obviously distinct. Below is a picture for comparison of their different highlights, colors, and silhouettes. (I forgot to add, these heretic enemies also have a very harsh radio filter on their voice lines that makes them audibly distinct as well.)
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Now imagine playing this hypothetical ex-super earth faction with a Playstation 5 player who's already having trouble telling their teammates apart from Terminids in amongst the pretty colors flashing on the TV they stole as they drool on their controller. Ever wondered why Strategems bounce? They say it's a bug but I'm certain it's because Arrowhead knows retarded PS5 players would throw turrets into oblivion and then chimp out when it lands where they threw it.
Which would be a problem for people with color blindness. Unless Arrowhead copies the book from AvP games make their own version(s) so everyone who isn't outright blind would have at least one mode they can use. OFC this is AH and it is guaranteed they will fuck it up.I thought I was going nuts. It seems (at least for me) to be based on where you were relative to the sun/moon because alleyways were much darker than the main streets.
Man if only we, the last line of defence special operations supersoldiers had some sort of DEVICE meant to let us SEE in the DARK...
NIGHT VISION
Hellivers 1 divers had headlamps by default kekI thought I was going nuts. It seems (at least for me) to be based on where you were relative to the sun/moon because alleyways were much darker than the main streets.
Man if only we, the last line of defence special operations supersoldiers had some sort of DEVICE meant to let us SEE in the DARK...
NIGHT VISION
Because it's really funny. Fags will get mad when you tell them otherwise but the game is way funnier when things don't go to plan.Ever wondered why Strategems bounce?
And someone figured out the... best?... way to kill them.I somehow totally missed that they added thresher maws and I have to say it's sick as fuck
You're right. They should add jamming guns, dud explosives, random helldiver panic attacks, your ship getting shot down and losing access to strategems for the rest of the match, your ship getting shot down while you're in it in the lobby and the game forcibly uninstalling itself, enemy random crits, a chance for your hellpods to get intercepted and explode before arrival, and tripping to the game because it's funny. Fags will get mad when they expect the game to function on a basic level but it's more fun when things don't go to plan.Because it's really funny. Fags will get mad when you tell them otherwise but the game is way funnier when things don't go to plan.
Servants of Freedom armor effect procs randomly due to bad wiring.You're right. They should add jamming guns, dud explosives, random helldiver panic attacks, your ship getting shot down and losing access to strategems for the rest of the match, your ship getting shot down while you're in it in the lobby and the game forcibly uninstalling itself, enemy random crits, a chance for your hellpods to get intercepted and explode before arrival, and tripping to the game because it's funny. Fags will get mad when they expect the game to function on a basic level but it's more fun when things don't go to plan.
you are also right. those are all great ideas.You're right. They should add jamming guns, dud explosives, random helldiver panic attacks, your ship getting shot down and losing access to strategems for the rest of the match, your ship getting shot down while you're in it in the lobby and the game forcibly uninstalling itself, enemy random crits, a chance for your hellpods to get intercepted and explode before arrival, and tripping to the game because it's funny. Fags will get mad when they expect the game to function on a basic level but it's more fun when things don't go to plan.
You're right. They should add jamming guns, dud explosives, random helldiver panic attacks, your ship getting shot down and losing access to strategems for the rest of the match, your ship getting shot down while you're in it in the lobby and the game forcibly uninstalling itself, enemy random crits, a chance for your hellpods to get intercepted and explode before arrival, and tripping to the game because it's funny. Fags will get mad when they expect the game to function on a basic level but it's more fun when things don't go to plan.

It's an objectively poor implementation.Because it's really funny. Fags will get mad when you tell them otherwise but the game is way funnier when things don't go to plan.
I don't think a game this buggy should have "fuck-up" mechanics like weapon jamming or stratagem malfunctions, if for the simple reason that it's just not polished enough for them to be more fun than annoying.Because it's really funny. Fags will get mad when you tell them otherwise but the game is way funnier when things don't go to plan.