Highguard - Concord 2.0?

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The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.
As it is, I think the only games I knew that got "shadow dropped" and came out with a reasonably large and positive reception is like,
C&C remaster (genuinely out of nowhere for this)
Deadlock (but this one is technically is EA and Volvo made zero effort to hide that it's a open beta)

I think that's it? Does Balatro count? Pretty sure nobody knew what sort of game it was before streamers got their hands on it. But it's also made by one dude and its not like he has the marketing budget of an AAA developer.
 
Highguard Xisters we're saved!
The 5v5 update and weekend effect resulted in a peak concurrent population of over 15,000, making it the 115th most played game on Steam as of this moment! For a game that came out this week that cost tens of millions of dollars to make and is also free, that's not too bad!
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From what I have seen its not "bad", but it's basically just Fortnite with Overwatch Mechanics. I.e, the same game we've been playing for over a decade now. There is not reason TOO play it. If you like Fortnite, you can just play Fortnite.
 
game is flawed at its core, fortnite looting makes no sense when there's no danger in doing so, the "loot and defense" phase of the game is pure fucking vestige bullshit from a pervious version of the game they thought would work.

also it doesn't matter, better tiered weapons? you get better tiered armor at the same time! your just scaling both at the same time and there's no way to stop your opponents from getting guns or armor.
Honestly, the game needs some more exotic weapons if the devs think that grabbing random perks for the usual set of guns is "innovative" Plus, with how open the playing field usually is, I won't be surprised if the meta is surrounding the sniper rifle.

Or at the very least, have an minion wave system or some other MOBA shit to liven things up
 
If this game had a regular release then maybe it could have found a small hardcore base of players and built up. The retarded Game Awards hype crated a situation where to only way is down now. Now I'm not a PR guru but even I could have told them this. It sounds like the game is half finished.
This is a live service slop game. Even if they retain 10k+ average which won't happen none of that matters if whales aren't buying skins/cosmetics regularly and I really really doubt anyone is going to do that given how the characters look.
 
If this game had a regular release then maybe it could have found a small hardcore base of players and built up. The retarded Game Awards hype crated a situation where to only way is down now. Now I'm not a PR guru but even I could have told them this. It sounds like the game is half finished.
The cosmetic store is completely barebones on top of the BP being free, they're not going to get a lot of stable revenue.
 
Remember they called that 5v5 mode 'limited time,' they're gonna fuck this game up so bad. I can't wait.
:story: if this is how they try and salvage any semblance of success they will be quickly disappointed. Game modes never work as time-limited events - even for holiday events - since every gamer and their femboy fling knows it's at best for testing new mechanics to introduce for monetization purposes via skins and aesthetic bling. Unless it becomes part of the F2P experience it's dead in the water.

Since seeing the marketing material for Highguard I already thought the devs considered this one a write-off they want dead and buried as fast as possible but shenanigans like this prove it.
 
The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.

The idea behind the shadow drop is that you just push the game out there so fast that no counter narrative can form against it as people simply play the game. Of course this can only work if the game is good, but I think it would have been better if highguard was playabale that night it was announced at the TGAs. That way we did not have a thirty day period of speculation and ridicule
 
While the concepts of the Warden aren't bad, if cliched, what gets me is how lazily they just slap guns onto everyone. Here's a space knight with electric spear... which he only uses for skills, and most of the time he is just pew pew pew with something he seems to have borrowed from Soldier:76. Here's an Assassin's Creed/Prince of Persia like female assassin... but she only uses her daggers in her skills while pew-pew-pew at other times.

As a result, the aesthetic of the character can clash badly with the weapon they are holding.

Overwatch, at least, lets their heroes use weapons that match their aesthetic, such as Genji with shurikens, Moira with her orbs, etc.

Why does all this matter? Because in a saturated genre where people already have their ride-or-die favorite games, first impressions count a lot to even get these folks to take time out from their faves to try the new game.
 
This game is for the gamer equivalent of guys who jerk off too much and now can't cum without fingering their ass.

"First person shooter not cutting it anymore? Mine some rocks faggot"
 
The whole "shadow drop" conversation is retarded. How is anyone going to argue that less advertisement is good? Fewer people will know that your product sucks, but fewer people will get it as well. Maybe it won't be as embarrassing, but you're done either way.
It actually worked to great effect for Apex Legends. For a free-to-play game, shadowdropping with a big marketing bomb means that by the time players hear about it, they can just go and try it for themselves.

The problem is that the Highguard devs gave up on it, but only halfway.
 
It actually worked to great effect for Apex Legends. For a free-to-play game, shadowdropping with a big marketing bomb means that by the time players hear about it, they can just go and try it for themselves.

The problem is that the Highguard devs gave up on it, but only halfway.
They picked the worst possible option, announce it a month beforehand with no marketing campaign. Had it actually shadow dropped earlier this week it probably would still be at like 50k players. People would hear 'new game from Apex/Titanfall developers' and immediately try it, but since they had a month to think about it, they were no longer making an impulsive decision. This worked to their disadvantage. If they were going to announce it early they should've had a traditional marketing campaign to build and maintain interest leading up to its release.
 
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