Highguard - Concord 2.0?

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I wouldn't be surprised if they're using some janky third-party (licensed) software for their server-side junk such that even if they yeeted the bullshit microtransaction garbage out of it, there's probably some faggy "legal" reason they're not allowed to distribute server binaries capable of running LAN-only.
Sorry for the double post, I dun fucked up and can't figure out how to add a quote in editing. Anyway, I've heard that because Unreal comes with internet functionality prepackaged, and all they have to do is flip a switch to turn on matchmaking servers, literally no game devs that graduated in the last 10 years know anything about networking. Creating a Peer to Peer function would be akin to witchcraft for them.
 
This shit began in hell and died in hell. While Geoff has a part to play in this, the poor marketing and uninspired game mechanics killed this game.

It’s not enough to be “fun” anymore when I can have “fun” playing Apex Legends or ARC Raiders or Overwatch or TF2.
I think blaming Geoff for the failure of Highguard is unfair. Without him, it would've had numbers it has now on launch.
This is them getting the best chance and still fumbling it, because the game is dogshit and no one wants it. All there's to it.
 
Nips are also actually willing to see that they fucked up and course correct while western devs are on that bossman grindset.

See Ubisoft vs. Capcom (Japanese Ubisoft). One is crashing and burning while the other is currently celebrating what might turn out to be the most successful AAA launch in recent memory.
Its Culture.
In Japan you are expected to own up to your fuckups, and maybe you'll get to redeem yourself, but fault has to be admitted.
In America, especially Corpo-world, the only play, everywhere, in every situation, is to never admit to any fault whatsoever, the only result will be immediate and total destruction if you do, in your job, to the law, anything, everyone is waiting for you to tell the truth and Mea Culpa so they can fuck your ass to death.
 
I think we're finally seeing the reality that, people are about fucking tired of hero shooters.

There's such a long laundry list of tried-and-done hero shooters, that no matter what IP or what studio does it, it's a guaranteed failure.

Team Fortress 2 and Overwatch were the cream of the crop. They've done all that there is to do and anybody else who tries, will just pale in trying.

It's interesting that Valve now wants to double-dip with Deadlock. If they can't do it, despite with a better understanding in what makes a hero-shooter work, then absolutely nobody can.
 
Sorry for the double post, I dun fucked up and can't figure out how to add a quote in editing. Anyway, I've heard that because Unreal comes with internet functionality prepackaged, and all they have to do is flip a switch to turn on matchmaking servers, literally no game devs that graduated in the last 10 years know anything about networking. Creating a Peer to Peer function would be akin to witchcraft for them.
Oh for sure, yeah. You can do much worse than using UE's baked-in multiplayer -- that's the engine's bread & butter (Unreal [dedicated single player] and Unreal Tournament [dedicated multiplayer] were the engine's first two products) -- and it's very solid. It's the shit they insist on bolting onto it that usually turns the end product into hot garbage. Even cheats are almost always exploits of the game's "logic" rather than attacks on the actual client/server component (i.e. they're screwing around with stuff the developer added, like inventory, perks, levels/EXP, mission objectives, etc., and not the stuff UE includes out of the box like player movement, weapons fire, visibility/stealth (fog, smoke, shadow, etc.).

UE has had exploits over its lifetime (so has idTech) but it gets patched quickly and, much as I fucking hate Epic as a company and Tim Sweeney as a businessman, I must concede UE is a genuinely good product. It's just a shame so many incompetent people get their grubby paws on it and make dogshit cash shops with it.
 
But crashing, it is. I've never seen so many AAA devs struggling in the way they're struggling now. Before Concord, I'd literally never seen a big name console multiplayer title shut down so quickly, and now it's happened 3 times. The fucking Family Guy MMO lasted longer than Highguard, lmao.
I've been dreaming of this day since 2014 after seeing all my favorite blockbuster franchises get destroyed by corporate greed and out of touch devs.
 
UE is a genuinely good product. It's just a shame so many incompetent people get their grubby paws on it and make dogshit cash shops with it.
Oh I absolutely agree it's a good product. It works, it's simple, and it's reliable. The issue is that it is partially why we don't have peer to peer or lan functionality anymore, because so many devs never had to learn it. It's wild to me that I can play nr2003 online 24 years later, but almost none of the multiplayer games people enjoy right now will exist in the future because of this.
 
Oh I absolutely agree it's a good product. It works, it's simple, and it's reliable. The issue is that it is partially why we don't have peer to peer or lan functionality anymore, because so many devs never had to learn it. It's wild to me that I can play nr2003 online 24 years later, but almost none of the multiplayer games people enjoy right now will exist in the future because of this.
Doesn't UE5 still ship plain-old-LAN for multiplayer? I know games like Palworld, Satisfactory and Arc Survival Evolved and the like are all just boring "launch teh server and gib IP and port to your friends to connect to" with automatic local game detection.

Doesn't matter -- it's splitting hairs anyway :) Your point is still well taken. Nobody knows how to code that shit themselves anymore (or at least nobody still in the business).
 
DEAD BY DAYLIGHT OUTLIVES ANOTHER ONE!!!!!!1!
Counter-Strike outlives another one. (26 years+)
EVE Online outlives another one. (23 years+)
Team Fortress 2 outlives another one. (18 years+)
World of Tanks outlives another one. (16 years+)
War Thunder outlives another one. (14 years+)
PAYDAY 2 outlives another one. (13 years+)
DOTA 2 outlives another one. (12 years+)
 
Sorry for the double post, I dun fucked up and can't figure out how to add a quote in editing. Anyway, I've heard that because Unreal comes with internet functionality prepackaged, and all they have to do is flip a switch to turn on matchmaking servers, literally no game devs that graduated in the last 10 years know anything about networking. Creating a Peer to Peer function would be akin to witchcraft for them.
You have to quote the post and then toggle bb code in the reply box and copy it into the edit field.

And you’re partially right. While there isn’t a make multiplier button in UE5 it comes with a replication system already built in. By default it essentially uses p2p. To make a dedicated server you need to build UE5 from source with some special settings. It’s all laid out in official documentation.

Oh I absolutely agree it's a good product. It works, it's simple, and it's reliable. The issue is that it is partially why we don't have peer to peer or lan functionality anymore, because so many devs never had to learn it. It's wild to me that I can play nr2003 online 24 years later, but almost none of the multiplayer games people enjoy right now will exist in the future because of this.
That’s entirely the fault of the devs. They stopped releasing dedicated servers in the 360 era instead choosing centralized matchmakers.

How could you sell skins if Joey can just give them away for free on his own server with a simple plug in.
 
How do companies keep green lighting all these sloppa games after seeing countless similar games before them fail? I'm convinced they're intentionally doing this at this point
 
Its Culture.
In Japan you are expected to own up to your fuckups, and maybe you'll get to redeem yourself, but fault has to be admitted.
That isn't true at all. Get a job in Japan. You'll be amazed how big of a fuckup managers can be and be completely protected.

Japan still has zombie banks that exist only on paper from the "Lost Generation" financial crash. And no one went to prison for that shit.

Your perspective isn't reflected in reality. It's a bullshit stereotype that westerns have.
 
i think this game might have been fun if it was like 50V50, big team battle.
no hero abilities, you spend the rocks you mine on walls to build minecraft bases to respawn from to assault the main base,
we really need less 3-5 player team games, i remember having way more fun playing counterstrike when it was 10v10, its much less pressure to perform well. you are 20% of your team so if you die its a huge loss for your team and chances of stomped,
 
How do companies keep green lighting all these sloppa games after seeing countless similar games before them fail? I'm convinced they're intentionally doing this at this point
During Covid and peak woke aka 2019-2022 there was basically an unlimited amount of venture capital being thrown around so chud owning became the #1 priority for these companies because they barely had to worry about making a profit and all these gross hideously ugly faggot games were greenlit.

The economy is much tighter now in 2026 and in addition to that lawlfare by the Trump admin means that diversity hires no longer have absolutely absurd protections and you can fire them now.

Hence the failures.
 
Some in fact argue that Geoff's endorsement was the one thing the game had going for it, if only because it got way more eyeballs than it would have otherwise. it started at a solid 100k players and never recovered.
Geoff's endorsement didn't doom Highguard, a boring GaaS framework with features and content held back at launch is what killed Highguard.

However, Geoff's endorsement did add a lot of schadenfreude to the conversation about Highguard's predictable failure. It wouldn't be as funny if it launched and failed without notice. Games do that every day.
 
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